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  • Jews Protected – Uncommon Wrath Event | Bible TCG

    Jews Protected Base Art Genesis Set Card 176/250 Jews Protected is an Uncommon Event from the Wrath Age, costing 1 Faith. It Exiles Target Friendly Being, and Target Opponent Loses 4 Points. The Bible Story Behind Jews Protected Revelation 12 presents a woman clothed with the sun, the moon beneath her feet, and a crown of twelve stars. The imagery echoes Joseph's dream and identifies the woman with Israel, the nation through whom Jesus Christ came in the flesh. She isn't the church, for the church has already been caught up to the Lord before this final period of wrath. After satan is cast out of heaven, he directs his fury against the woman and persecutes her during the final half of Daniel's seventieth week. God gives her a place in the wilderness where a protected remnant is nourished for a thousand two hundred and threescore days. Jews Protected therefore presents the covenant-keeping God preserving Israel while the dragon attempts to destroy the people connected with His earthly promises. Revelation 12:16 says: "And the earth helped the woman, and the earth opened her mouth, and swallowed up the flood which the dragon cast out of his mouth." Jews Protected Full Art The earth opens its mouth and swallows the flood sent after the woman. This guide follows the event as a real intervention within the prophetic vision, though it doesn't explain the flood's exact form beyond John's description. The emphasis is God's preservation of the woman against the dragon's attempt to carry her away. Israel's preservation during Jacob's trouble doesn't mean the nation is saved through ancestry or covenant privilege apart from Jesus. The surviving remnant will be brought to recognize the Messiah whom the nation once rejected, and the Lord will fulfill His promises through the same Jesus who died for sins, rose again, and will return as Israel's rightful King. The saints and servants living during this period aren't the church or the bride of Christ. God will again deal openly with Israel and the nations while the completed church remains with her heavenly Bridegroom. The mystery of the church revealed by the apostle Paul doesn't cancel Israel's prophetic story; it shows that God can fulfill distinct purposes for both peoples without confusing them. Jews Protected Pure Art Jews Protected Bible TCG Strategy Jews Protected is a low-Cost Event that turns one of your Friendly Beings into Point pressure against the Opponent. Exiling your own Being can be a cost, but it can also be useful if that Being has Resurrect or if you want to open a Slot. Because the Opponent Loses Points instead of taking Damage, this doesn't cause Bible Point Gain. Synergies Friendly Exile Setup: Jews Protected can Exile one of your Friendly Beings. Resurrect Synergy: Exiling a Friendly Being with Resurrect can trigger that Being's Resurrect Ability. Point Pressure: Target Opponent Loses 4 Points. Jews Protected Artwork Questions and Answers Q: What happens if I use Jews Protected to Exile Left Behind Sinner? A: Your Opponent Loses 4 Points from Jews Protected, then Left Behind Sinner's Resurrect can deal 1 Damage to both Players. Since each Player's Opponent took 1 Damage, each Player also Gains 1 Bible Point. Q: Can I Exile Jude, Old Mysteries with Jews Protected on purpose? A: Yes. When Jude's queued Resurrect resolves, it Gives +1 Strength, +1 Hope, and Protect to the eligible Beings then occupying the Slots adjacent to his former Slot. Q: What happens if I Exile a Friendly Token with Jews Protected? A: The Token is Exiled from the Storyline and then returns to the Out Of Game Zone. Your Opponent still Loses the 4 Points. Q: If Antichrist, Wicked One is active when Jews Protected Exiles my Being, what happens? A: That Exile can activate Antichrist, causing an additional 1 Damage to all Players. Q: What happens if I have no legal Friendly Being to Exile? A: You need a legal Friendly Being and a legal Opponent for this connected sentence; if the Friendly Target is missing, neither Exile nor Point loss happens. You may still Play the Event and pay its Cost. If both Targets are legal, Exile the Being, apply the fixed 4-Point loss, then Check before resolving resulting triggers. Previous Card: Bride, Body Of Christ Next Card: Bitter Wormwood Explore Wrath Age Cards Explore All Genesis Set Cards

