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  • End Of The Law – Holy Rare Church Event | Bible TCG

    End Of The Law Base Art Genesis Set Card 153/250 End Of The Law is a Holy Rare Event from the Church Age, costing 1 Faith. It Exiles Target damaged Being. The Bible Story Behind End Of The Law Paul wrote that Israel possessed zeal for God, but not according to knowledge. Many sought to establish their own righteousness through the law instead of submitting themselves to the righteousness God provided. The problem wasn't that the law was sinful, but that sinful mankind could never use it to produce the perfect righteousness God requires. The law revealed sin, pronounced guilt, and directed Israel toward the promised Messiah. Jesus then fulfilled its commands without sin and completed its sacrificial shadows through His death. End Of The Law therefore presents Christ as the goal and completion toward which the law had always pointed for righteousness. Romans 10:4 says: "For Christ is the end of the law for righteousness to every one that believeth." End Of The Law Full Art The law's holiness had never made a sinner capable of earning justification through it. Paul's point directs Israel away from establishing its own righteousness, and toward the righteousness God gives in Christ. The Saviour's fulfillment confirms the law's purpose while excluding it as a competing path to acceptance. Jesus obeyed where fallen humanity had failed, then willingly gave Himself upon the cross. He bore our sins, satisfied the law's judgment, was buried, and rose again the third day. Everyone who believes is justified through His righteousness rather than through personal obedience to the law of Moses. The church therefore lives under grace rather than using Israel's covenant law for acceptance before God. Jew and Gentile are saved by the same Gospel, joined to the same body, and taught to serve in newness of spirit. Grace doesn't lower God's standard; it gives believers the righteousness of the One who fulfilled that standard completely. End Of The Law Pure Art End Of The Law Bible TCG Strategy End Of The Law is a powerful removal Event that can Exile any damaged Being. Since it doesn't say Enemy Being, it can Target a Friendly Being or an Enemy Being, as long as that Being is damaged. This makes End Of The Law especially strong after Damage-dealing Events, Challenges, or any effect that leaves a Being damaged on the Storyline. Synergies Damaged Being Removal: End Of The Law Exiles Target damaged Being. Damage Setup: Use Damage first, then use End Of The Law to Exile the damaged Being. Control Strategy: End Of The Law can remove large Enemy Beings after they take even a small amount of Damage. End Of The Law 1611 Art Questions and Answers Q: Can Grace Is Enough turn a huge undamaged Enemy Being into a legal End Of The Law Target? A: Yes. If the Enemy Being survives Grace Is Enough's 1 Damage, it's now damaged and can be directly Exiled by End Of The Law. Q: Why might I use End Of The Law on my own damaged Being? A: Some Beings have Resurrect. Intentionally Exiling one can trigger its Ability. Q: Can I intentionally Exile a damaged Jude, Old Mysteries with End Of The Law? A: Yes. Doing so can trigger Jude's Resurrect and strengthen the Beings adjacent to him. Q: Does Eternal stop End Of The Law? A: No. The Being must already be damaged to be a legal Target, but End Of The Law itself directly Exiles rather than dealing Damage. End Of The Law Artwork Q: If I fully Restore a damaged Enemy Being before Playing End Of The Law, can I still Exile it? A: No. Once all its Damage has been removed, it's no longer damaged and no longer satisfies End Of The Law's Target requirement. Previous Card: New Life In Christ Next Card: Divine Dove Explore Church Age Cards Explore All Genesis Set Cards

  • Dragon From The North – Holy Rare Stars Dragon | Bible TCG

    Dragon From The North Base Art Genesis Set Card 25/250 Dragon From The North is a Holy Rare Dragon Being from the Stars Age, costing 7 Faith with 8 Strength, 8 Hope, 4 Reach, and 4 Move. Its Prophecy Ability Exiles all Verses from your Hand, then Exiles all other Beings. The Bible Story Behind Dragon From The North Dragon From The North uses the northern dragon in the heavenly story to recall the adversary's downfall. The scriptural reference comes from Revelation 12, where satan is expelled from heaven after war with Michael and his angels. Heaven rejoices, while the earth is warned of the fury accompanying his descent. Within the prophetic timeline followed in this guide, that expulsion occurs during the Wrath Age. Christ's cross and resurrection have already secured the decisive victory, but the heavenly battle, satan's confinement, and his final judgment remain distinct stages. The card connects the dragon's image with his coming humiliation rather than assigning every stage of his defeat to the cross. Revelation 12:12 says: "[...] Woe to the inhabiters of the earth and of the sea! for the devil is come down unto you, having great wrath, because he knoweth that he hath but a short time." Dragon From The North Full Art The dragon's wrath increases because he knows that his opportunity is passing away. When he is cast down to the earth, he shall deceive the nations and persecute those connected to the purpose of God. Yet his fury doesn't reveal strength, but desperation. The enemy rages because he knows that the sentence against him can't be reversed. Jesus defeated the dragon through the very death satan sought to use against Him. The sinless Son of God took part of flesh and blood, bore our sins upon the cross, and rose again from the grave. Through death, Christ destroyed him that had the power of death, turning the serpent's greatest weapon into the means of his own overthrow. The church stands in the victory of the risen Christ. The law revealed our guilt, but Jesus fulfilled it and bore its curse in our stead. Satan may accuse, but he can't condemn those whom God has justified. We're washed in the blood of Christ, sealed by the Holy Ghost, and kept beneath the grace of our victorious Head. Dragon From The North Pure Art Dragon From The North Bible TCG Strategy Dragon From The North is one of the most dramatic reset Beings in the Genesis Set. When it's Created, you lose every Verse in your Hand, but every other Being on the Storyline is Exiled. This makes Dragon From The North powerful when your Hand is already low or when the Storyline is filled with Enemy threats. After the reset, Dragon From The North remains as a massive 8 Strength and 8 Hope threat. Complete the Prophecy's sentences and their Checks before resolving the triggers they generate. Mass Exile happens at the same time; the resulting Resurrect triggers then resolve individually in Queue order. This makes Dragon From The North powerful when your Hand is already low or when the Storyline is filled with Enemy threats. After the reset, Dragon From The North remains as a massive 8 Strength and 8 Hope threat. Complete the Prophecy's sentences and their Checks before resolving the triggers they generate. Mass Exile happens at the same time; the resulting Resurrect triggers then resolve individually in Queue order. Synergies Storyline Reset: Dragon From The North can clear every other Being from the Storyline when it's Created. Low-Hand Timing: Dragon From The North is strongest when you have few or no Verses left in Hand, reducing the drawback. Massive Finisher: After clearing the Storyline, Dragon From The North can threaten direct Challenges on later Turns. Dragon From The North 1611 Art Questions and Answers Q: In what order does Dragon From The North's Prophecy Ability happen? A: Follow the Ability in order. First, Exile all Verses from your Hand. Then, Exile all other Beings. Q: Can Darkness protect another Being from Dragon From The North? A: No. Dragon From The North Exiles all other Beings without Targeting them. Darkness prevents Targeting by any Player before the Being Interacts. Q: Can Eternal or Anointing save another Being from the reset? A: No. Dragon From The North directly Exiles the Beings rather than dealing Damage. Q: What happens to Resurrect Abilities on Beings Exiled by Dragon From The North? A: Those Beings are Exiled from the Storyline, so their active Resurrect Abilities can trigger. If several Beings are Exiled together, they leave at the same time and their resulting triggers resolve afterward. Dragon From The North Artwork Q: What happens if one of my Beings Exiled by Dragon From The North is Good Shepherd? A: Good Shepherd's Resurrect can trigger after the mass Exile. Dragon From The North remains on the Storyline because it Exiles all other Beings, so Good Shepherd can Give Dragon From The North +2 Strength and +2 Hope when the Resurrect Ability resolves. Previous Card: Good Shepherd Next Card: Primeval Fish Explore Stars Age Cards Explore All Genesis Set Cards

