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Evil Locust – Common Wrath Spirit – AlephTau Set – Bible TCG

Evil Locust – Base Art – Common Wrath Spirit – AlephTau Set – Bible TCG
Evil Locust – Base Art – Common Wrath Spirit – AlephTau Set – Bible TCG

Out Of The Smoke


Evil Locust costs 1 Faith and is a Spirit Being from the Wrath Age, entering with 3 Strength and 2 Hope. It also comes with a Prophecy effect that grants your opponent 3 points when played. This creates a fast but risky option, powerful for early pressure, but not without its tradeoffs.


This card's verse is Revelation 9:3:

"And there came out of the smoke locusts upon the earth: and unto them was given power, as the scorpions of the earth have power."


Strategic Use In Gameplay


This Being thrives in aggressive or rush strategies, where the goal is to flood the board and force aggression before your opponent can stabilize. While it gives the opponent 3 points upon entering, its strong stats for 1 Faith make it excellent for early trades or swift attacks. Combined with Spirit synergy and a low cost, it finds its place in decks aiming to overwhelm quickly rather than control slowly.


Synergies and Plays:


  • Early Game Pressure: At 3/2 for 1 Faith, this is a highly efficient unit, capable of trading up or delivering quick damage.

  • Risk–Reward Tempo: The opponent gains 3 points, but you establish aggressive board presence, ideal when you’re dictating tempo.

  • Spirit Synergy: Pairs well with other Spirit cards or themes that capitalize on death effects or recursion for cheap units.


Evil Locust – Common Wrath Spirit – AlephTau Set – Bible TCG


Evil Locust – Full Art – Common Wrath Spirit – AlephTau Set – Bible TCG
Evil Locust – Full Art – Common Wrath Spirit – AlephTau Set – Bible TCG

FAQ – Frequently Asked Questions


Q: Why would I give my opponent 3 points?


A: You’re paying a small cost for a massive early board advantage. If you're in an aggressive deck, you can negate the drawback by applying pressure faster than they can recover.


Q: Can I mitigate the Prophecy somehow?


A: While you can't avoid the point gain, cards that penalize the opponent for gaining points or control the board can reduce the downside’s impact.


Q: Is this card useful late game?


A: Less so. Evil Locust is best used in the opening turns, where tempo is more critical than long-term value.


Evil Locust – Common Wrath Spirit – AlephTau Set – Bible TCG

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