  • Chastising Stripes – Common Gospel Event | Bible TCG

    Chastising Stripes Base Art Genesis Set Card 147/250 Chastising Stripes is a Common Event from the Gospel Age, costing 6 Faith. It deals 5 Damage to Target Enemy Being, and that Being's Owner Loses 5 Points. The Bible Story Behind Chastising Stripes Before Jesus was led to the cross, Pilate ordered Him to be scourged. Roman soldiers struck the sinless Son of God, tore His flesh, mocked His kingship, and treated Him as though He were a condemned criminal. The punishment was real and undeserved, for Pilate had repeatedly declared that he found no fault in Jesus. Christ didn't suffer because of wrongdoing within Himself. He willingly continued toward Calvary as the spotless Lamb who would carry the guilt of others. Chastising Stripes therefore presents the righteous Saviour accepting suffering and judgment in the place of sinful mankind. 1 Peter 2:24 says: "Who his own self bare our sins in his own body on the tree, that we, being dead to sins, should live unto righteousness: by whose stripes ye were healed." Chastising Stripes Full Art Jesus personally carried our sins in His body upon the cross rather than merely sharing our pain from a distance. Peter's words describe sinners healed from the deadly wound of sin and returned to the Shepherd of their souls. The stripes of Christ secured forgiveness, reconciliation, and spiritual restoration, while the complete redemption of our bodies awaits the resurrection. The law exposed mankind's guilt and pronounced judgment upon sin, but Jesus possessed the perfect righteousness the law required. He took our place beneath its curse and shed His blood to satisfy its just sentence. God didn't overlook our sins; He judged them fully in the willing sacrifice of His Son. Christ died, was buried, and rose again the third day, proving that sin's payment had been completed. Those who believe aren't only forgiven but also made dead to sin's condemnation and free to live to righteousness through the Holy Spirit. Chastising Stripes Pure Art Chastising Stripes Bible TCG Strategy Chastising Stripes combines removal pressure with Point loss. The 5 Damage can Exile many Enemy Beings or severely weaken a larger one, while the Owner of that Being also Loses 5 Points. Because the Point loss isn't Damage, it doesn't cause Bible Point Gain. Synergies Targeted Damage: Chastising Stripes deals 5 Damage to Target Enemy Being. Point Pressure: The Owner of that Being Loses 5 Points. Pray Synergy: Since Chastising Stripes is an Event that deals Damage, Beings with Pray can increase its Damage. Chastising Stripes Artwork Questions and Answers Q: If Crowing Rooster and Solomon are both active, how much Damage does Chastising Stripes deal? A: Their Pray values combine for +3, increasing the Event from 5 Damage to 8. Q: Does that increased Damage also increase the 5 Point loss? A: No. Pray only increases Event Damage. The Being's Owner still Loses exactly 5 Points. Q: What happens if Eternal prevents all the Damage? A: Eternal prevents the Damage, but the connected instruction still makes the Being's Owner Lose 5 Points before the Check. Prevention doesn't invalidate a legal Target or cancel the other instruction. Q: What if Anointing ignores the 5 Damage? A: The Being avoids that Damage instance, but its Owner still Loses the 5 Points. Q: If the Damage is lethal, when does the Owner Lose 5 Points? A: Deal the Damage and make the Being's Owner Lose 5 Points before the Check. Then apply Hope-based Exile and Game-ending conditions. Resurrect and other resulting triggers resolve later if the Game continues. Previous Card: Caiaphas, High Priest Next Card: Herod, Unjust Revenge Explore Gospel Age Cards Explore All Genesis Set Cards

  • Bitter Wormwood – Holy Rare Wrath Event | Bible TCG

    Bitter Wormwood Base Art Genesis Set Card 177/250 Bitter Wormwood is a Holy Rare Event from the Wrath Age, costing 1 Faith. It Exiles a Verse from your Hand, then deals 4 Damage to Target Enemy. The Bible Story Behind Bitter Wormwood When the third trumpet sounds, a great star will fall from heaven burning like a lamp. It will strike a third part of the rivers and fountains of waters, turning an essential source of earthly life into an instrument of judgment. Bitter Wormwood presents a literal future catastrophe occurring during the Wrath Age after the church has been gathered to Christ. Scripture associates Wormwood with bitterness, sorrow, and judgment. In Revelation, the name belongs to the star itself, emphasizing that this event is neither accidental nor outside God's control. The Lord who numbers and names the stars also determines the appointed moment, path, and purpose of this terrible judgment. Revelation 8:11 says: "And the name of the star is called Wormwood: and the third part of the waters became wormwood; and many men died of the waters, because they were made bitter." Bitter Wormwood Full Art The waters won't merely taste unpleasant; they'll become deadly, and many people will perish after drinking them. The judgment will strike rivers and springs upon which communities depend, revealing how quickly mankind's confidence in the stability of creation can collapse. The Creator who ordinarily provides fresh water will temporarily permit its bitterness to testify against a world hardened in rebellion. Wormwood forms part of the trumpet judgments leading toward the visible return of Jesus Christ. The seals, trumpets, and vials aren't uncontrolled disasters, but ordered acts moving the earth toward the defeat of the beast and the establishment of Christ's kingdom. Even when creation is shaken, every event remains beneath the authority of the Lamb who opens the prophetic judgments. At the cross, Jesus willingly drank the bitter cup of divine judgment for everyone who would believe the Gospel of His grace. He bore sin, died, was buried, and rose again so that believers could receive everlasting life instead of condemnation. Those who reject the Lamb will encounter His wrath, but those who trust His finished work are already justified and accepted in Him. Bitter Wormwood Pure Art Bitter Wormwood Bible TCG Strategy Bitter Wormwood is a powerful low-Cost Damage Event that first instructs you to Exile a Verse from Hand, then deals 4 Damage to Target Enemy in a separate sentence. Exile a Verse if one is available; an empty Hand doesn't prevent the Damage. Because it says Target Enemy, it can Target an Opponent or an Enemy Being. If it Damages an Opponent, you Gain Bible Points equal to the Damage that Opponent takes. Synergies High Damage For Low Faith: Bitter Wormwood deals 4 Damage for only 1 Faith. Direct Pressure: If Bitter Wormwood Damages an Opponent, you Gain Bible Points equal to the Damage inflicted. Pray Synergy: Since Bitter Wormwood is an Event that deals Damage, Beings with Pray can increase its Damage. Bitter Wormwood 1611 Art Questions and Answers Q: Can I Play Bitter Wormwood as the only Verse in my Hand? A: Yes. The Hand Exile is an instruction, not an additional Play Cost. Once Bitter Wormwood leaves your Hand, there is nothing to Exile, so skip that instruction and continue to its Damage sentence. Q: Can I choose not to Exile a Verse if I have one? A: No. Do as much as you can is mandatory. If a Verse remains in your Hand when that instruction resolves, Exile one. Q: Does Exiling a Being Verse from Hand trigger Resurrect? A: No. Resurrect requires Exile from the Storyline, not from Hand. Q: How do Targeting and Pray affect its Damage? A: Choose a legal Enemy: an Opponent or an Enemy Being without active Darkness. Pray +2 increases the Damage from 4 to 6. If no legal Target exists, skip that Damage step; the earlier Hand Exile isn't reversed. Bitter Wormwood Artwork Q: Can Keys Of Hell And Death recover the Exiled Verse or Bitter Wormwood? A: Keys Of Hell And Death can Return Bitter Wormwood and any other Event Verses in your Exile when Keys resolves. It can't Return a Being Verse that Bitter Wormwood Exiled from your Hand. Bitter Wormwood enters Exile after its Ability finishes, before queued triggers resolve. Previous Card: Jews Protected Next Card: Left Behind Sinner Explore Wrath Age Cards Explore All Genesis Set Cards