  • Innocent Firstling – Holy Rare Elder Cattle | Bible TCG

    Innocent Firstling Base Art Genesis Set Card 36/250 Innocent Firstling is a Holy Rare Cattle Being from the Elder Age, costing 2 Faith with 0 Strength, 1 Hope, 3 Reach, and 3 Move. Whenever a Being is Exiled, Innocent Firstling Gains +1 Strength and +1 Hope. The Bible Story Behind Innocent Firstling In the days of Cain and Abel, both brothers brought an offering to the Lord. Cain presented the fruit of the ground, while Abel brought the firstlings of his flock and of the fat thereof. Abel approached God with a sacrifice involving the life and blood of another, and the Lord had respect for both him and his offering. Hebrews 11:4 identifies faith as the distinction in Abel's offering and says that he obtained witness that he was righteous. The sacrifice can be read alongside the later revelation of Christ, while faith remains the reason Hebrews gives for God's acceptance of Abel. Genesis 4:4 says: "And Abel, he also brought of the firstlings of his flock and of the fat thereof. And the LORD had respect unto Abel and to his offering:" Innocent Firstling Full Art The firstlings were the firstborn of Abel's flock. His offering placed what he brought before the Lord, who had respect to Abel and his offering. The account doesn't make the animals' monetary value a payment for righteousness. Its connection with Christ becomes clearer through the later passages about faith, sacrifice, and the blood that speaks better things than Abel's. Every acceptable blood sacrifice pointed forward to Jesus Christ, the Lamb of God, who takes away the sin of the world. Unlike the animals offered from Abel onward, Jesus willingly laid down His own life. He was innocent, without blemish, and without sin, yet He bore our sins in His own body upon the cross. The law later required continual sacrifices, but their blood could never take away sins. Jesus offered one perfect sacrifice for sins forever and rose again from the dead. The church isn't accepted through offerings, religious works, or obedience to the law. We're accepted in the Beloved because God has fully accepted the sacrifice of His Son. Innocent Firstling Pure Art Innocent Firstling Bible TCG Strategy Innocent Firstling starts small, but it can grow quickly if Beings are being Exiled. Since its Ability triggers whenever any Being is Exiled, it can become a major threat during removal-heavy Turns or after several Challenges. Because it begins with 0 Strength, Innocent Firstling usually needs time or setup before it becomes dangerous. A bonus triggered by an Exile can't rescue Firstling from the same Check that Exiles it. If its trigger was already recorded, it remains queued, but a self-buff can't affect a Firstling that has left the Storyline. A bonus triggered by an Exile can't rescue Firstling from the same Check that Exiles it. If its trigger was already recorded, it remains queued, but a self-buff can't affect a Firstling that has left the Storyline. Synergies Exile Growth: Innocent Firstling Gains +1 Strength and +1 Hope whenever a Being is Exiled. Removal Support: Events and Abilities that Exile Beings can help Innocent Firstling grow faster. Challenge Turns: If several Beings are Exiled through Challenges, Innocent Firstling can become much stronger. Innocent Firstling 1611 Art Questions and Answers Q: If Seven Year Famine causes four Enemy Beings to be Exiled at the same Check while my Innocent Firstling remains on the Storyline, how many bonuses can it receive? A: Four. Record one trigger for each Being Exiled. Those triggers resolve through the Queue after the Event finishes, Giving Firstling +4 Strength and +4 Hope in total if it remains on the Storyline to receive them. Q: What if Innocent Firstling is one of the Beings Exiled in that same mass Exile? A: It leaves with the other Beings. Any resulting self-buff triggers wait in the Queue and can't affect the Firstling that has already left. Direct Exile happens when instructed, and Exile for 0 or less Current Hope happens at the Check, before those bonuses could resolve. Q: Does a Token being Exiled trigger Innocent Firstling? A: Yes. The Token was a Being when it was Exiled from the Storyline, so the Exile event can trigger Innocent Firstling before the Token returns to the Out Of Game Zone. Q: If Innocent Firstling grows to 5 Strength and 6 Hope and is then Humbled, what happens? A: Its Ability is Canceled, and the direct +1 Strength and +1 Hope modifiers it accumulated from that Ability are removed. Its Printed Stats remain. Innocent Firstling Artwork Q: Can Innocent Firstling grow from both Friendly and Enemy Beings being Exiled during the same Turn? A: Yes. Its Ability says whenever a Being is Exiled, so control doesn't matter. Previous Card: Young Unicorn Next Card: Renown Giant Explore Elder Age Cards Explore All Genesis Set Cards

