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- Land Inheritance – Uncommon Israel Event – AlephTau Set – Bible TCG
Land Inheritance – Base Art – Uncommon Israel Event – AlephTau Set – Bible TCG Promise of Provision, Words of Strength Land Inheritance is an Uncommon Event from the Israel Age , costing 1 faith . It grants a powerful tempo edge: whenever a targeted Being challenges , you draw a verse . This effect supports both offensive and defensive plays, rewarding proactive engagement and promoting synergy with combat-focused strategies. The Promise of the Land The Lord spoke clearly to Israel, the land is yours . From the moment He brought them out of Egypt, His promise was fixed: You will dwell in the land I have given you. Every hill, every stream, every vineyard, every city was marked by the covenant He made with Abraham, Isaac, and Jacob. This was more than soil and stone, it was the place where His name would rest, where His glory would dwell, where His people would live under His blessing. Israel’s inheritance was not earned by military conquest alone, it was given by divine decree. The battles were real, the challenges fierce, but every victory was already spoken into existence before the first step was taken. God’s word was the title deed. He is the One who sets boundaries, who plants His people, who guards their inheritance. This card's verse is Joshua 6:20: "So the people shouted when the priests blew with the trumpets: and it came to pass, when the people heard the sound of the trumpet, and the people shouted with a great shout, that the wall fell down flat, [...]" This promise stretches far beyond Joshua’s day. It reaches to the time when the King of kings will reign from Jerusalem , and the nations will flow to His light. The land will be at peace, the people will rest, and the earth will see what it means for the Messiah to rule with righteousness and truth. Land Inheritance – Full Art – Uncommon Israel Event – AlephTau Set – Bible TCG The Greater Inheritance in Christ The inheritance of the land is a shadow of something far greater, our inheritance in Christ . Just as Israel was called to dispossess the nations and dwell in what God had promised, so we have been brought into a kingdom that cannot be moved. This kingdom is not bounded by borders or guarded by walls, it is filled with life, righteousness, and eternal joy . Jesus is the One who secures it for us. His blood has sealed the covenant, His resurrection has made it certain, and His Spirit within us is the down payment until the day we take full possession. Just as the land flowed with milk and honey, our inheritance flows with grace upon grace. Every promise of God is yes and amen in Him. Believer , you already have the title deed in your hands. You are an heir of God and a joint-heir with Christ. You are seated in heavenly places, already tasting the fullness that is to come. The true inheritance is not merely a place, it is a Person. And in Him, you have all things . Step forward in faith, walk the land He has given, and rejoice, the inheritance is yours forever. Strategic Use In Gameplay Land Inheritance is a high-value toolkit card that thrives in decks designed to interact aggressively. It creates ongoing resource advantage and board pressure through repeatable verse draw. Naturally, it fits best in combat-centric builds or decks that leverage Event synergies , offering consistency and resilience across the turns. Synergies and Plays: Challenge-To-Draw Engine: Target a Being primed for attack, every challenge becomes a fuel source, providing potential multi-verse draw over the course of a game. Event Synergy: Since this card is itself an Event, it triggers buffs or effects that rely on playing Events, compounding its value in synergy decks. Abundance Combo: playing this on a being with Abundance will draw you two verses in the same play. Land Inheritance – Uncommon Israel Event – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: Does the draw trigger every time the targeted Being challenges? A: Yes. Each distinct challenge by the Being draws one verse. Q: Can I target any Being with Land Inheritance? A: You may target any Being when casting the Event. Q: Is this a good fit for midrange or control decks? A: Absolutely. The repeat draw helps stabilize control decks, while midrange decks gain tempo through both resource generation and board pressure. Land Inheritance – Uncommon Israel Event – AlephTau Set – Bible TCG
- Jericho’s Trumpet – Common Israel Event – AlephTau Set – Bible TCG
Jericho’s Trumpet – Base Art – Common Israel Event – AlephTau Set – Bible TCG The Sound That Shook the Walls Jericho’s Trumpet is a Common Event from the Israel Age , costing only 1 faith and offering a swift impact by giving +2 strength to a target friendly Being for the turn. As simple as it may seem, this one-turn buff can turn the tide of a battle, whether to finish a weakened opponent, secure a crucial trade, or push damage through defensive lines. The Sound Before the Fall Jericho’s walls were the pride of the city, thick, impenetrable, built to keep every enemy out. But the Lord’s plan for Israel’s victory was unlike any war strategy known to man. No siege engines. No battering rams. No arrows in the night. Instead, God commanded Joshua and the people to march. Once each day for six days they circled the city in silence, priests leading the way with the ark of the covenant and the trumpets of ram’s horns . On the seventh day, they circled seven times, and at the blast of the trumpets, the people were to shout with a great shout. At that moment, the impossible happened. The walls fell flat. No cracks, no slow crumble, flat to the ground, as if the hand of God Himself had pressed them down. Israel rushed in, taking the city exactly as the Lord had promised. The victory was not won by Israel’s might, but by their obedience to the voice of the Lord and their faith in His power. The sound of the trumpet became the sound of triumph. This card's verse is Joshua 6:20: "So the people shouted when the priests blew with the trumpets: and it came to pass, when the people heard the sound of the trumpet, and the people shouted with a great shout, that the wall fell down flat, [...]" Jericho’s fall was not simply the beginning of Israel’s conquest of the land, it was the unveiling of a greater plan. Every step, every trumpet blast, every shout was a picture of a day still to come, when the trumpet of God will sound, and another wall, the wall between heaven and earth, will fall away forever. Jericho’s Trumpet – Full Art – Common Israel Event – AlephTau Set – Bible TCG The Trumpet of Christ Paul writes that the Lord Himself shall descend from heaven with a shout, with the voice of the archangel, and with the trump of God . The story of Jericho points forward to that day. Just as the walls of a fortified city fell at the trumpet’s sound, the walls of death and the grave will collapse when Jesus calls His people home. One moment we will be here, the next, we will be with Him. In that instant, the long march of faith will end. Just as Israel followed the ark around Jericho, we follow the presence of Christ in our lives, sometimes circling what feels impossible, waiting for the command to shout. And when that command comes, the victory will be complete. Every barrier, every obstacle, every