  • Celestial Wonder – Uncommon Wrath Woman | Bible TCG

    Celestial Wonder Base Art Genesis Set Card 179/250 Celestial Wonder is an Uncommon Woman Being from the Wrath Age, costing 1 Faith with 0 Strength, 1 Hope, 0 Reach, and 0 Move. She has Darkness. At your End Of Turn, she Gives another Target Friendly Being +1 Hope. The Bible Story Behind Celestial Wonder Revelation 12 opens with a great wonder in heaven: a woman clothed with the sun, the moon beneath her feet, and a crown of twelve stars. This imagery recalls Joseph's dream of the sun, moon, and eleven stars and points to Israel, the nation formed from Jacob and his twelve sons. The woman isn't the church, because her identity and history are rooted in Israel's prophetic story. The woman is shown travailing to bring forth a male child who is destined to rule all nations with a rod of iron. That child is Jesus Christ, who came according to the flesh through Israel, was opposed by satan from His birth, and later ascended to God. Celestial Wonder therefore presents Israel's suffering connection to the coming of her Messiah and the conflict surrounding God's promised King. Revelation 12:2 says: "And she being with child cried, travailing in birth, and pained to be delivered." Celestial Wonder Full Art The travail represents more than the physical suffering of a single birth. Israel's history involved oppression, persecution, and repeated attacks from the enemy who sought to prevent God's promises from reaching their fulfillment in Christ. Revelation gathers that long conflict into one heavenly sign and carries it forward into Israel's future distress during Daniel's final week, when the dragon will again seek her destruction. Jesus came first in humility, born of a woman and made under the law, yet He was always the promised King. Satan worked through earthly rulers to destroy Him, but no power could prevent Christ from completing the work appointed by the Father. He died for sins, was buried, rose again, and ascended to heaven, where He now awaits the appointed time to claim His earthly kingdom. During the Wrath Age, Israel will again experience travail as the beast rises, the dragon persecutes the remnant, and the nations gather against Jerusalem. These events won't mean that satan has defeated God's plan. They'll be the final birth pains before Israel beholds her returning Messiah and Jesus establishes the righteous kingdom promised throughout the prophets. Celestial Wonder Pure Art Celestial Wonder Bible TCG Strategy Celestial Wonder is a small support Being that helps your Storyline grow over time. Darkness means she can't Block or be Targeted by any Player before she Interacts, while her End Of Turn Ability Gives another Friendly Being +1 Hope. Because she has 0 Strength, 0 Reach, and 0 Move, she isn't meant for normal Challenges or Movement. Her value comes from staying on the Storyline and supporting other Friendly Beings. Synergies End Of Turn Support: Celestial Wonder Gives another Target Friendly Being +1 Hope at your End Of Turn. Darkness Protection: Celestial Wonder can't Block or be Targeted by any Player before she Interacts. Non-Targeting Hope Support: Bride, Lamb's Wife can increase Celestial Wonder's Hope through an external continuous effect without Targeting her, helping her survive non-Targeting Damage while retaining Darkness. Celestial Wonder Artwork Questions and Answers Q: Since Celestial Wonder has 0 Move and 0 Reach, can her Darkness protection potentially remain active for a very long time? A: Yes. She has no natural way to Move or Challenge, so without another effect changing that, she may never Interact and therefore remain protected from Targeting by any Player. Q: What is the downside of keeping Celestial Wonder in that protected state? A: Darkness also prevents her from Blocking before she Interacts, so she can remain a safe support Being without helping defend her lane. Q: Does the +1 Hope she Gives at End Of Turn count as Restoration? A: No. She Gives +1 Hope rather than Restoring Hope, so it can increase a Being beyond its Printed Hope and doesn't activate Restoration-based effects. Q: Can her End Of Turn Ability keep adding Hope to the same Friendly Being over several Turns? A: Yes, at each of your own Ends Of Turn while her Ability is active. Choose another legal Friendly Being when the queued Ability resolves. She can't Target herself or any Being with active Darkness, even one you control. Q: What happens if another effect Gives Celestial Wonder enough Move to Interact? A: If a legal effect increases her Move and she is allowed to Interact, Moving ends her Darkness protection and permits normal Targeting and Blocking. A Targeted buff can't select her while Darkness is active; an applicable non-Targeting effect can. Previous Card: Left Behind Sinner Next Card: Evil Locust Explore Wrath Age Cards Explore All Genesis Set Cards