  • Pleasant Discovery – Rare Elder Event | Bible TCG

    Pleasant Discovery Base Art Genesis Set Card 33/250 Pleasant Discovery is a Rare Event from the Elder Age, costing 1 Faith. It lets you Draw three Verses, then Exile two of those three Verses from your Hand. The Bible Story Behind Pleasant Discovery In the garden of Eden, the Lord God caused every tree that was pleasant to the sight and good for food to grow from the ground. Adam and Eve were surrounded by beauty, abundance, and generous provision. Before sin entered the world, the garden displayed the goodness of the Creator, who freely supplied everything mankind needed for life. In the midst of the garden stood the tree of life and the tree of the knowledge of good and evil. One offered continued life, while the other stood beneath a clear commandment from God. The forbidden tree wasn't placed there because God withheld goodness from man. It showed that life and wisdom must be received according to the Creator's word. Genesis 2:9 says: "And out of the ground made the LORD God to grow every tree that is pleasant to the sight, and good for food; the tree of life also in the midst of the garden, and the tree of knowledge of good and evil." Pleasant Discovery Full Art The garden contained both abundance and order. Mankind was free to enjoy the many good things God had made, but wasn't free to redefine good and evil apart from Him. Pleasant Discovery reminds us that God is the giver of every good thing, and that His word alone reveals the proper use and purpose of His gifts. Adam's disobedience brought death and barred mankind from the tree of life. The knowledge of good and evil could expose man's fallen condition, but it couldn't restore innocence or produce righteousness. In the same way, the law reveals sin, but it can't give life to those who have already fallen under its judgment. Jesus came as the last Adam and the true source of everlasting life. He fulfilled the law, bore the curse upon the cross, and rose again from the dead. Through faith in Him, believers don't return to Eden by their own obedience; we receive something greater. Our life is found in the risen Christ, who gives eternal life freely by His grace. Pleasant Discovery Pure Art Pleasant Discovery Bible TCG Strategy Pleasant Discovery is a powerful card selection Event. It lets you look at three new Verses, keep the best one, and Exile the other two. This makes Pleasant Discovery useful when you're searching for a specific Verse, trying to improve your next few Plays, or digging for an important combo piece. Because the two Exiled Verses must be from the three Verses you just Drew, Pleasant Discovery doesn't force you to Exile other Verses that were already in your Hand. Complete the Draw and Hand Exile instruction before resolving Draw triggers. With all required cards available and no other effects, Drawing three and Exiling two replaces the Event itself: your final Hand size is unchanged. Complete the Draw and Hand Exile instruction before resolving Draw triggers. With all required cards available and no other effects, Drawing three and Exiling two replaces the Event itself: your final Hand size is unchanged. Synergies Card Selection: Pleasant Discovery helps you see three new Verses and keep the one that best fits your current Game plan. Combo Digging: Drawing three Verses can help combo Decks find a key piece more quickly. Event Synergy: Pleasant Discovery works well in Decks that care about Events being Played. Pleasant Discovery 1611 Art Questions and Answers Q: Do I choose which two Verses to Exile before or after seeing all three Verses I Draw? A: After. Draw all three Verses first, then choose two of those three Verses from your Hand to Exile. Q: If I control Royal Elephant, how many times can its Ability activate from Pleasant Discovery? A: Three times, once for each Verse you Draw. Q: Can I Exile cards that were already in my Hand instead of two of the three I just Drew? A: No. Pleasant Discovery specifically requires the two Exiled Verses to come from those three Draws. Q: What happens if I have fewer than three Verses remaining in my Bible? A: You perform the instructed Draws in order. If you ever need to Draw while your Bible is empty, you lose the Game. Pleasant Discovery Artwork Q: Why might Exiling two Verses actually help some strategies instead of being purely a drawback? A: Some Decks can use or reference their Exile Pile, and Pleasant Discovery also lets you deliberately keep the most important of three new options. The Strength is selection, not raw card advantage. Previous Card: Deceived Woman Next Card: Adam, One Flesh Explore Elder Age Cards Explore All Genesis Set Cards