shadow will be gone. Believer , the trumpet is for you. It will not be a sound of fear, but of joy. It will call you upward, into the presence of the One who has already won every battle on your behalf. The walls around your life’s Jericho are already marked for collapse. Stand, march, trust, and when the trumpet sounds, shout with all your heart. The victory is already written. Strategic Use In Gameplay Jericho’s Trumpet is a flexible early-game tool that shines in aggressive decks , tempo builds , or any strategy looking for precise strength modification. The temporary +2 boost can make the difference between losing a trade or dominating the board, and because it’s a low-cost Event , it slips easily into combo strategies and event-synergy decks . It’s a card with immediate value , enabling lethal trades or burst damage when timed just right. Synergies and Plays: Buff a Key Trade: Use this card to empower a friendly Being so it can take down a larger threat without dying, giving you control over key moments on the board. Aggressive Push: Turn an early-game Being into a serious threat , applying pressure and potentially forcing inefficient responses from your opponent. Event Synergy: Fits perfectly in decks that trigger effects from playing Events, giving you more than just the stat buff in the right setup. Jericho’s Trumpet – Common Israel Event – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: Can I target any friendly Being with Jericho’s Trumpet? A: Yes, any friendly Being on the board can receive the +2 strength buff. Q: Does the strength buff last beyond this turn? A: yes, the effect remains on the being permanently. Q: Does this count toward Event-based triggers? A: Absolutely. Jericho’s Trumpet is an Event, so it activates all Prophecy and event-related synergies. Jericho’s Trumpet – Common Israel Event – AlephTau Set – Bible TCG
- Gourd Worm – Common Israel Creep – AlephTau Set – Bible TCG
Gourd Worm – Base Art – Common Israel Creep – AlephTau Set – Bible TCG A Quiet Bite That Weakens the Strong Gourd Worm is a Common Creep from the Israel Age , costing just 1 faith with 1 strength and 1 hope , making it a subtle but smart early-game play. Upon being Created, it triggers Prophecy to give a target enemy being -1 strength for the turn. This reduction makes it ideal for having another being challenge that turn against a weakened enemy being. Being a Creep, it also synergizes well with low-cost swarm strategies. The Prophet and the Great City Jonah walked into Nineveh , the great Gentile city, with a message from God "Forty days, and this city will be overthrown". It was a place filled with violence and idolatry, yet when the warning reached the king, he stepped down from his throne, covered himself in sackcloth, and called for a fast. From the highest noble to the lowliest servant, even the animals , the city turned from its evil ways. No other recorded moment in the Old Testament shows such a sweeping repentance. The sound of weeping replaced the noise of wickedness. Heaven took notice. When Jonah’s work was done, he left the city and sat east of it, waiting to see what would happen. He had spoken of judgment, yet deep down he knew the Lord was gracious, merciful, slow to anger, and abundant in lovingkindness . Still, he watched, almost hoping for destruction. That’s when the Lord appointed a gourd to grow over him, its broad leaves providing shade from the scorching sun. It was comfort in the middle of his waiting . This card's verse is Jonah 4:7: "But God prepared a worm when the morning rose the next day, and it smote the gourd that it withered." The next morning, God prepared a worm. It came silently, chewing through the gourd until it withered. The sun rose hot and unrelenting, beating down on Jonah’s head. The shade was gone. The heat pressed in. The Lord spoke "Jonah, why do you grieve over a plant, yet long for the death of a city filled with children who do not know their right hand from their left, and many cattle besides?" Mercy was always His plan. Gourd Worm – Full Art – Common Israel Creep – AlephTau Set – Bible TCG The Worm, the Sun, and the Cross The gourd worm was small, yet it carried a divine assignment, to remove the shade so Jonah could feel the heat. The city escaped judgment, but the heat fell on the prophet. In this picture we see the heart of the gospel. The wrath appointed for others fell on One who stepped into their place. Throughout the Old Testament, prophecies declared judgment on Israel and the nations, but when the fullness of time came, Jesus took the heat . On the cross, the sun of God’s wrath beat down on Him without mercy. The shade was gone. The covering lifted. He bore the weight of sin, not for Himself, but for those who had turned against Him. The worm that smote the gourd points to the moment the shelter was removed, and the Lamb faced the fire . This was no accident, it was the eternal plan, that the innocent would bear the sentence of the guilty so that they could walk free. Believer , Jesus took every drop of the heat for you. Every prophecy of judgment against your soul was answered in His body. There is no scorching sun left for you to face, no worm left to destroy your covering. You live in the cool shade of grace, sheltered under the shadow of the Almighty. Mercy has triumphed over judgment in your story. You are covered, protected, redeemed, and kept in everlasting rest. Strategic Use In Gameplay Gourd Worm serves as a tactical early-game tool , letting you manipulate the battlefield with clever precision. It’s designed for players who like to trade smart rather than big, using incremental advantage and combat manipulation to get ahead. In aggressive decks , it creates favorable trades. In tempo decks , it slows down opponents just enough to secure board dominance. When part of a Creep or Prophecy engine , Gourd Worm can help fuel momentum while chipping away at stronger threats. Synergies and Plays: Early Trades: Weakens early enemy Beings by 1 strength, allowing smaller units to take down bigger threats efficiently. Creep Synergy: Works beautifully in decks running other Creeps, benefiting from tribe-based boosts and synergies. Prophecy Activation: Adds a Prophecy trigger to your board flow, enabling deeper synergy with cards that interact with prophecy-based effects. Gourd Worm – Common Israel Creep – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: Does Gourd Worm’s Prophecy trigger when it returns to the hand and is replayed? A: Yes, as long as it is Created again, its Prophecy effect will trigger each time. Q: Can I choose which enemy Being gets -1 strength? A: Absolutely. You get to pick the target enemy Being when the Prophecy triggers. Q: Is Gourd Worm viable in mid-game? A: While best in the early game, it can still support mid-game trades by softening key enemy threats for your larger Beings to handle. Gourd Worm – Common Israel Creep – AlephTau Set – Bible TCG
- Wilderness Wandering – Uncommon Torah Event – AlephTau Set – Bible TCG