  • Casting Lots – Rare Gospel Event | Bible TCG

    Casting Lots Base Art Genesis Set Card 135/250 Casting Lots is a Rare Event from the Gospel Age, costing 3 Faith. Choose Target Being, Roll a die, then Give it that much Strength, that much Hope, and Protect. The Bible Story Behind Casting Lots After Jesus was crucified, the Roman soldiers divided His garments among themselves. His coat was woven without seam, so rather than tearing it, they cast lots to determine who would possess it. While the Son of God suffered above them, the soldiers remained occupied with the small material gain available beneath His cross. Their actions fulfilled what David had written centuries earlier concerning the Messiah: His garments would be divided and lots would be cast for His clothing. Casting Lots therefore presents men unknowingly accomplishing the written purpose of God even while treating the suffering of Jesus with indifference. Luke 23:34 says: "Then said Jesus, Father, forgive them; for they know not what they do. And they parted his raiment, and cast lots." Casting Lots Full Art The soldiers acted in ignorance, but their ignorance didn't make the cruelty of the crucifixion righteous. In the middle of His suffering, Jesus prayed for forgiveness rather than calling immediate judgment upon them. The prophecy was fulfilled, mankind's sin was exposed, and Christ's mercy remained visible at the same moment. The soldiers could take Jesus' clothing, but they couldn't take His life apart from His willing surrender. Christ had already declared that He possessed authority to lay His life down and take it again. What seemed like helpless suffering was actually the deliberate offering of the spotless Saviour for the sins of the world. Jesus gave far more than the garments divided beneath the cross. He gave His body, shed His blood, bore our guilt, and entered death in our place. He then rose again the third day, proving that every promise concerning redemption had been fulfilled and that nothing within God's saving purpose had been left to chance. Casting Lots Pure Art Casting Lots Bible TCG Strategy Casting Lots is a powerful upgrade Event with a die Roll. The chosen Being Gains Strength and Hope equal to the result of the die Roll, and also Gains Protect. Because it can Target any Being, it can Target a Friendly Being or an Enemy Being. Most of the time, you'll use it on a Friendly Being to create a stronger, more defensive Storyline piece. Synergies Die Roll Upgrade: Casting Lots can Give a Being a large Strength and Hope increase. Protect Support: Giving Protect lets that Being prevent Challenges against adjacent Beings. High-Value Target: Casting Lots is strongest on a Being you want to keep on the Storyline for multiple Turns. Casting Lots 1611 Art Questions and Answers Q: If I Roll a 6 on Casting Lots, exactly what does the Target receive? A: It Gains +6 Strength, +6 Hope, and Protect. Q: Does the +6 Hope from that example remove 6 Damage? A: No. Giving Hope is different from Restoring Hope. Existing Damage remains on the Being. Q: What happens if I use Casting Lots on John, Water Baptism? A: John becomes stronger and harder to Exile, while his existing Abundance lets him use the increased Strength during both of his Challenges. Q: Could Casting Lots make Lazarus an excellent defender even before I Humble him? A: Yes. Lazarus still can't Move or Challenge, but the added Strength, Hope, and Protect can make his stationary Storyline presence much more difficult to attack around. Casting Lots Artwork Q: What happens if the upgraded Being is later Humbled? A: Humble removes the direct Strength and Hope modifiers from Casting Lots and Cancels the Protect Ability it granted. Previous Card: Release Barabbas Next Card: Last Supper Lamb Explore Gospel Age Cards Explore All Genesis Set Cards

  • Wrath Of Esau – Common Hebrew Event | Bible TCG

    Wrath Of Esau Base Art Genesis Set Card 66/250 Wrath Of Esau is a Common Event from the Hebrew Age, costing 4 Faith. It deals 2 Damage to two Target Enemy Beings with the lowest Strength and Gives them Fear. The Bible Story Behind Wrath Of Esau After Jacob received the blessing Isaac had intended for Esau, Esau's grief hardened into hatred. He had earlier sold his birthright for a meal, and now deception had cost him the blessing he expected from his father. Instead of reconciliation, Genesis records his inward resolve to kill Jacob. Esau waited for the death of his father, believing that once the days of mourning had passed, he could kill Jacob without restraint. His wrath forced Jacob to flee from home and remain separated from his family for many years. Wrath Of Esau therefore presents the flesh rising against the line through which God had chosen to continue His promise. Genesis 27:41 says: "[...] and Esau said in his heart, The days of mourning for my father are at hand; then will I slay my brother Jacob." Wrath Of Esau Full Art Esau's words revealed murderous intent in his heart. The hatred was already real, although his plan to kill Jacob wasn't carried out. His anger shows how quickly disappointment can become bitterness when the heart refuses to submit to God. Uncontrolled wrath seeks to destroy what it believes has taken away its blessing. Jesus Christ also became the object of hatred from those who believed His presence threatened their place and authority. Religious leaders envied Him, rejected His claim, and conspired to put Him to death. Yet their wrath couldn't remove Him from God's purpose. The rejected Son was the true Heir through whom every promise would be fulfilled. At the cross, Jesus endured both the cruelty of men and the righteous judgment against our sins. He didn't answer hatred with hatred, but gave Himself in obedience to the Father. Christ fulfilled the law, bore its curse, and rose again so that the church could receive forgiveness, peace, and an inheritance secured entirely by grace. Wrath Of Esau Pure Art Wrath Of Esau Bible TCG Strategy Wrath Of Esau is a control Event that punishes smaller Enemy Beings while also stopping them from Interacting. It's especially useful against Enemy Storylines with low-Strength support Beings or small attackers. The Damage can help Exile weakened Beings, while Fear prevents each surviving Target from Moving or Challenging through the end of that Being's Owner's next Turn. Synergies Low-Strength Control: Wrath Of Esau Targets Enemy Beings with the lowest Strength. Damage And Fear: It combines Damage with Fear, giving both removal pressure and tempo control. Pray Synergy: Since Wrath Of Esau is an Event that deals Damage, Beings with Pray can increase its Damage. Wrath Of Esau Artwork Questions and Answers Q: Do I use Printed Strength or Current Strength to determine the two lowest-Strength Beings? A: Use Current Strength, including active bonuses and reductions, among legal Enemy Targets. Select up to two distinct Beings with the lowest values: with 1, 3, and 5, select 1 and 3; with 1, 1, and 3, select both 1s. If only one legal Being exists, select it once. Q: What if one of the lowest-Strength Beings is protected by Darkness? A: Because Wrath Of Esau Targets its two Beings, a Darkness Being that can't currently be Targeted isn't a legal Target. Q: If Sarah's Pray +2 is active, how much Damage does each Target take? A: Each Target takes 4 Damage. Q: What if the Damage Exiles one Target but the other survives? A: Apply the Damage and Fear to the selected Targets before the Check. Then Exile any Being at 0 Hope or less. A remaining Feared Being can't Interact through the end of its Owner's next Turn, but can still Block. Q: Does the surviving Feared Being still Block? A: Yes. Fear prevents Interaction, not Blocking. Previous Card: Isaac, Promised Seed Next Card: Potiphar's Fluster Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Ark Of The Covenant – Holy Rare Torah Event | Bible TCG