  • Lost Lamb – Uncommon Stars Cattle | Bible TCG

    Lost Lamb Base Art Genesis Set Card 12/250 Lost Lamb is an Uncommon Cattle Being from the Stars Age, costing 3 Faith with 2 Strength, 3 Hope, 3 Reach, and 2 Move. While its Ability is active, all other Friendly Cattle have +1 Strength. The Bible Story Behind Lost Lamb Lost Lamb draws its immediate setting from Jesus' parable of the lost sheep. Publicans and sinners were coming to hear Him, while Pharisees and scribes complained that He received sinners and ate with them. Jesus answered with a shepherd who sought one missing sheep and rejoiced when he found it. The card connects the lamb with the flock imagery in the story of the stars. Israel's promised regathering is a wider theme developed in passages such as Ezekiel 34, but Luke 15 first stresses joy over a sinner who repents. The shepherd's pursuit shows why recovering one lost sheep matters. Luke 15:4 says: "What man of you, having an hundred sheep, if he lose one of them, doth not leave the ninety and nine in the wilderness, and go after that which is lost, until he find it?" Lost Lamb Full Art The lost sheep matters because it belongs to the shepherd. He doesn't abandon it to the wilderness or forget it because the rest of the flock is near. He searches until he finds it and restores it to its proper place. The Little Flock therefore reveals the determined care of God for those He has chosen to preserve and gather. Jesus is the Shepherd who came first to the lost sheep of the house of Israel. Many of His own people rejected Him, yet their unbelief didn't destroy God's faithfulness. The Shepherd who laid down His life and rose again will return in glory, and He will fulfill every promise made to Israel. Jesus is also the Shepherd of the church, though the church is distinct from national Israel. We aren't gathered through the works of the law or kept by our own obedience. Christ gave His life for us, and every believer is saved by grace, sealed by the Holy Ghost, and joined to the risen Shepherd as His beloved Bride. Lost Lamb Pure Art Lost Lamb Bible TCG Strategy Lost Lamb is a strong support Being for Cattle-focused Decks. It doesn't buff itself, but it makes all your other Friendly Cattle more dangerous. Because its Ability is ongoing, every other Friendly Cattle on your Storyline becomes stronger while Lost Lamb remains active. Synergies Cattle Support: Lost Lamb is best in Decks with several Cattle Beings, where its +1 Strength can affect multiple Cattle. Wide Storyline Pressure: The more Cattle you have on the Storyline, the more value Lost Lamb gives you. Stacking Buffs: Multiple Lost Lambs can stack their effects, making your other Friendly Cattle much stronger. Lost Lamb Artwork Questions and Answers Q: What happens if I control two Lost Lambs? A: While both Abilities are active, each Lost Lamb has +1 Strength from the other because each one is "other" from the perspective of the other. Any additional Friendly Cattle receive +2 Strength, one from each Lost Lamb. Q: What happens if Lost Lamb and Hungry Cattle are on the Storyline together? A: While both Abilities are active, Hungry Cattle has +1 Strength from Lost Lamb, and Lost Lamb has +1 Strength and +1 Hope from Hungry Cattle. Other Friendly Cattle can benefit from both ongoing Abilities. Q: If one of my Cattle receiving Lost Lamb's bonus is Humbled, does it lose Lost Lamb's +1 Strength? A: No. The ongoing Ability is coming from Lost Lamb, not from the Humbled Cattle. As long as Lost Lamb remains active, that Friendly Cattle continues receiving the passive bonus. Q: What if Lost Lamb itself is Humbled? A: Lost Lamb's Ability is Canceled, so its +1 Strength bonus stops applying to all other Friendly Cattle. Q: Does a Cattle Token Created after Lost Lamb enters the Storyline receive the bonus? A: Yes. Lost Lamb's Ability is ongoing rather than a one-time effect. Any other Friendly Cattle currently on your Storyline receives +1 Strength while Lost Lamb remains active. Previous Card: Deadly Scorpion Next Card: Light In The Darkness Explore Stars Age Cards Explore All Genesis Set Cards

  • Curious Mouse – Common Elder Creep | Bible TCG

    Curious Mouse Base Art Genesis Set Card 31/250 Curious Mouse is a Common Creep Being from the Elder Age, costing 1 Faith with 1 Strength, 1 Hope, 3 Reach, and 0 Move. While its Ability is active, adjacent Creeps have Zeal. The Bible Story Behind Curious Mouse Among the smaller creatures of the earth is the mouse, curious, quick, and often hidden within places unnoticed by man. God created every moving and creeping thing according to His wisdom, and all that He made was very good. Yet after Adam's fall, corruption entered the creation, and even the smallest creature could later become an image connected with uncleanness and decay. Curious Mouse places an ordinary small creature within the world represented by the Elder Age. Its reference comes much later, from Isaiah's judgment against corrupt worship. The creature belongs to the early creation, while its later place in Israel's law and Isaiah's prophecy reveals how even a small animal could become part of a solemn warning. Isaiah 66:17 says: "[...] eating swine's flesh, and the abomination, and the mouse, shall be consumed together, saith the LORD." Curious Mouse Full Art Under the law, the mouse was numbered among the creatures Israel was forbidden to eat. In Isaiah, men used unclean practices while pretending to sanctify themselves according to their own ways. Their outward religion couldn't conceal their rebellion from God. The verse therefore warns that self-made holiness can't cleanse a heart that rejects the Lord's word. The law made a distinction between clean and unclean, revealing that sinful man couldn't approach a holy God upon his own terms. Yet those ordinances couldn't cleanse the conscience or remove sin. Jesus fulfilled the law and offered Himself to God without spot, shedding the precious blood that cleanses believers from all sin. The church isn't under Israel's ceremonial laws concerning meats, washings, and unclean creatures. Our holiness doesn't come from what we eat, touch, or avoid, but from our union with Jesus Christ. Through faith in Him, we're washed, sanctified, and justified in the name of the Lord Jesus, and sealed by the Holy Ghost. Curious Mouse Pure Art Curious Mouse Bible TCG Strategy Curious Mouse is a low-Cost support Being for Creep-focused Decks. Its main value is the ongoing Zeal that adjacent Creeps have while its Ability is active, allowing them to Challenge immediately when they are Created. Because Curious Mouse has 0 Move, positioning matters. You want to Create it in a Slot where future Creeps can be Created beside it and take advantage of Zeal right away. Synergies Creep Support: Curious Mouse is best when placed beside other Creeps that want to Challenge immediately. Zeal Pressure: While Curious Mouse's Ability is active, adjacent Creeps have Zeal, which can help your Deck make aggressive Plays the Turn those Creeps are Created. Positioning Setup: Since Curious Mouse has 0 Move, choosing the right Slot when you Create it is very important. Curious Mouse Artwork Questions and Answers Q: If I Create a Creep beside Curious Mouse, can that Creep Challenge immediately? A: Yes. While it remains adjacent and Curious Mouse's Ability is active, it has Zeal. Q: What happens if that Creep Moves away from Curious Mouse before using Zeal? A: Moving already uses its Interaction, so it normally won't be able to Challenge afterward. It also stops receiving Curious Mouse's ongoing Zeal once it's no longer adjacent. Q: If Curious Mouse is Humbled, what happens? A: Its Ability is Canceled, so the ongoing Zeal immediately stops being granted. Q: If an adjacent Creep is Humbled but Curious Mouse isn't, does the Creep lose the Zeal coming from Curious Mouse? A: No. The ongoing Ability originates from Curious Mouse. Humbling the receiver doesn't Cancel an active passive Ability coming from another Being. Q: Why is Curious Mouse's 0 Move especially important? A: It can't normally reposition if your Storyline develops differently than expected. You need to choose its Slot with future adjacent Creep placements in mind. Previous Card: Boarding The Ark Next Card: Deceived Woman Explore Elder Age Cards Explore All Genesis Set Cards