Wilderness Wandering – Base Art – Uncommon Torah Event – AlephTau Set – Bible TCG Reset the Journey, Prepare the Path Wilderness Wandering is an Uncommon Event from the Torah Age , costing 6 faith and offering a powerful board-wide reset . It returns all Beings to their owner’s hand, allowing players to reclaim their presence while forcing opponents to rebuild from scratch. In decks built around combo setups , prophecy triggers , or precise tempo shifts , this card opens the door for tactical retreat and reengagement. The Long Road Through the Desert The wilderness wandering began with a promise in sight but hearts unwilling to receive it. Israel stood at the edge of the promised land , carrying the memory of Egypt’s chains and the testimony of God’s mighty deliverance. They had seen the Red Sea split, manna fall from heaven, water spring from the rock. Every step had been marked by miracles , yet when the moment came to enter, fear outweighed faith. God had brought them under the law at Sinai, and under that covenant, obedience was the measure. At the border of Canaan, they heard the reports of giants, walled cities, and armies. Their eyes measured the land by its dangers, not by its promise. The LORD swore that this generation would not enter His rest. Their journey would turn back into the wilderness, where the sands would mark forty years until every voice of unbelief had gone silent. This card's verse is Numbers 32:13: "And the LORD'S anger was kindled against Israel, and he made them wander in the wilderness forty years, until all the generation, that had done evil in the sight of the LORD, was consumed." For four decades, they moved but did not arrive. They pitched tents in barren ground, broke camp when the cloud lifted, and followed the same endless horizon. The land was theirs by promise, but their feet could not claim it until the hearts were ready. Every funeral in the desert was a reminder that the inheritance would fall to another, to a generation willing to believe. From Desert to Destiny When Jesus came, He stood as the true Joshua , ready to lead His people into the eternal rest of the kingdom. His works bore the same testimony the wilderness generation had seen, healing, provision, power over creation. The promised kingdom stood before Israel, but again, many hearts turned away. The King was present, but the crown was delayed. The prophecy speaks of another generation, the children of those who turned away, who will see the promise fulfilled. In the days of Jacob’s trouble, during the great tribulation, the Lord will preserve a remnant of Israel. They will look upon Him whom they have pierced and believe. The wilderness will end, and the King will reign from Zion. The controversy over Jerusalem will be settled by the One who writes His name there forever. Believer , you have not been called to wander. You walk in the inheritance now. In Christ, the promise is yours, the rest is yours, the land is yours. Every place the sole of your foot treads in Him is your possession. No desert can delay the word of God. No wilderness can cancel your destiny. The King has brought you in, seated you with Him, and clothed you in His victory. The journey ends in glory because the One who leads you never turns back. Wilderness Wandering – Full Art – Uncommon Torah Event – AlephTau Set – Bible TCG Strategic Use In Gameplay Wilderness Wandering is a versatile and momentum-shifting Event that excels in controlling the flow of the game. By sending every Being back to their owner's hand, it creates opportunities to interrupt an enemy's aggressive board, reclaim important triggers for your own Beings, and stall for your next major play. It’s a cornerstone for control, tempo, and combo decks alike, especially those with strong prophecy synergies or on-create triggers that benefit from repetition. Synergies and Plays: Removal and Delay: This is a pseudo-board wipe that stalls the enemy's momentum while preserving your own Beings for re-use, perfect for resetting tempo. Combo Setups: Enables creative plays with Beings that have Prophecy or On-Creation effects, letting you replay them for repeated value. Event and Bounce Synergy: Works beautifully in decks that reward event play or return mechanics, giving you the upper hand in a prolonged engagement. Wilderness Wandering – Uncommon Torah Event – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: Does Wilderness Wandering affect all Beings, including mine? A: Yes, all Beings on the board return to their owner's hand, including both friendly and enemy units. Q: Do I get to reuse Prophecy abilities from returned Beings? A: Yes, if a Being with Prophecy is replayed later, its Prophecy ability will trigger again when it is created. Q: When is the best time to play Wilderness Wandering? A: It’s ideal when your opponent has a larger board presence or you have combo pieces that benefit from being replayed. Wilderness Wandering – Uncommon Torah Event – AlephTau Set – Bible TCG
- Slew In Egypt – Common Torah Event – AlephTau Set – Bible TCG
Slew In Egypt – Base Art – Common Torah Event – AlephTau Set – Bible TCG Decisive Judgment, Strategic Elimination Slew In Egypt is a Common Event from the Torah Age , costing 5 faith and delivering a powerful, unconditional effect: Exile target enemy being . This makes it one of the most straightforward and efficient forms of removal in the game. The Day the Deliverer Struck Moses grew up in Pharaoh’s palace, raised with royal privilege but Hebrew blood in his veins. He saw the burdens on his people. He felt the weight of their chains. One day, while walking among the laborers, he saw an Egyptian striking a Hebrew. The fire of justice rose in him. He looked around, saw no one, and struck the Egyptian down. He hid the body in the sand. The act wasn’t sanctioned by man, but it revealed the calling burning inside him, a deliverer’s heart was already alive in him. But when the news spread, Egypt heard what happened. The crown saw him as a traitor. His own people questioned him. And so Moses fled into the wilderness. He went from prince to fugitive. The sword of Pharaoh was now pointed at him. But the wilderness wasn’t the end. This was the place God would meet him as the burning bush , and the one who had struck a man in Egypt would one day strike the empire itself. This card's verse is Exodus 2:12: "And he looked this way and that way, and when he saw that there was no man, he slew the Egyptian, and hid him in the sand." This moment in Egypt was a shadow. A deliverer rising, misunderstood by his own, rejected, driven away, only to return in power to set them free. The Egyptian taskmaster represents the system of oppression. The Hebrew slave represents the people bound under it. And Moses’ action shows the truth: deliverance requires the oppressor to fall. It points to another Deliverer , greater than Moses, who would come with a final blow. Slew In Egypt – Full Art – Common Torah Event – AlephTau Set – Bible TCG The Deliverer Who Struck Death Jesus stepped into a world bound under a cruel master, sin and death itself. He came with divine authority to free the captives. Like Moses, He was one of us and yet unlike any of us , fully man, fully God. He confronted the oppressor directly. But instead of taking a life, He laid down His own. At the cross, He struck the final blow against the one who held humanity in bondage . The enemy’s claim over mankind was broken. The victory was complete. The Egyptian fell into the sand. Death fell into the grave. And just as Moses rose from the wilderness to lead his people out, Jesus rose from the tomb to lead us into eternal life. The work is done. The chains are gone. The