Rise Up And Walk – Common Church Event | Bible TCG

Updated: 18 hours ago

Genesis Set Card 159/250
Rise Up And Walk is a Common Event from the Church Age, costing 2 Faith. It Gives Target Friendly Being +2 Strength and +2 Hope.
The Bible Story Behind Rise Up And Walk
A man who had been unable to walk from birth was carried daily to the gate of the temple called Beautiful. He depended upon the charity of those entering the temple because he had never walked.
When the man asked Peter and John for money, Peter told him to look upon them. The apostles possessed no silver or gold to offer, but Peter spoke to him in the name of Jesus Christ of Nazareth. Rise Up And Walk therefore presents the risen Lord continuing to confirm the apostolic witness through a public miracle performed in His name.
Acts 3:6 — “Then Peter said, Silver and gold have I none; but such as I have give I thee: In the name of Jesus Christ of Nazareth rise up and walk.”

Peter took the man by the hand and lifted him, and immediately his feet and ankle bones received strength. He entered the temple walking, leaping, and praising God while the people recognized him as the man who had formerly begged at the gate. The miracle directed Israel's attention toward the same Jesus whom the nation had rejected but whom God had raised from the dead.
Physical healing showed that Jesus remained alive and powerful after His ascension, but the miracle pointed toward a greater need shared by every person. Silver and gold can't remove sin, reconcile anyone to God, or give everlasting life. Only Jesus Christ could bear our sins upon the cross, rise from the dead, and freely justify everyone who believes.
The healing confirmed the apostles' testimony concerning the risen Jesus. It isn't a promise that every believer will receive immediate physical healing now. The church's certain bodily hope is the resurrection and transformation described in 1 Corinthians 15, while everlasting life is already received through faith in Christ.

Rise Up And Walk Bible TCG Strategy
Rise Up And Walk is a strong permanent upgrade for a Friendly Being. Giving +2 Strength and +2 Hope makes that Being more dangerous in Challenges and harder to Exile. Because no duration is given, the Strength and Hope stay unless another effect removes them.
Synergies
Stat increase: Rise Up And Walk Gives Target Friendly Being +2 Strength and +2 Hope.
Challenge pressure: The extra Strength helps the Target Being deal more Damage in Challenges.
Survival boost: The extra Hope helps the Target Being remain on the Storyline longer.

Questions and Answers
Q: Why is Rise Up And Walk especially good on a damaged Peter, Jewish Apostle?
A: Peter keeps his Damage, so Patience remains active and continues Giving him Protect and Abundance. Rise Up And Walk then adds another +2 Strength and +2 Hope on top.
Q: If Peter is fully Restored later, what does he lose?
A: He loses Protect and Abundance from Patience because he is no longer damaged, but the +2 Strength and +2 Hope from Rise Up And Walk remain.
Q: Does the +2 Hope remove any existing Damage?
A: No. Giving Hope and Restoring Hope are different.
Q: Can the +2 Strength increase Bible Points from a direct Challenge?
A: Yes. A direct Challenge uses the Being's Current Strength.
Q: What happens if the receiver is Humbled?
A: The direct +2 Strength and +2 Hope modifiers are removed.




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