  • Sacred Turtledove – Rare Hebrew Fowl | Bible TCG

    Sacred Turtledove Base Art Genesis Set Card 58/250 Sacred Turtledove is a Rare Fowl Being from the Hebrew Age, costing 2 Faith with 2 Strength, 1 Hope, 1 Reach, and 3 Move. Its Prophecy Ability lets you Draw a Verse when it's Created. The Bible Story Behind Sacred Turtledove Throughout Scripture, the turtledove appears as a gentle and humble bird, often connected with sacrifice, devotion, and the poor who desired to approach God. Those who couldn't afford a lamb were permitted under the law to bring turtledoves or young pigeons, showing that the Lord made provision for every person within Israel, regardless of earthly wealth. In the Psalms, the turtledove becomes a picture of God's vulnerable and afflicted people surrounded by enemies. They may appear small, defenseless, and easily overcome, yet they belong to the Lord. Sacred Turtledove represents a people whose safety doesn't rest upon their own strength, but upon the faithfulness of the God who remembers His covenant. Psalm 74:19 says: "O deliver not the soul of thy turtledove unto the multitude of the wicked: forget not the congregation of thy poor for ever." Sacred Turtledove Full Art The prayer joins the turtledove with the congregation of God's poor. They're oppressed by the wicked and unable to preserve themselves, so they appeal to the Lord to remember and defend them. The verse reveals that God doesn't measure the value of His people by their power, riches, or position, but remembers those who belong to Him. Jesus entered the world in humility and was presented at the temple with turtledoves or pigeons, the offering permitted for a poor household. Though He was the Lord of glory, He made Himself poor and dwelt among the lowly, identifying with those who possessed nothing by which they could exalt themselves before God. Christ later became the perfect sacrifice to which every humble offering had pointed. He was surrounded by wicked men, rejected, and delivered to death, yet the Father didn't leave Him in the grave. Jesus rose again, and through His blood the church has been redeemed, remembered, and brought near to God entirely by grace. Sacred Turtledove Pure Art Sacred Turtledove Bible TCG Strategy Sacred Turtledove adds a Being to your Storyline while its Prophecy Draws a replacement Verse for your Hand. This makes it useful when you want to develop your position without running out of options. Its 2 Strength can contribute to later Challenges, and Returning it with Signs And Wonders lets you Play it again to record another Draw Prophecy. If Moses, Law Of God reduces this Being to 0 Hope on Creation, record its Prophecy, then Exile it at the Creation Check. Its queued Draw still resolves if the Game continues because the Draw doesn't require its source to remain. If Moses, Law Of God reduces this Being to 0 Hope on Creation, record its Prophecy, then Exile it at the Creation Check. Its queued Draw still resolves if the Game continues because the Draw doesn't require its source to remain. Synergies Card Draw: Sacred Turtledove lets you Draw a Verse when it's Created. Prophecy Reuse: Signs And Wonders can Return a legal Friendly Sacred Turtledove to its Owner's Hand. Playing it again later Creates a new Being and records a new Prophecy. Tempo Value: It adds a Being to the Storyline while helping keep your Hand full. Sacred Turtledove 1611 Art Questions and Answers Q: What happens if I Return Sacred Turtledove to my Hand and Play it again? A: It's Created again, so Prophecy activates again and you Draw another Verse. This is why Return effects such as Signs And Wonders or Levite Priest can turn Creation-triggered Abilities into reusable value. Q: What happens if I control Royal Elephant when Sacred Turtledove's Prophecy makes me Draw? A: Royal Elephant can activate from that Draw and Exile four Verses from the top of Target Opponent's Bible. Q: Can Sacred Turtledove's Prophecy make me lose the Game if my Bible is empty? A: Yes. The Draw is still required. If your Bible is empty when Sacred Turtledove's Prophecy requires you to Draw, you lose the Game. Q: If Raphael is on the Storyline and Sacred Turtledove was the one Verse I Played from my Hand this Turn, can I Play the Verse I just Drew? A: Not from your Hand that Turn. Raphael's limit still applies even though Sacred Turtledove gave you another card to choose from. Sacred Turtledove Artwork Q: If Sacred Turtledove is Exiled immediately after its Prophecy resolves, do I lose the Verse I Drew? A: No. The Draw already finished resolving. Removing Sacred Turtledove afterward doesn't reverse its completed Prophecy. Previous Card: Sore For Slaughter Next Card: Adder In The Path Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Famished Edom – Uncommon Hebrew Event | Bible TCG