oppressor has no voice in the courts of heaven. The blood of the Lamb speaks a better word than every accusation. Believer , the One who struck your enemy has already brought you out. You are delivered, redeemed, and free. No chain remains. No whip cracks over you. Sin has no more dominion over you. Death has no more sting. Your Deliverer stands before you, crowned in glory, His hands scarred with the proof of your freedom. The oppressor is buried in the sand, the grave is empty, and your steps are ordered into the promise. You are free to walk with Him , live in Him, and reign through Him forever. Strategic Use In Gameplay Slew In Egypt shines as a no-questions-asked removal tool that fits well into decks that prioritize control and disruption. Its ability to exile target enemy Being, regardless of strength, hope, or traits, makes it especially effective against enemies that are protected, buffed, or too dangerous to interact with through combat alone. Although the cost of 5 faith is significant, the reward is often game-defining, especially in the late stages where board presence dictates the outcome. Synergies and Plays: No Conditions: Unlike other options that require a specified target or gain a setback, Slew In Egypt cleanly exiles any target enemy Being. Late Game Clarity: In the final phases of a match, this Event is ideal for clearing a key opponent strategy piece, allowing you to stabilize or swing momentum. Control Core: Perfectly fits in control decks where direct answers are needed to dismantle enemy engines or overpowering threats. Slew In Egypt – Common Torah Event – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: Can I use Slew In Egypt on a protected Being? A: Yes, Slew In Egypt can target and exile any enemy Being regardless of protection, hope, or strength. Q: Does the target need to be damaged first? A: No. This Event exiles the enemy Being without any condition or prerequisite. Q: What decks benefit most from this card? A: Midrange and control decks that value long-term board control and threat removal will find Slew In Egypt invaluable. Slew In Egypt – Common Torah Event – AlephTau Set – Bible TCG
- Grievous Locust – Common Torah Creep – AlephTau Set – Bible TCG
Grievous Locust – Base Art – Common Torah Creep – AlephTau Set – Bible TCG Dust to Devastation, A Plague Awakens Grievous Locust is a Common Creep Being from the Torah Age , costing 2 faith with 2 strength and 1 hope , and featuring the powerful Zeal ability, which allows it to Challenge immediately when created. This makes it an aggressive early-game card perfect for initiating attacks and putting pressure on opponents right out of the gate. The Swarm That Darkened Egypt The locusts came like a living storm. Wings thundered, the shadows fell, and very green thing vanished under their hunger. This was no ordinary infestation, this was judgment . Egypt’s fields, once bursting with life, were stripped bare in moments. No vine, fig tree, or stalk of grain. The air was thick with their sound, the ground alive with their crawling. The Lord had drawn His line, and Pharaoh had hardened his heart. Each plague was a strike against the pride of Egypt, and the locusts were another blow in the march toward deliverance. The people of Israel were untouched. Their land was preserved. Their homes still stood among the fields of ruin. The separation between Egypt and Goshen was a testimony, God Himself had marked His people. The judgment was real, but so was the protection. The covenant covered them. The promise held. Even the smallest insect was a messenger of the Lord’s will. This card's verse is Exodus 10:14: "And the locusts went up over all the land of Egypt, and rested in all the coasts of Egypt: very grievous were they; before them there were no such locusts as they, neither after them shall be such." This plague was a sign, not only for Pharaoh, but for the ages to come. The day will come when the earth will again hear the sound of locust wings, yet far more grievous than Egypt ever knew. The prophets and the book of Revelation speak of a swarm that rises not from the fields, but from the abyss. And once again, God will mark His own. Grievous Locust – Full Art – Common Torah Creep – AlephTau Set – Bible TCG The Swarm Yet to Come When the trumpet sounds in the days of tribulation, the bottomless pit will open and the locusts will rise , creatures not of the soil, but of judgment. Their sting will bring torment for five months, and the earth will tremble. They will not touch the sealed. They will not harm the redeemed. The 144,000 of Israel will stand untouched, marked with the seal of the living God. This is the same pattern we saw in Egypt, judgment and mercy walking together. Pharaoh’s pride broke under the weight of God’s power, and one day the kingdoms of this world will do the same. Jesus will reign from Jerusalem. His kingdom will be unshakable. The locusts will not outlast His light, and the pit will not outlast His throne. Believer , your seal is not on your forehead, it is in your spirit. You are hidden in Christ. You are covered by His blood. You are preserved by His promise. No swarm from hell can touch your inheritance. No plague can undo your redemption. Your Deliverer has already broken the staff of the oppressor. Your future is secure in His reign. The earth may shake, the sky may darken, but you will stand in the kingdom that cannot be moved, forever. Strategic Use In Gameplay Grievous Locust thrives in tempo-focused and aggressive builds that value immediate action and tribal synergy. Its Zeal ability is a cornerstone for opening turns, applying early pressure, and eliminating weaker enemies before they pose a threat. Synergies and Plays: Quick Strike: Use Zeal to immediately Challenge and remove low-hope enemies or open up space on the board for stronger plays. Creep Synergy: Combines well with other Creep tribe Beings and cards that benefit from swarming or interacting with small, expendable units. Aggro Core: A great inclusion in aggro decks that want to hit fast and early, forcing the opponent onto the defensive from turn one. Grievous Locust – Common Torah Creep – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: What does Zeal allow Grievous Locust to do? A: It lets Itchy Lice Challenge immediately on the turn it’s created, bypassing the usual delay. Q: Is this card only useful in Creep decks? A: No, while it synergizes well in Creep decks, its Zeal and low cost make it a good fit for any aggressive deck . Q: How do I best use this in my opening hand? A: Play it early to take out a weak enemy , pressure your opponent , or trigger other synergy cards that benefit from early aggression. Grievous Locust – Common Torah Creep – AlephTau Set – Bible TCG
- Korah, Rebel Leader – Rare Torah Man – AlephTau Set – Bible TCG