    Ark Of The Covenant Base Art Genesis Set Card 100/250 Ark Of The Covenant is a Holy Rare Event from the Torah Age, costing 7 Faith. It has Discern, letting you choose between two outcomes: Draw seven Verses, or Target Opponent Draws seven Verses. The Bible Story Behind Ark Of The Covenant The ark of the covenant was the most sacred object within Israel's tabernacle. Built according to the pattern God gave Moses, it represented the throne and covenant presence of the Lord among His people. The tables of the law were placed within it, while the mercy seat and overshadowing cherubim rested above it. When Israel traveled through the wilderness, the ark moved according to God's appointed order. The sons of Kohath bore the holy furnishings after Aaron and his sons had covered them, as Numbers 4 explains. The ark going before the people in Numbers 10 stresses the Lord's guidance as Israel began its journey from Sinai. Numbers 10:33 says: "And they departed from the mount of the LORD three days' journey: and the ark of the covenant of the LORD went before them in the three days' journey, to search out a resting place for them." Ark Of The Covenant Full Art The ark went before Israel during the three-day journey rather than following behind the congregation. When it moved, Moses asked the Lord to scatter His enemies, and when it rested, he asked Him to return to Israel. Their safety, direction, victory, and rest depended upon the God whose covenant presence traveled before them. The ark pointed forward to Jesus Christ, in whom the presence and glory of God were revealed among men. The law hidden within the ark testified against sinners, but above it stood the mercy seat where sacrificial blood was presented. In Christ, perfect righteousness and divine mercy meet without either being diminished. Jesus went before His people through death itself. He bore the judgment of the law, shed His own blood, entered the grave, and rose again the third day. Just as the ark searched out a resting place for Israel, the risen Saviour has gone before the church and secured eternal rest in the presence of the Father. Ark Of The Covenant Pure Art Ark Of The Covenant Bible TCG Strategy Ark Of The Covenant is one of the strongest card-Draw Events in Bible TCG. In most situations, Drawing seven Verses gives you a massive resource advantage and helps you find the exact Verses you need. The second option can make Target Opponent Draw seven Verses instead. This can be used strategically if forcing the Opponent to Draw creates pressure on their Bible or puts them in a dangerous position. Synergies Massive Card Draw: Ark Of The Covenant can let you Draw seven Verses. Discern Choice: You choose whether you Draw seven Verses or Target Opponent Draws seven Verses. Combo Support: Drawing seven Verses can help you find key pieces for a powerful Turn. Ark Of The Covenant 1611 Art Questions and Answers Q: What happens if I choose to Draw seven while I control Royal Elephant? A: Each of the seven Draws can activate Royal Elephant separately. That can produce seven Royal Elephant activations and Exile up to 28 Verses from the top of Target Opponent's Bible. Q: Can I split the seven Draws between myself and my Opponent? A: No. Discern makes you choose one complete option: either you Draw seven Verses, or one Target Opponent Draws seven Verses. Q: If Simon, High Priest is in my Hand, can Ark Of The Covenant make him dramatically cheaper during the same Turn? A: Yes. If all seven Draws succeed and there are no other Hand changes, your Hand increases by six after accounting for Ark Of The Covenant leaving Hand. Simon's calculated Cost decreases by six before applying the minimum of 0. Resolve the Event and its Queue before Playing him. Q: What happens if I choose the Draw-seven option but fewer than seven Verses remain in my Bible? A: Draw every available Verse required by the instruction and record the failure to Draw the rest. Check after the Draw-seven step: the failed Draw is a loss condition. No Draw trigger resolves between these Draws or supplies cards before that Check. Ark Of The Covenant Artwork Q: Why would I ever choose to make my Opponent Draw seven instead of taking seven Verses myself? A: If their Bible is nearly empty, forced Draw can become a win condition rather than card advantage for them. It can also activate your own Abilities that care about an Opponent Drawing. Previous Card: Wilderness Wandering Next Card: David's Cattle Explore Torah Age Cards Explore All Genesis Set Cards