    Famished Edom Base Art Genesis Set Card 60/250 Famished Edom is an Uncommon Event from the Hebrew Age, costing 2 Faith. It deals 2 Damage to Target Enemy and Fears it if it's a Being. The Bible Story Behind Famished Edom Esau returned from the field faint and hungry, while Jacob had prepared pottage. Rather than waiting for food or considering the value of what belonged to him as the firstborn, Esau demanded the red stew before him. His appetite became more important than his inheritance, and a moment of physical hunger overcame his regard for the promises connected with his birthright. The birthright carried a valued place within the household, and Esau treated it as worth less than immediate relief from hunger. Hebrews 12 later calls him profane for selling it. His earthly birthright and the believer's eternal salvation shouldn't be treated as interchangeable possessions; the passage exposes his contempt for what he had received. Genesis 25:30 says: "And Esau said to Jacob, Feed me, I pray thee, with that same red pottage; for I am faint: therefore was his name called Edom." Famished Edom Full Art Esau believed his present hunger mattered more than anything promised for the future. After eating, he rose and went his way, showing little concern for what he had surrendered. Scripture concludes that Esau despised his birthright, warning that the desires of the flesh can make sacred things appear worthless when the heart is ruled by the present moment. Jesus Christ entered the world as the promised seed and rightful Heir of all things. When He was hungry in the wilderness, the devil tempted Him to satisfy His flesh apart from the will of His Father. Unlike Esau, Jesus refused to exchange obedience for bread, declaring that man shall not live by bread alone, but by every word that proceeds from God. Christ remained obedient to death and secured the inheritance that fallen mankind could never earn. He fulfilled the law, bore its curse upon the cross, and rose again as the firstborn from the dead. The church receives every spiritual blessing through Him, not by natural birthright or works, but by grace through faith in the true Heir. Famished Edom Pure Art Famished Edom Bible TCG Strategy Famished Edom combines Damage and control in one Event. It can Damage an Opponent directly, or Damage an Enemy Being and Give that Being Fear, stopping it from Interacting through the end of its Owner's next Turn. This is especially strong against Enemy Beings because the Damage can help Exile them, while Fear can stop them from Moving or Challenging if they survive. Damage and Fear are connected: Deal the Damage, apply Fear if the Target is a Being, then check for Exile. Fear lasts through the end of that Being's Owner's next Turn and doesn't prevent Blocking. Damage and Fear are connected: Deal the Damage, apply Fear if the Target is a Being, then check for Exile. Fear lasts through the end of that Being's Owner's next Turn and doesn't prevent Blocking. Synergies Damage And Control: Famished Edom can weaken an Enemy Being while also stopping it from Interacting. Fear Pressure: Fear can shut down an important Enemy Being during a key Turn. Pray Synergy: Since Famished Edom is an Event that deals Damage, Beings with Pray can increase its Damage. Famished Edom Artwork Questions and Answers Q: If Famished Edom Targets my Opponent, what does "Fear it if it's a Being" do? A: Nothing. A Player isn't a Being, so the Opponent takes the Damage but isn't Feared. Q: If Sarah's Pray +2 is active and Famished Edom Targets my Opponent, what happens? A: It deals 4 Damage instead of 2. Because your Opponent takes 4 Damage, you Gain 4 Bible Points. Q: If Famished Edom's Damage Exiles an Enemy Being, does Fear matter? A: Apply Fear after the Damage but before the Check because both are in the same connected sentence. The check then Exiles the Being if its Current Hope is 0 or less. Fear doesn't follow the card into Exile or apply to a later newly Created Being. Q: Can Famished Edom Target a Darkness Being before it Interacts? A: No. When you choose the Being rather than the Opponent, the Ability Targets that Being, so Darkness can protect it. Q: If the Enemy Being survives and becomes Feared, can it still Block? A: Yes. Fear prevents Move and Challenge, but it doesn't stop Blocking. Previous Card: Adder In The Path Next Card: Leah, Older Sister Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Hungry Cattle – Uncommon Elder Cattle | Bible TCG

    Hungry Cattle Base Art Genesis Set Card 39/250 Hungry Cattle is an Uncommon Cattle Being from the Elder Age, costing 3 Faith with 2 Strength, 2 Hope, 1 Reach, and 2 Move. While its Ability is active, all other Friendly Cattle have +1 Strength and +1 Hope. The Bible Story Behind Hungry Cattle Across the ancient earth, the cattle depended entirely upon the provision of their Creator. They could graze, multiply, and grow strong only because God supplied the land, water, and increase they required. Their hunger continually reminded them that every living creature receives its life and daily portion from Him. Within the Elder Age, Hungry Cattle represents the abundance God placed throughout His creation. The earth was designed to bring forth food, and the animals were blessed to multiply according to their kind. Their increase didn't come from their own wisdom or strength, but from the blessing of God upon the life He had made. Psalm 107:38 says: "He blesseth them also, so that they are multiplied greatly; and suffereth not their cattle to decrease." Hungry Cattle Full Art The increase of the cattle showed the favor and faithfulness of the Lord toward His people. He could preserve their herds, make them fruitful, and supply their needs even in a difficult land. Hungry Cattle therefore show dependence upon God for both provision and increase, because no creature can sustain itself apart from His care. Jesus revealed Himself as the Bread of life, the One who alone can satisfy the deepest hunger of man. Natural food strengthens the body for a season, but mankind needed life that could overcome sin and death. Christ gave His own body upon the cross and rose again so that all who believe in Him might receive everlasting life. The law could reveal spiritual hunger, but it couldn't fill the empty heart or make the sinner righteous. The church is supplied through grace, receiving everything necessary in Jesus Christ. He is our righteousness, our peace, and our life, and the Holy Ghost continually ministers the riches of Christ to His body. Hungry Cattle Pure Art Hungry Cattle Bible TCG Strategy Hungry Cattle is a strong support Being for Cattle-focused Decks. It doesn't buff itself, but it makes every other Friendly Cattle stronger and harder to Exile. Because the Ability is ongoing, other Friendly Cattle benefit from the bonus as long as Hungry Cattle remains on the Storyline and its Ability is active. Synergies Cattle Support: Hungry Cattle is best in Decks with several Cattle Beings. Wide Cattle Storyline: The more other Friendly Cattle you control, the more value Hungry Cattle gives you. Stacking Buffs: Multiple Hungry Cattle can stack their bonuses, making your other Friendly Cattle much stronger. Hungry Cattle Artwork Questions and Answers Q: What happens if I control Hungry Cattle and Lost Lamb together? A: While both Abilities are active, Lost Lamb has +1 Strength and +1 Hope from Hungry Cattle, and Hungry Cattle has +1 Strength from Lost Lamb. Any additional Friendly Cattle can receive both applicable ongoing bonuses. Q: What if I control two Hungry Cattle? A: Each Hungry Cattle is "other" to the other one, so each receives +1 Strength and +1 Hope from the other. Any third Friendly Cattle receives both bonuses. Q: If another Cattle receiving Hungry Cattle's bonus is Humbled, does it lose that bonus? A: No. The ongoing Ability is coming from Hungry Cattle. Humbling the source Hungry Cattle would stop the bonus. Q: Does a David's Cattle Token Created after Hungry Cattle automatically receive the bonus? A: Yes. As soon as it becomes a Friendly Cattle on the Storyline, the ongoing Ability applies to it. Q: What happens to a damaged Cattle if Hungry Cattle leaves the Storyline and losing +1 Hope reduces its Current Hope to 0? A: Recalculate Current Hope immediately. If it becomes 0 or less after the ongoing bonus disappears, that Being is Exiled. Previous Card: Destroy The Wicked Next Card: Deceptive Serpent Explore Elder Age Cards Explore All Genesis Set Cards