Korah, Rebel Leader – Base Art – Rare Torah Man – AlephTau Set – Bible TCG Powerful Opposition, Calculated Damage Korah, Rebel Leader is a Rare Man Being from the Torah Age , costing 5 faith with a formidable 6 strength and 3 hope . His Prophecy ability triggers when created, allowing you to deal 3 damage to a target enemy , giving him immediate impact the moment he enters play. The Rebellion That Shook the Camp Korah wasn’t an outsider. He was a Levite. A man of lineage. A cousin to Moses. And yet, something twisted in his heart. He gathered 250 leaders, princes, men of renown, and stood up against the one God had chosen. They didn’t question Moses’ character, they questioned his calling. The crowd murmured. The camp trembled. It looked like unity. But it was rebellion. The earth responded to their pride. God had drawn a line in the sand, and Korah crossed it. The ground opened. Fire consumed the leaders. The censers were left on the altar as a sign. Those who tried to seize priesthood by ambition met judgment, because they tried to climb without the call. The LORD had appointed Moses and Aaron. The priesthood was sacred. The calling was holy. And this moment marked it forever in Israel’s memory. This card's verse is Numbers 16:2: "And they rose up before Moses, with certain of the children of Israel, two hundred and fifty princes of the assembly, famous in the congregation, men of renown:" The people had already seen Egypt fall. They’d watched the sea split. They ate the manna. But in the wilderness, the test wasn’t Egypt, it was entitlement. Korah didn’t want to follow Moses, he wanted his own seat. But the LORD does not give glory to another. The priesthood could not be claimed through protest or popularity. It was a picture of something greater to come. A high priest appointed, not by man, but by God. Korah, Rebel Leader – Full Art – Rare Torah Man – AlephTau Set – Bible TCG The High Priest Who Cannot Be Replaced Jesus is the High Priest who cannot be challenged. He didn’t rise by rebellion, He was raised by resurrection. His authority doesn’t come from lineage, it comes from God the Father. He is of the order of Melchizedek. He stands in the heavens, not as a Levite, but as the Beloved Son. The Father appointed Him. The Spirit confirmed Him. The veil tore for Him. No man can stand in His place. Where Korah tried to seize what wasn’t his, Jesus received all things because He laid everything down. His censer is full of intercession. His altar is forever burning. And for the believers in Christ, no more ground needs to open, no more fire needs to fall. The judgment already came, it fell on the Lamb. And now, we stand before God in confidence. Before to all unbelievers, because you've rejected God's only begotten Son, and the wrath of God abides over you. Believer , no rebellion can undo your redemption. You are not under Korah’s tent, you are hidden in Christ. You are not seeking a priesthood, you have been made a kingly priest. You are not competing for glory, you carry His glory within. The call is yours. The appointment is divine. You are under the perfect High Priest, you walk in favor, and you live by grace. Your place is secured, your priesthood is royal, and your inheritance is eternal. Strategic Use In Gameplay Korah, Rebel Leader is an excellent addition to any deck looking for versatility , tempo , and board control . His Prophecy damage lets him trade up, finish weakened enemies, or disrupt your opponent’s synergy engines. Meanwhile, his large 6 strength body ensures he remains a constant threat even after his initial effect resolves. He excels in aggro builds , midrange pressure decks , and removal-heavy control strategies , giving him an impressive range of use. Synergies and Plays: Targeted Damage Versatility: The 3 damage on creation can eliminate smaller Beings or finish off weakened larger ones, ensuring favorable board trades or disrupting your opponent’s tempo. Aggro Application: In aggressive decks, Korah offers reach and clearing potential, letting your other Beings strike without opposition. Trade Enabler: Combining high strength and instant impact, Korah can both remove and challenge large enemy threats, swinging the board in your favor. Korah, Rebel Leader – Rare Torah Man – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: When does Korah's Prophecy ability trigger? A: It activates immediately when he's created, letting you target and deal damage to an enemy. Q: Can Korah’s damage finish off a protected Being? A: Yes, the damage can be targeted any targetable enemy being or opponent. Q: What type of decks benefit most from Korah? A: Aggro, midrange, and control decks alike value Korah’s mix of stats and removal, making him a flexible and high-value inclusion. Korah, Rebel Leader – Rare Torah Man – AlephTau Set – Bible TCG Korah, Rebel Leader – Scripture Art – Rare Torah Man – AlephTau Set – Bible TCG
- Samuel, Last Judge – Common Israel Prophet – AlephTau Set – Bible TCG
Samuel, Last Judge – Base Art – Common Israel Prophet – AlephTau Set – Bible TCG Heeding the Call, Guarding the Chosen Samuel, Last Judge is a Common Prophet Being from the Israel Age , costing 2 faith with 1 strength and 1 hope . Its Prophecy ability triggers when created, granting Anointing to another target friendly Being, meaning it ignores the next damage dealt to it. This makes Samuel an ideal guardian for your key units, offering protection while reinforcing your board. The Last Judge of Israel Samuel stood in a unique place in Israel’s history. He was the final judge before the monarchy began, bridging the era of the judges to the reign of kings. Born in answer to Hannah’s prayer, Samuel was dedicated to the service of God from childhood, hearing His voice in the tabernacle and delivering His word with boldness and clarity . When Israel cried for a king to be like the other nations, it was Samuel who warned them what it would mean. He spoke the truth without fear, because he understood that the King they truly needed was God Himself . Israel wanted a visible ruler. They longed for someone to lead their armies, govern their cities, and bring unity to their tribes. Samuel knew that God had already done this perfectly. Still, he obeyed the word of the Lord and anointed Saul, marking the beginning of the kingship in Israel. This act of anointing was not just political, it was deeply prophetic, pointing forward to the true Anointed One , the Messiah who would reign forever. This card's verse is 1 Samuel 8:9: "Now therefore hearken unto their voice: howbeit yet protest solemnly unto them, and shew them the manner of the king that shall reign over them." In Samuel’s hands, the anointing oil symbolized divine choice and empowerment. It was God Himself who selected and equipped His servant for the task. When Samuel poured oil on Saul’s head, he was enacting a heavenly reality: that leadership and authority come from the hand of the Lord . This pattern would continue through David, Solomon, and ultimately reach its fullness in Jesus Christ. Samuel’s Anointing to Christ’s Reign Samuel, Last Judge – Full Art – Common Israel Prophet – AlephTau Set – Bible TCG The anointing of kings in Israel foreshadowed the perfect kingship of Jesus . Where earthly rulers faltered, Christ reigns in righteousness. Samuel’s role as prophet, priest, and judge mirrors the complete ministry of Jesus, who perfectly fulfills all three offices . Just as Samuel set apart leaders for the good of the people, Jesus sets apart His followers for the work of the Kingdom. The prophet’s obedience also teaches us the importance of aligning our actions with God’s voice. Samuel did not move on his own ideas, he waited for the Lord’s direction. This same principle governs our walk in Christ today. "The steps of a good man are ordered by the Lord: and he delighteth in his way" - Psalm 37:23. Our confidence rests in knowing