  • Tongues Of Fire – Uncommon Church Event | Bible TCG

    Tongues Of Fire Base Art Genesis Set Card 157/250 Tongues Of Fire is an Uncommon Event from the Church Age, costing 2 Faith. It Gives Target Friendly Being +4 Strength this Turn only. The Bible Story Behind Tongues Of Fire On the day of Pentecost, the disciples were gathered together in Jerusalem when the promised Holy Ghost came upon them. A sound from heaven like a rushing mighty wind filled the house, and cloven tongues like as of fire appeared and rested upon each of them. The disciples were filled with the Holy Ghost and began speaking as He enabled them. Jerusalem was filled with devout Jews from many nations who had come for Israel's feast. These visitors heard the disciples declaring the wonderful works of God in the languages into which they had been born. Tongues Of Fire therefore presents a supernatural sign that allowed the testimony of the risen Christ to cross linguistic boundaries with unmistakable clarity. Acts 2:4 says: "And they were all filled with the Holy Ghost, and began to speak with other tongues, as the Spirit gave them utterance." Tongues Of Fire Full Art The miracle didn't produce meaningless confusion. The Spirit gave genuine utterance, and people from many regions understood what was spoken in their own tongues. God was preparing the apostolic witness to move from Jerusalem outward, while showing that the message concerning Jesus Christ wouldn't remain confined to one earthly language or nation. Pentecost followed the death, resurrection, and ascension of Jesus Christ. Peter explained the event through the exalted Jesus, who had received the promise of the Holy Ghost and poured out what the crowd could see and hear. The church's earthly witness now went forward in that power, while the later letters of the apostles explained its unity as one body in Christ. Acts records a period of transition as the message moved from Israel to Samaritans and Gentiles, but the following apostles' letters clearly reveal the completed truth. Everyone who believes the Gospel is baptized by one Spirit into one body, while spiritual gifts are distributed according to God's will. Not every believer receives the same gift, but every believer receives the same Holy Spirit and belongs equally to Jesus Christ. Tongues Of Fire Pure Art Tongues Of Fire Bible TCG Strategy Tongues Of Fire is a temporary Strength boost for a key Turn. Giving a Friendly Being +4 Strength this Turn only can help it win a Challenge, deal more Damage, or pressure the Opponent. Because the Strength only lasts this Turn, Tongues Of Fire is best used when the Target Being is ready to Challenge right away. Synergies Temporary Strength Boost: Tongues Of Fire Gives Target Friendly Being +4 Strength this Turn only. Challenge Pressure: The extra Strength can help a Friendly Being win an important Challenge. Event Synergy: Tongues Of Fire works well in Decks that care about Events being Played. Tongues Of Fire Artwork Questions and Answers Q: What happens if I Play Tongues Of Fire on John, Water Baptism? A: John rises from 2 Strength to 6 Strength for the Turn, and Abundance lets him potentially use that 6 Strength in two Challenges. Q: If both of John's Challenges are direct and legal, how many Bible Points could those Challenges generate? A: Each successful direct Challenge would deal 6 Damage, for up to 12 Bible Points total. Q: Can Tongues Of Fire increase a Challenge-triggered fixed effect such as Daniel's 2 Point loss? A: No. It increases the Being's Strength. Fixed Point-loss Abilities remain at their printed amounts. Q: If the Target is Humbled before Challenging, does it keep the +4 Strength? A: No. Humble removes that direct Strength modifier. Q: What happens when the Turn ends? A: The +4 Strength expires automatically because Tongues Of Fire explicitly lasts this Turn only. Previous Card: Ambush Viper Next Card: Rambunctious Ram Explore Church Age Cards Explore All Genesis Set Cards

  • Rebuilt Temple – Rare Israel Event | Bible TCG

    Rebuilt Temple Base Art Genesis Set Card 124/250 Rebuilt Temple is a Rare Event from the Israel Age, costing 7 Faith. Target Opponent Loses 10 Points, then you Draw three Verses. The Bible Story Behind Rebuilt Temple After Judah's captivity in Babylon, Cyrus king of Persia permitted the Jewish people to return to Jerusalem and rebuild the house of the Lord. The returning remnant laid the foundation under Zerubbabel and Jeshua, restored the altar, and began the work. Yet opposition, accusation, and political interference caused construction to cease for many years. God later raised up the prophets Haggai and Zechariah to call the people back to the unfinished temple. Zerubbabel and the elders resumed building, while the Persian records confirmed that Cyrus had truly authorized the work. Rebuilt Temple therefore presents God reviving a discouraged remnant and completing what resistance had attempted to stop. Ezra 6:14 says: "[...] And they builded, and finished it, according to the commandment of the God of Israel, and according to the commandment of Cyrus, and Darius, and Artaxerxes king of Persia." Rebuilt Temple Full Art The temple was completed because God's commandment stood behind the decrees of earthly kings. Persia possessed political authority over Judah, but the Lord remained sovereign over the rulers and circumstances surrounding the work. What began through God's promise was sustained by His word until the house was finally finished. The rebuilt temple restored sacrifice and worship in Jerusalem and prepared the historical setting for Jesus Christ. Yet Jesus revealed that God's presence would ultimately be known through something greater than a building. He was the true temple, God dwelling among men in human flesh. When Jesus spoke of destroying the temple and raising it again in three days, He spoke of His own body. Men crucified Him, but God raised Him from the dead. Through His death and resurrection, Christ completed redemption and became the chief cornerstone of a spiritual house built from everyone who believes. Rebuilt Temple Pure Art Rebuilt Temple Bible TCG Strategy Rebuilt Temple is a powerful late-Game Event that can greatly reduce an Opponent's Points while also giving you more Verses. The Point loss can slow an Opponent who is close to winning, and Drawing three Verses helps refill your Hand. Because the 10 Point loss isn't Damage, it doesn't count as Damage and doesn't cause Bible Point Gain. Synergies Point Pressure: Rebuilt Temple makes Target Opponent Lose 10 Points. Card Draw: After the Point loss, you Draw three Verses. Late-Game Recovery: Rebuilt Temple can help you slow the Opponent while giving you more options. Rebuilt Temple 1611 Art Questions and Answers Q: If my Opponent has 19 Bible Points, can Rebuilt Temple prevent them from being one Point away from victory? A: Yes. Rebuilt Temple directly reduces their score by 10 Points before you Draw the three Verses. Q: Does the Opponent Losing 10 Points cause me to Gain 10 Bible Points? A: No. Direct Point loss and Damage are different rules concepts. Q: Does Pray increase the 10 Point loss? A: No. Rebuilt Temple doesn't deal Damage, so Pray has nothing to increase. Q: What happens if I have only two Verses left in my Bible when I Play Rebuilt Temple? A: The Opponent still Loses the 10 Points first. You then begin Drawing three Verses. After Drawing the final two, you lose when you need to make the third Draw from an empty Bible. Rebuilt Temple Artwork Q: If Raphael is active and Rebuilt Temple was my one Verse Played from Hand that Turn, can I use one of the three Verses I Draw immediately? A: You can still use them for things that don't require Playing another Verse from your Hand, but you can't Play another Verse from your Hand that Turn while Raphael's restriction applies. Previous Card: Samson, Wild Honey Next Card: David, God's Heart Explore Israel Age Cards Explore All Genesis Set Cards