  • Abram's Bad Dream – Common Hebrew Event | Bible TCG

    Abram's Bad Dream Base Art Genesis Set Card 68/250 Abram's Bad Dream is a Common Event from the Hebrew Age, costing 5 Faith. It Creates four Afflicted Man Tokens. The Bible Story Behind Abram's Bad Dream As the sun went down, a deep sleep fell upon Abram, and a horror of great darkness came over him. The moment followed the preparation of the covenant sacrifice and carried the weight of what God was about to reveal. Abram had been shown a multitude of descendants, but he would also learn that their path toward the promised land would pass through suffering. The Lord told Abram that his seed would become strangers in another land, serve a foreign nation, and endure affliction for four hundred years. This darkness didn't mean that God's promise had failed. Abram's Bad Dream represents the suffering God foreknew before Israel entered Egypt, together with the deliverance He had already appointed. Genesis 15:12 says: "And when the sun was going down, a deep sleep fell upon Abram; and, lo, an horror of great darkness fell upon him." Abram's Bad Dream Full Art The darkness revealed that the covenant story would include bondage, judgment, and generations of waiting. Yet God also promised to judge the nation that afflicted Abram's seed and bring them out with great substance. The vision therefore joined sorrow with certainty: the affliction would be real, but it would never be greater than the faithfulness of God. The darkness over Abram belongs to the covenant scene and the coming affliction of his descendants. It can also remind the reader of the darkness at the crucifixion, where Jesus bore our sins. That's an illustrative connection between distinct events, rather than a statement that Genesis directly identifies Abram's experience as a prediction of the hours at Calvary. Israel's four hundred years of affliction ended through the deliverance God had promised to Abraham. In a greater way, Jesus delivered the church from the power of darkness through His death and resurrection. We aren't saved by enduring enough suffering or fulfilling the law, but by faith in the Saviour who bore judgment and rose again in victory. Abram's Bad Dream Pure Art Abram's Bad Dream Bible TCG Strategy Abram's Bad Dream is a powerful Storyline-building Event. Creating four Afflicted Man Tokens can quickly fill your Storyline, giving you multiple Beings to Block, Challenge, or receive buffs. Because Afflicted Man has 4 Move, the Tokens can also reposition well on later Turns. The four Tokens are Created before the Event's pending triggers resolve. They aren't Played from Hand. Jacob's recorded bonuses and Adder's recorded Damage follow the Queue; a pending bonus can't save a Being already Exiled by an earlier Check. The four Tokens are Created before the Event's pending triggers resolve. They aren't Played from Hand. Jacob's recorded bonuses and Adder's recorded Damage follow the Queue; a pending bonus can't save a Being already Exiled by an earlier Check. Synergies Storyline Flood: Abram's Bad Dream can Create four Beings from one Event. Token Creation: The Afflicted Man Tokens can Challenge, Block, receive buffs, and support your Game plan. Buff Setup: Creating several Beings at once works well with board-wide Strength or Hope effects. Abram's Bad Dream Artwork Questions and Answers Q: If I have only two open Slots when Abram's Bad Dream resolves, what happens? A: Create as many of the four Afflicted Man Tokens as you legally can, so you Create two in that situation. Q: Does Raphael stop Abram's Bad Dream from Creating four Tokens? A: No. Raphael restricts Verses Played from Hand. The Tokens are Played from the Out Of Game Zone. Q: If Jacob, Tricky Profiteer is active and all four Tokens are successfully Created, how much can Jacob Gain? A: Five triggers are recorded: one from Playing Abram's Bad Dream and four from the Token Plays. They can grant +5 Strength and +5 Hope total if that same Jacob remains for all five resolutions. An earlier queued effect or Check can remove him before he receives some or all of those bonuses. Q: What happens if Eager Bird is also active? A: With Jacob and Eager Bird already on your Storyline and the other three Slots open, Abram's Bad Dream Creates three Afflicted Man Tokens. Jacob records four triggers: one for the Event and one for each Token. Eager Bird records one trigger because only the Event, not the Tokens, is an Event Play. Q: What happens if Adder In The Path is active when I Play Abram's Bad Dream? A: Adder records one trigger when the Event is Played. The Event Creates its Tokens before Adder's Damage resolves. The four Token Plays don't trigger Adder. Resolve Adder at its place in the Queue, including any earlier items and Checks. Previous Card: Potiphar's Fluster Next Card: Levi, Competitive Tribe Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Jacob, Tricky Profiteer – Holy Rare Hebrew Chief | Bible TCG