we are following the will of the King of kings. Believer , you walk in the anointing of the Spirit because you belong to the Anointed One. Your calling is sealed in His blood, your purpose established in His resurrection. You are part of a royal priesthood, chosen and empowered to represent His Kingdom . Every step you take is ordered by Him, every battle you face is covered by His authority, and every victory you claim is for the glory of your King. Strategic Use In Gameplay Samuel, Last Judge is designed to bolster your board's resilience and maximize the effectiveness of your strongest Beings . By gifting Anointing upon entry, he ensures that your pivotal units can survive the next hit, enabling favorable trades and sustaining momentum. This card integrates seamlessly into Prophet tribal decks , control, and midrange decks that value protection and synergy. Synergies and Plays: Protect Key Units: Play Samuel right before a critical challenge or when an opponent targets your major threat, ensuring they survive the incoming damage. Favorable Trades: Give Anointing to one of your attackers to secure a trade with higher-health opposing Beings, even in unfavorable matchups. Prophet Synergy: Gains value from decks that leverage Prophet type beings. Samuel, Last Judge – Common Israel Prophet – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: When does the Prophecy ability activate? A: It triggers immediately when Samuel enters play, allowing you to choose a friendly Being for Anointing. Q: Can I target Samuel with the Anointing? A: No, You must target another target friendly being. Q: Is Samuel good in non-Prophet decks? A: Absolutely. Any deck that uses a key attacker or finisher can benefit from Samuel’s protective ability, even outside Prophet synergy. Samuel, Last Judge – Common Israel Prophet – AlephTau Set – Bible TCG
- Aaron, Voice of Liberty – Common Torah Priest – AlephTau Set – Bible TCG
Aaron, Voice of Liberty – Base Art – Common Torah Priest – AlephTau Set – Bible TCG Unshakable Presence, Divine Representation Aaron, Voice of Liberty is a Common Priest from the Torah Age , costing 5 faith with 5 strength and 3 hope . His Anointing ability allows him to ignore the first source of damage dealt to him, making him a reliable defensive anchor on the battlefield. The Mouth That Called for Freedom Aaron stood beside Moses as more than a brother, he was the voice of deliverance. When Moses hesitated, the Lord appointed Aaron to speak. “He shall be to thee instead of a mouth.” Aaron wasn’t chosen to echo his own thoughts. He carried the words of heaven through the voice of Moses. He stood in Pharaoh’s court and declared judgment, plague after plague, demand after demand. Let My people go. The cry rang out like thunder through Egypt’s pride. Each time Aaron spoke, the power of God moved. Blood filled the Nile. Frogs invaded homes. Darkness swallowed the sun. The people watched the divine hand write justice across a hardened kingdom. But that voice was more than judgment, it was calling for worship. The Lord wanted His people to go three days into the wilderness. Three days, perfect, prophetic, holy. This wasn’t escape. It was sacred appointment. The journey was meant to be short, but unbelief stretched it into decades. What was meant to lead to rest became years of wandering. This card's verse is Exodus 4:16: "And he shall be thy spokesman unto the people: and he shall be, even he shall be to thee instead of a mouth, and thou shalt be to him instead of God." Aaron spoke, and the people were delivered. He lifted his staff, and Egypt broke under glory. Then he would be clothed in holy garments and serve as high priest. His voice changed from declaration to intercession. And in that journey, from mouthpiece to mediator, we see the unfolding shadow of Christ. Jesus came to speak the words of the Father. And when He finished speaking, He gave His blood as the final cry: It is finished. Aaron, Voice of Liberty – Full Art – Common Torah Priest – AlephTau Set – Bible TCG The Son Who Speaks for the Father Jesus is the perfect fulfillment of Aaron’s calling. He didn’t speak His own thoughts, He said what the Father told Him. He walked through a hardened world, performed miracles, cast out demons, taught with authority, and every word was laced with divine power. He stood in a greater court and demanded liberty for every captive. Like Aaron in Pharaoh’s palace, Jesus in Jerusalem declared the coming kingdom and refused to be silenced. He took on the role of both voice and sacrifice. Three days was the appointed time. Not for travel through the wilderness, but for descent into the grave. Those three days changed everything. Jesus didn’t wander, He rose. He went through death and came out in resurrection life. That three-day pattern, spoken from Exodus, fulfilled in the Gospels, now unlocks the inheritance for all who believe . We aren’t stuck in the wilderness, we’ve entered the promise. Believer , you have already crossed over. You have heard the voice of liberty and responded by faith. The same Jesus who spoke the Father's words now speaks for you before the throne. He is your High Priest, your Mediator, and your Defender. You are not trying to escape Egypt, you’ve already been delivered. You are not wandering, you are walking in promise. You are filled with the Spirit, clothed in righteousness, and anointed for purpose. The wilderness is behind you. The kingdom is within you. And the voice that once cried out for Israel now calls you son. Strategic Use In Gameplay Aaron, Voice of Liberty is crafted for decks that prioritize board stability , defensive resilience , and Priest tribal themes . With Anointing , he can survive an opponent’s removal or trades that would eliminate fragile Beings, giving you more time to develop your strategy. His solid stats combined with this protective trait make him a strong mid-game cornerstone: he can delay enemy aggression, support stall tactics, and anchor value-based or control decks that benefit from a reliable frontline defender. Synergies and Plays: Anointing Buffer: Use Aaron to absorb an early strike or removal spell that would otherwise wipe out your key Being. Priest Synergy: Fits well in Priest-themed decks that reward durable Beings or utilize effects triggered by Priest presence on board. Board Control & Tempo: His high strength and protective trait allow you to maintain a dominant presence, challenging multiple threats safely while building toward game end. Aaron, Voice of Liberty – Common Torah Priest – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: How does Anointing work? A: Aaron ignores the first damage source dealt to him. That damage is applied but not taken, and then his Anointing is removed. Q: Can Anointing protect Aaron from both combat and spell damage? A: Yes, it works for any damage, whether from Beings, Events, or abilities, as long as it’s the first hit. Q: Which decks would benefit most from Aaron? A: Midrange and Priest tribal decks shine with Aaron’s presence. Aaron, Voice of Liberty – Common Torah Priest – AlephTau Set – Bible TCG
- Guard The Woman – Uncommon Stars Event – AlephTau Set – Bible TCG