  • Rise Up And Walk – Common Church Event | Bible TCG

    Rise Up And Walk Base Art Genesis Set Card 159/250 Rise Up And Walk is a Common Event from the Church Age, costing 2 Faith. It Gives Target Friendly Being +2 Strength and +2 Hope. The Bible Story Behind Rise Up And Walk A man who had been unable to walk from birth was carried daily to the gate of the temple called Beautiful. He depended upon the charity of those entering the temple because he had never walked. When the man asked Peter and John for money, Peter told him to look upon them. The apostles possessed no silver or gold to offer, but Peter spoke to him in the name of Jesus Christ of Nazareth. Rise Up And Walk therefore presents the risen Lord continuing to confirm the apostolic witness through a public miracle performed in His name. Acts 3:6 says: "Then Peter said, Silver and gold have I none; but such as I have give I thee: In the name of Jesus Christ of Nazareth rise up and walk." Rise Up And Walk Full Art Peter took the man by the hand and lifted him, and immediately his feet and ankle bones received strength. He entered the temple walking, leaping, and praising God while the people recognized him as the man who had formerly begged at the gate. The miracle directed Israel's attention toward the same Jesus whom the nation had rejected but whom God had raised from the dead. Physical healing showed that Jesus remained alive and powerful after His ascension, but the miracle pointed to a greater need shared by everyone. Silver and gold can't remove sin, reconcile anyone to God, or give everlasting life. Only Jesus Christ could bear our sins upon the cross, rise from the dead, and freely justify everyone who believes. The healing confirmed the apostles' testimony concerning the risen Jesus. It isn't a promise that every believer will receive immediate physical healing now. The church's certain bodily hope is the resurrection and transformation described in 1 Corinthians 15, while everlasting life is already received through faith in Christ. Rise Up And Walk Pure Art Rise Up And Walk Bible TCG Strategy Rise Up And Walk is a strong permanent upgrade for a Friendly Being. Giving +2 Strength and +2 Hope makes that Being more dangerous in Challenges and harder to Exile. Because no duration is given, the Strength and Hope stay unless another effect removes them. Synergies Stat Increase: Rise Up And Walk Gives Target Friendly Being +2 Strength and +2 Hope. Challenge Pressure: The extra Strength helps the Target Being deal more Damage in Challenges. Survival Boost: The extra Hope helps the Target Being remain on the Storyline longer. Rise Up And Walk Artwork Questions and Answers Q: Why is Rise Up And Walk especially good on a damaged Peter, Jewish Apostle? A: Peter keeps his Damage, so Patience remains active and continues Giving him Protect and Abundance. Rise Up And Walk then adds another +2 Strength and +2 Hope on top. Q: If Peter is fully Restored later, what does he lose? A: He loses Protect and Abundance from Patience because he is no longer damaged, but the +2 Strength and +2 Hope from Rise Up And Walk remain. Q: Does the +2 Hope remove any existing Damage? A: No. Giving Hope and Restoring Hope are different. Q: Can the +2 Strength increase Bible Points from a direct Challenge? A: Yes. A direct Challenge uses the Being's Current Strength. Q: What happens if the receiver is Humbled? A: The direct +2 Strength and +2 Hope modifiers are removed. Previous Card: Rambunctious Ram Next Card: Forty Stripes Save One Explore Church Age Cards Explore All Genesis Set Cards