    Jacob, Tricky Profiteer Base Art Genesis Set Card 64/250 Jacob, Tricky Profiteer is a Holy Rare Chief Being from the Hebrew Age, costing 3 Faith with 3 Strength, 3 Hope, 3 Reach, and 3 Move. Whenever you Play a Verse, Jacob Gains +1 Strength and +1 Hope. The Bible Story Behind Jacob, Tricky Profiteer Jacob entered Laban's household with little, but over many years he became a shepherd over great flocks and a man of considerable substance. He served for his wives, cared for Laban's cattle, and endured a master who repeatedly changed his wages. Though Jacob used careful and sometimes crafty methods, his increase ultimately came because God had determined to bless him. Laban tried to arrange every agreement to his advantage. Each time Jacob's portion began to prosper, the terms were changed again. Yet the spotted, speckled, and stronger cattle continued to multiply under Jacob's care. Jacob, Tricky Profiteer therefore presents human cleverness operating beneath the greater providence of God, who wouldn't allow Laban to send Jacob away empty. Genesis 30:43 says: "And the man increased exceedingly, and had much cattle, and maidservants, and menservants, and camels, and asses." Jacob, Tricky Profiteer Full Art Jacob's wealth grew far beyond the wages with which he had begun. His increase included cattle, servants, camels, and asses, preparing his household to return to the land God had promised. The verse shows that God remained faithful to Jacob despite imperfect motives, difficult circumstances, and the schemes of those around him. Jacob labored many years to receive his bride and gather the flock that would become his possession. His story points to Jesus Christ, the Good Shepherd who came into the world to purchase a people for His own name. Unlike Jacob, Jesus used no deceit and sought no unjust advantage; He completed His work in perfect righteousness. Christ didn't purchase the church with cattle, silver, or years of earthly service. He gave Himself for her, shedding His own blood upon the cross and rising again from the dead. Through His finished work, believing Jews and Gentiles are gathered into one body, and the Shepherd receives the increase produced by His sacrifice and grace. Jacob, Tricky Profiteer Pure Art Jacob, Tricky Profiteer Bible TCG Strategy Jacob, Tricky Profiteer is a powerful scaling Being that rewards you for Playing Verses. Every Verse you Play while Jacob is active makes him stronger and harder to Exile. Because he grows from both Event Verses and Being Verses, Jacob works best in Decks that can Play multiple Verses across the Game, especially low-Cost Verses that help him grow quickly. Jacob doesn't observe his own Play. Each later qualifying Play records a separate bonus, including Tokens Played by Creation, but those bonuses wait in the Queue. They only strengthen the same Jacob if it remains when they resolve. Jacob doesn't observe his own Play. Each later qualifying Play records a separate bonus, including Tokens Played by Creation, but those bonuses wait in the Queue. They only strengthen the same Jacob if it remains when they resolve. Synergies Verse Scaling: Jacob Gains +1 Strength and +1 Hope whenever you Play a Verse. Low-Cost Verses: Cheap Verses help Jacob grow faster because you can Play more of them in one Turn. Long-Term Threat: If Jacob stays on the Storyline, he can become a major threat through repeated Verse Plays. Jacob, Tricky Profiteer 1611 Art Questions and Answers Q: Does Jacob activate when a Token is Created? A: Yes. A Created Token is treated as a Being Verse Played from the Out Of Game Zone, so Jacob can recognize that Play. The core Token rules explicitly distinguish these Plays from Verses Played from Hand. Q: If I Play Abram's Bad Dream and successfully Create all four Afflicted Man Tokens, how many times can Jacob activate? A: Five times: once for Playing Abram's Bad Dream itself, then once for each of the four Afflicted Man Tokens Played from the Out Of Game Zone. Q: Can Jacob still Gain all five bonuses if Raphael is limiting me to one Verse from my Hand? A: Yes. Abram's Bad Dream can be your one Hand Play, while its four Tokens are Played from Out Of Game rather than from your Hand. Q: Does Placing a Verse as Faith activate Jacob? A: No. Placing a Verse as Faith isn't Playing that Verse. Jacob, Tricky Profiteer Artwork Q: What happens to all the Strength and Hope Jacob Gained from his Ability if he is Humbled? A: His Ability is Canceled, and those direct Stat modifiers granted through his Ability are removed. Recalculate his Current Hope afterward. Previous Card: Fearful Nations Next Card: Isaac, Promised Seed Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Levite Priest – Uncommon Torah Priest | Bible TCG

    Levite Priest Base Art Genesis Set Card 80/250 Levite Priest is an Uncommon Priest Being from the Torah Age, costing 2 Faith with 3 Strength, 2 Hope, 2 Reach, and 3 Move. Its Prophecy Ability Returns another Target Friendly Being to its Owner's Hand. The Bible Story Behind Levite Priest After bringing Israel out of Egypt, the Lord separated the tribe of Levi for the service and care of the tabernacle. The Levites were taken in place of Israel's firstborn and assigned responsibilities surrounding the sanctuary, its furnishings, and the worship established through the law. Aaron and his sons alone held the priestly office, while the other Levites served as helpers. Each Levitical family received an appointed charge, and no one could seize a different place of service. Levite Priest therefore represents a tribe wholly set apart to support the priesthood and guard the holy things of God. Numbers 3:9 says: "And thou shalt give the Levites unto Aaron and to his sons: they are wholly given unto him out of the children of Israel." Levite Priest Full Art The Levites belonged to the Lord and were entrusted to Aaron to serve in the sanctuary. Their service allowed Israel's worship to continue according to the exact order God had commanded. Yet even this consecrated ministry remained part of an earthly system that required continual service, repeated sacrifices, and careful separation from uncleanness. Jesus Christ didn't come from the tribe of Levi, but from Judah. He became High Priest after the order of Melchizedek, with a priesthood founded not on earthly ancestry but on the power of an endless life. The Levitical system served temporarily, but Christ's priesthood continues forever. The priests under the law repeatedly offered the blood of animals, which could never fully take away sins. Jesus offered Himself once upon the cross, entered the true sanctuary, and obtained eternal redemption for everyone who believes. His sacrifice was complete, His blood was enough, and no further offering for sin remains necessary. Levite Priest Pure Art Levite Priest Bible TCG Strategy Levite Priest is a strong utility Being that can Return another Friendly Being to its Owner's Hand when it's Created. This can save an important Being, reuse a Prophecy Ability, or remove a damaged Being from danger. Even if you have no other Friendly Beings on the Storyline, Levite Priest is still useful. In that case, its Prophecy Ability has no valid Target, but you still get a strong 3 Strength Being for only 2 Faith. Even if you have no other Friendly Beings on the Storyline, Levite Priest is still useful. In that case, its Prophecy Ability has no valid Target, but you still get a strong 3 Strength Being for only 2 Faith. Synergies Prophecy Reuse: Return another Friendly Being with Prophecy so you can Play it again later. Protection Tool: Save a damaged or important Friendly Being by Returning it to its Owner's Hand. Strong Early Body: Even with no other Friendly Beings to Return, Levite Priest gives you 3 Strength, 2 Hope, 2 Reach, and 3 Move for only 2 Faith. Levite Priest Artwork Questions and Answers Q: What happens if Levite Priest Returns Sacred Turtledove? A: Sacred Turtledove Returns to your Hand. When you Play it again later, its Prophecy triggers again and lets you Draw another Verse. Q: Can Levite Priest Return Offering Pigeon to make its Resurrect trigger? A: No. Return isn't Exile, so Offering Pigeon's Resurrect doesn't trigger. Q: What happens if Levite Priest Returns a Token? A: The Token leaves the Storyline and returns to the Out Of Game Zone rather than remaining in your Hand. Q: Can Levite Priest Return another Levite Priest and create a reusable Prophecy chain? A: You can Return another copy of Levite Priest because it's another Friendly Being. You would still need to Play that Returned copy again later and pay its Cost each time to reuse its Prophecy. Q: If I have no other Friendly Being to Target, does Levite Priest fail to enter the Storyline? A: No. Levite Priest is still Created normally. Its Prophecy simply has no valid Target to Return. Previous Card: Declared Unclean Next Card: Passover Offering Explore Torah Age Cards Explore All Genesis Set Cards

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