Guard The Woman – Base Art – Uncommon Stars Event – AlephTau Set – Bible TCG A Shield of Divine Protection Guard The Woman is an Uncommon Event from the Stars Age , costing 2 faith . It grants a target friendly Being +1/+2 and Protect , ensuring that it must be Challenged before other Beings . The Chained Woman, Preserved by the Faithfulness of God High in the heavens, beneath the outstretched wings of a flying horse, rests a quiet and powerful sign: the Chained Woman . She’s not trapped. She’s watched over . She’s bound by divine intention , connected to a greater movement in the stars. This is her place in the story, the place God gave her, and He does not forget His own. This portion of the celestial narrative lies between the first and second comings of Jesus Christ , during the time of the Church’s growth. It’s the same chapter that includes the constellations of the multiplying Fish and the victorious Crown. Yet the Chained Woman, even in her stillness, speaks of a particular people, particularly Israel . So often forgotten, overlooked, Israel continues to stand in God's plan. This constellation doesn’t symbolize defeat, it proclaims preservation . Though bound, the woman is not abandoned . She's part of God's living testimony, waiting for the fulfillment of the promises made to her fathers. This cards' verse is Revelation 12:13 : "And when the dragon saw that he was cast unto the earth, he persecuted the woman which brought forth the man child." - Revelation 12:13" God told Abraham: “And I will establish my covenant between me and thee and thy seed after thee in their generations for an everlasting covenant...” - Genesis 17:7. The covenant was everlasting , and the stars agree. Israel’s future is just as sure as the woman’s place in the heavens. The Apostle Paul echoed this in the New Testament, writing: “For I would not, brethren, that ye should be ignorant of this mystery... that blindness in part is happened to Israel, until the fulness of the Gentiles be come in. And so all Israel shall be saved...” - Romans 11:25-26. Guard The Woman – Full Art – Uncommon Stars Event – AlephTau Set – Bible TCG Grace at Every Step of the Journey The Chained Woman is not a forgotten remnant , she is a protected inheritance . Guarded beneath the wings of the winged horse, this positioning declares a message of mercy. She is sheltered and protected while God carries out His plan in the earth. There’s no randomness here. Every part of her story is held in the grip of grace. While the Church expands and believers multiply across the world, the promises to Israel remain active, waiting for their final unveiling. In the end, the Lord will reveal His glory in her restoration. “Ye shall be gathered one by one, O ye children of Israel.” - Isaiah 27:12. And this isn’t just a message for national Israel, it’s also a picture of how God keeps every promise He makes . If He guards the woman, He guards you. If He remembers His people, He remembers you. If He covers her with heavenly protection, then every believer in Christ can rest in the truth that God’s grace sustains every part of His plan. Guard the Woman is a story about God’s long-suffering love , His perfect timing , and His unbreakable word . Every promise finds its yes in Jesus. Every covenant finds its fulfillment in grace. And every soul, Jew or Gentile, that trusts in Christ finds shelter under His wing. Strategic Use In Gameplay Guard The Woman is a strong utility card that not only increases a Being’s durability but also shifts your opponent’s attention. By granting +1/+2 and Protect , this card can turn any friendly Being into a priority target , giving your more fragile or valuable Beings room to breathe and operate without immediate threat. Synergies and Combinations Buffing a Key Being : Use this card on an already solid frontline Being to make it even more resilient and harder to remove. Shielding Your Support : Protect works best when other Beings behind the frontlines have valuable effects or stats. This card buys them time by forcing your opponent to deal with the protected target first. Controlling Engagement : With Protect in place, your opponent can’t freely Challenge you with their beings, until all of your Protect being are exiled. Guard The Woman – Uncommon Stars Event – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: Does Protect apply permanently? A: Yes, once granted, Protect remains on the Being unless removed by another effect . Q: Can I stack multiple Guard The Woman effects on the same Being? A: Yes, a Being can receive multiple Protect buffs, and their stats will continue increasing . Q: Can I target a Being that already has Protect? A: Yes, but it won’t stack. Protect does not duplicate, but the +1/+2 boost will apply . Guard The Woman – Uncommon Stars Event – AlephTau Set – Bible TCG
- Joseph, Come Near – Common Hebrew Man – AlephTau Set – Bible TCG
Joseph, Come Near – Base Art – Common Hebrew Man – AlephTau Set – Bible TCG A Brother Recognized Joseph, Come Near is a 5 Faith Man being from the Hebrew Age with 3 Strength and 6 Hope, featuring Protect (must be Challenged first). He's a reliable board anchor that absorbs pressure and demands deliberate interaction from your opponent. From the Pit to Power: The Servant Who Prospered Joseph's story is one of resilience, favor, and divine appointment. Though cast into a pit by his brothers, he never lost the blessing of God . He was sold into Egypt as a slave, yet everything he touched prospered. “And his master saw that the LORD was with him, and that the LORD made all that he did to prosper in his hand.” – Genesis 39:3. In the house of Potiphar, then in the prison of Pharaoh’s captains, and finally in the palace of the king himself, Joseph served with wisdom, excellence, and unwavering faith . Each stage of Joseph’s life mirrors Jesus’ own path . Like Christ, Joseph was beloved of his father , betrayed by his own, sold for silver, and falsely accused. But the hand of God remained steady. When Joseph interpreted Pharaoh’s dreams and foresaw seven years of famine , he was lifted from the dungeon to the throne. Just as Jesus was raised from the grave to the right hand of the Father , Joseph was exalted to the highest place in Egypt , saving not only a nation but also his own family from starvation. This card's verse is Genesis 45:4: "And Joseph said unto his brethren, Come near to me, I pray you. And they came near. And he said, I am Joseph your brother, whom ye sold into Egypt." His gift of administration and prophecy led to restoration. Joseph forgave those who had harmed him , provided for his father Jacob, and welcomed his brothers with tears and compassion. This foreshadows the heart of Christ , who reconciles those who once rejected Him, offering not only forgiveness but a future and a home . Through Joseph, we see a preview of Messiah's mission , to redeem the guilty and raise them into glory. Joseph, Come Near – Full Art – Common Hebrew Man – AlephTau Set – Bible TCG A Shadow of Salvation: The Gospel in Egypt The connections between Joseph and Jesus are deep and woven through every chapter of his life. Joseph was thirty years old when he stood before Pharaoh (Genesis 41:46), just as Jesus began His ministry at thirty. Joseph prepared bread for the world during famine, just as Jesus said, “I am the bread of life” (John 6:35). Joseph hid his identity until the time was right, then revealed himself, weeping and embracing his brothers. In the same way, Jesus will return and reveal Himself to the remnant