  • Lord's Promise – Rare Hebrew Event | Bible TCG

    Lord's Promise Base Art Genesis Set Card 62/250 Lord's Promise is a Rare Event from the Hebrew Age, costing 3 Faith. It lets you Draw two Verses. The Bible Story Behind Lord's Promise Abram had received great promises from God, yet he remained without the son through whom those promises would continue. The Lord brought him outside beneath the night sky and directed his eyes toward the multitude of stars spread across the heavens. What Abram couldn't number, God used as a picture of the descendants He would surely provide. The promise seemed impossible given Abram's age and present circumstances. He could see no heir within his household, but God saw generations yet unborn, the nation of Israel, and the unfolding line through which the promised Messiah would come. Lord's Promise therefore reveals the certainty of God's word before any visible evidence of its fulfillment appeared. Genesis 15:5 says: "And he brought him forth abroad, and said, Look now toward heaven, and tell the stars, if thou be able to number them: and he said unto him, So shall thy seed be." Lord's Promise Full Art Abram could neither produce the promised seed through his own strength nor count the fullness of what God intended to accomplish. He simply believed the Lord, and his faith was counted to him for righteousness. The stars became a witness that God can fulfill promises far greater than man can measure or accomplish. The line of Abraham continued through Isaac and Jacob until Jesus Christ came into the world. He is the promised seed through whom the blessing of Abraham reaches the nations. Christ fulfilled the law, bore its curse upon the cross, and rose again so that the blessing promised through Abraham might come upon believing Gentiles through faith. Jesus Christ is the promised seed and appointed Heir in whom every promise of God finds its certainty and fulfillment. Believing Jews and Gentiles are made one body in Him and receive righteousness and every spiritual blessing only through Him. Israel will enjoy the land and kingdom promised to the fathers when Jesus Christ, her King, fulfills those promises beneath His righteous reign. Lord's Promise Pure Art Lord's Promise Bible TCG Strategy Lord's Promise is a simple and powerful resource Event. Drawing two Verses helps refill your Hand, find important Plays, and keep your strategy moving. It's especially useful in Decks that want to reach key combo pieces, find answers, or maintain card advantage during the middle of the Game. Draw both Verses before resolving any Draw triggers. Assuming both Draws succeed and there are no other Hand changes, the Event leaving Hand makes the net Hand increase one. Synergies Card Draw: Lord's Promise gives you two new Verses, helping you find more options. Combo Support: Drawing two Verses can help you find important pieces for a future combo Turn. Event Synergy: Lord's Promise works well in Decks that care about Events being Played. Lord's Promise 1611 Art Questions and Answers Q: If I control Royal Elephant, how many times can Lord's Promise activate it? A: Twice. You Draw two separate Verses, so Royal Elephant can activate once for each Draw. Q: If Caiaphas, High Priest is on my Storyline when I Play Lord's Promise, how many Verses can I Draw from the overall Play? A: Caiaphas can let you Draw one Verse because you Played an Event, and Lord's Promise Draws two more, giving you three Draws in total if they all resolve. Q: What happens if I have only one Verse remaining in my Bible when Lord's Promise resolves? A: You Draw that Verse first. When you then need to Draw the second Verse from an empty Bible, you lose the Game. Q: Does Playing Lord's Promise increase Eager Bird's Strength even though Lord's Promise deals no Damage? A: Yes. Eager Bird cares that you Played an Event, not what that Event does. Lord's Promise Artwork Q: If Raphael is active and Lord's Promise was my one Verse Played from Hand this Turn, can I Play either of the two Verses I Draw? A: Not from your Hand during that Turn. Drawing additional Verses doesn't increase Raphael's one-from-Hand limit. Previous Card: Leah, Older Sister Next Card: Fearful Nations Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Cloud Ascension – Common Gospel Event | Bible TCG

    Cloud Ascension Base Art Genesis Set Card 126/250 Cloud Ascension is a Common Event from the Gospel Age, costing 0 Faith. It Restores 2 Hope to all Beings. The Bible Story Behind Cloud Ascension After rising from the dead, Jesus remained with His disciples for forty days and showed Himself alive by many infallible proofs. He taught them about the kingdom of God, opened their understanding of the Scriptures, and prepared them to become witnesses of His resurrection. The One who had been crucified now stood before them alive, victorious, and beyond the reach of death. When His earthly appearances were complete, Jesus led the disciples to the Mount of Olives. He promised that they would receive power when the Holy Ghost came upon them and would carry His testimony throughout the world. Cloud Ascension therefore presents the risen Christ completing His earthly ministry and returning visibly to the glory from which He came. Acts 1:9 says: "And when he had spoken these things, while they beheld, he was taken up; and a cloud received him out of their sight." Cloud Ascension Full Art The disciples watched Jesus rise until a cloud concealed Him from their view. His ascension wasn't a disappearance caused by weakness or defeat, but the public exaltation of the Son who had finished the work the Father gave Him. The same Jesus who had humbled Himself to death was received into heaven as the victorious Lord. Jesus now sits at the right hand of God, far above every principality, power, and authority. His sacrifice will never be repeated because His blood completely answered the guilt of sin. The ascended Saviour continually represents the church before God as our living Head, Advocate, and High Priest. Christ's departure also prepared the way for the coming of the Holy Ghost. The Spirit now indwells every believer, joins us to one body, and empowers the church to proclaim the Gospel of Christ's death, burial, and resurrection. Although Jesus is presently unseen, His life and power remain active within His people through the Spirit He sent. Cloud Ascension Pure Art Cloud Ascension Bible TCG Strategy Cloud Ascension is a wide Hope Restoration Event. It Restores 2 Hope to every Being on the Storyline, including Friendly Beings and Enemy Beings. This is strongest when your Friendly Beings are damaged and your Opponent's Beings aren't damaged, or when Restoring your whole Storyline matters more than helping Enemy Beings. Synergies Wide Hope Restoration: Cloud Ascension Restores 2 Hope to all Beings. Storyline Recovery: It can help several damaged Friendly Beings stay on the Storyline. Event Synergy: Since Cloud Ascension costs 0 Faith, it can be used easily in Decks that care about Events being Played. Cloud Ascension Artwork Questions and Answers Q: If Nicodemus, Born Again is on the Storyline and Cloud Ascension actually Restores four damaged Beings, how much does Nicodemus Gain? A: Nicodemus can activate four times, Gaining +4 Strength and +4 Hope total because four separate Beings were Restored. Q: Does Nicodemus activate for an undamaged Being affected by Cloud Ascension? A: No Restoration actually occurs if that Being has no Damage to remove. Nicodemus cares about a Being being Restored, not merely being included by a Restore instruction. Q: What happens if Cloud Ascension fully Restores a Being with Patience? A: That Being is no longer damaged, so its Patience stops applying. Q: Could Cloud Ascension accidentally help my Opponent? A: Yes. It Restores all Beings, not only Friendly Beings. If several Enemy Beings are damaged, you may repair their Storyline along with your own. Q: Since Cloud Ascension costs 0 Faith, can I Play it without any Gospel Faith? A: No. You still need at least one Gospel Age Faith Verse in your Faith Area, even though the Event's Cost is 0. Previous Card: David, God's Heart Next Card: Star Of Bethlehem Explore Gospel Age Cards Explore All Genesis Set Cards

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