of Israel, and they will weep as they see the One they pierced (Zechariah 12:10). Even the seven years of famine and fullness speak of divine preparation and mercy. Joseph was the man appointed to bring salvation during crisis. His storehouses were full because he had seen the need before it arrived. Jesus, too, is our provision before the day of trouble. He was made ready before the foundation of the world, so that all who come to Him would never hunger. And as the narrative closes, Joseph's final words to his brothers are full of grace : “You meant evil against me, but God meant it for good, to bring it about that many people should be kept alive.” – Genesis 50:20. This is the heart of the Gospel . Jesus, like Joseph, was harmed by the hands of men, but God turned it into a doorway of deliverance. Joseph reflects the enduring truth that when God's hand is on a man, even prison becomes a path to the throne . Strategic Use In Gameplay Joseph, Come Near shines as a defensive stalwart , his high Hope and Protect ability force opponents to spend resources to engage him, buying you time either to build your board or turn the game in your favor. He's especially potent in decks that value board presence and tempo control , serving as a reliable shield and setup piece. Synergies and Plays Protect Anchor: With Protect, he must be targeted first , making him an excellent barrier before your other beings can be challenged. Hope Investment: His 6 Hope makes him resilient to sustained aggression, ideal for stalling or baiting overcommitment. Set Up Plays: Use him as a springboard , deploying him early to secure the storyline while preparing for mid-game plays. Joseph, Come Near – Common Hebrew Man – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: Does Protect prevent damage or just interaction? A: Protect requires that your opponent must challenge Joseph first before they can target other friendly beings, even if they deal damage from spells or events. Q: Can Joseph still block attacks from multiple directions? A: Yes. Once he’s on the storyline, Protect affects your opponent's targeting priority , having to take down the being with Protect first. Q: Is Joseph better in defensive or midrange builds? A: He excels in both. As a midrange staple, he anchors tempo ; in defensive shells, he locks interaction , enabling synergy with board-build or control strategies. Joseph, Come Near – Common Hebrew Man – AlephTau Set – Bible TCG
- Dietary Rules – Common Torah Event – AlephTau Set – Bible TCG
Dietary Rules – Base Art – Common Torah Event – AlephTau Set – Bible TCG Law of the Table, Wisdom of the Word Dietary Rules is a Common Event from the Torah Age , costing only 2 faith and offering a subtle yet efficient value play. This card deals 1 damage to a target enemy and lets you draw a verse , making it a smart inclusion in decks looking to chip away at enemies while maintaining hand advantage. The Law That Examined Every Bite Under the Torah, even food was sacred . What you could and couldn’t eat was written in detail, fat, blood, hooves, fins, and feathers . Every law was exact. Every command was weighty. "It shall be a perpetual statute for your generations throughout all your dwellings, that ye eat neither fat nor blood. " - Leviticus 3:17. These laws weren’t about nutrition. They were about holiness. Every bite was a reminder that God is holy , and mankind falls short. The plate became a mirror. The appetite became temptation . These dietary rules created a boundary between Israel and the nations. They marked the people as set apart . But they also exposed the heart. The law was precise for a reason, it was revealing a condition deeper than the stomach. Sin isn’t about what goes into a man, it’s what flows from within. The blood and fat were sacred because they belonged to God. Every law pointed upward. Every restriction revealed the need for something greater than food, a need for a Savior. This card's verse is Deuteronomy 12:23: "Only be sure that thou eat not the blood: for the blood is the life; and thou mayest not eat the life with the flesh." The law is perfect. It reveals the standard . But its power was in showing how far we had fallen. It wasn’t written to cure sin, it was written to declare it. And that’s why the system had to be fulfilled. The rules were waiting for their Redeemer . The people were waiting for the Lamb of God. Every law about food was crying out for a feast that satisfies the soul. Dietary Rules – Full Art – Common Torah Event – AlephTau Set – Bible TCG The Cross That Made All Things Clean When Jesus gave Himself, He fulfilled every regulation . The law’s demands were nailed to the cross. The curse was broken. The blood was spilled . Christ became the offering. In that moment, every shadow passed away. Holiness was no longer measured by the table, it was declared at the cross. All things were made clean. The requirements of rituals were swallowed up in righteousness. Peter saw it in his vision. A sheet from heaven, full of animals once called unclean . And Jesus said: "What God hath cleansed, that call not thou common. " - Acts 10:15. Paul saw it too. He wrote that all food is sanctified by the Word of God and prayer. Every meal now becomes a testimony of freedom. Every bite becomes thanksgiving. Jesus is the satisfaction. Jesus is the purity. Jesus is the feast. Believer , you are clean. You are redeemed. You are free . You don’t have to live by dietary rules to get health or body you want. You'll get more by the Spirit of God. You walk in the blessing of grace. You feast with joy. You give thanks with every bite. Christ has made all things holy , and He has called you holy too. You are not measured by what you eat, you are marked by who you belong to. Jesus is your portion , and in Him, you are complete . Strategic Use In Gameplay Dietary Rules is a multi-purpose tool that fits seamlessly into decks that emphasize resource flow, event chaining, or calculated board control . It delivers incremental damage while simultaneously drawing you into your next play, making it a prime pick for players seeking consistency and tempo without sacrificing deck space for bulkier effects. Synergies and Plays: Combo Enabler: Ideal for combo decks that require consistent access to their cards. The draw keeps your hand full, fueling future turns. Resource Generator: At only 2 faith, it's a cheap way to cycle your deck , allowing you to access answers or key pieces faster. Event Synergy: Triggers abilities tied to event plays , helping to activate prophecy , support tempo swings , or complete event count conditions in themed builds. Dietary Rules – Common Torah Event – AlephTau Set – Bible TCG FAQ – Frequently Asked Questions Q: Is the damage optional, or must I target something? A: Drawing a verse is not dependent on dealing 1 damage to target enemy, because they are different phrases. But you would most likely choose a target opponent if there aren't any enemy beings present. Q: Does this card synergize well with event based Beings? A: Yes, it counts as an Event, making it a great trigger source for those kinds of strategies. Q: Is it still worth playing in aggressive decks? A: It can. It chips at blockers , fuels your hand , and adds consistency to fast-paced strategies. Dietary Rules – Common Torah Event – AlephTau Set – Bible TCG












