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  • Tempting Fruit – Uncommon Elder Event | Bible TCG

    Tempting Fruit Base Art Genesis Set Card 29/250 Tempting Fruit is an Uncommon Event from the Elder Age, costing 1 Faith. It deals 2 Damage to Target Opponent. The Bible Story Behind Tempting Fruit In the garden of Eden, the woman beheld the fruit of the forbidden tree and judged it according to her own desire. It appeared good for food, pleasant to the eyes, and able to make one wise. The temptation promised increase, but concealed the death that would follow when the word of God was disobeyed. The serpent had first weakened her confidence in what God had spoken. Once His commandment was questioned, the forbidden fruit appeared more desirable than the abundance already provided throughout the garden. Eve took and ate, and Adam willingly ate with her. Through one act of disobedience, sin entered into the world, and death entered by sin. Genesis 3:6 says: "And when the woman saw that the tree was good for food, and that it was pleasant to the eyes, and a tree to be desired to make one wise, she took of the fruit thereof, and did eat, and gave also unto her husband with her; and he did eat." Tempting Fruit Full Art The fruit was desirable to Eve, but its appearance couldn't overturn God's command. Adam and Eve chose to eat what He had forbidden, and their transgression brought the knowledge of guilt, not the innocence they had lost. Romans 5 later sets Adam's disobedience beside the obedience of Jesus Christ, showing why mankind needs a Saviour greater than the first man. Where Adam disobeyed in a garden filled with abundance, Jesus obeyed in a wilderness of hunger and later in a garden of sorrow. The devil tempted Him, yet Christ never departed from the word of His Father. He remained without sin and became the one obedient Man who could answer the transgression of the first Adam. Jesus was made under the law and fulfilled it perfectly before bearing its curse upon the cross. Through Adam's offense, judgment came upon mankind, but through the obedience of Christ, the free gift came to justification of life. The church is therefore not under the law, but under grace, receiving righteousness through faith in Jesus rather than through human obedience. Tempting Fruit Pure Art Tempting Fruit Bible TCG Strategy Tempting Fruit is a simple direct-Damage Event that helps you push toward 20 Bible Points. Since it deals Damage to an Opponent, you Gain Bible Points equal to the Damage that Opponent takes. Because it costs only 1 Faith, it's easy to combine with other Plays during the same Turn. Synergies Direct Pressure: Tempting Fruit helps you Gain Bible Points by dealing Damage to the Opponent. Pray Synergy: Beings with Pray increase Event Damage, making Tempting Fruit more dangerous. Event Chains: Tempting Fruit works well in Decks that want to Play multiple Events in the same Turn. Tempting Fruit Artwork Questions and Answers Q: If I have Pray +2 active, what happens when I Play Tempting Fruit? A: Tempting Fruit deals 4 Damage instead of 2. Because your Opponent takes 4 Damage, you Gain 4 Bible Points. Q: Can multiple Pray effects increase Tempting Fruit at the same time? A: Yes. Add the active Pray values together when determining the additional Event Damage. Q: Can an Event-Play trigger Damage me before Tempting Fruit deals its Damage? A: No triggered Ability interrupts Tempting Fruit after it's Played. Resolve its Damage and check Game-ending conditions before resolving triggers caused by Playing it. If its Damage wins the Game, those pending triggers never resolve. Q: Does Protect stop Tempting Fruit? A: No. Protect concerns Challenges against adjacent Beings. Tempting Fruit Targets the Opponent directly. Q: Is Tempting Fruit stronger with an Ability that triggers whenever I Play an Event? A: Yes. Playing Tempting Fruit can trigger applicable Event-based Abilities along with resolving its own Damage. Previous Card: Son Of Man Next Card: Boarding The Ark Explore Elder Age Cards Explore All Genesis Set Cards

  • Son Of Man – Common Elder Child | Bible TCG

    Son Of Man Base Art Genesis Set Card 28/250 Son Of Man is a Common Child Being from the Elder Age, costing 1 Faith with 1 Strength, 1 Hope, 2 Reach, and 2 Move. It has no Ability, but it can also be Created by Eve, Mother Of All. The Bible Story Behind Son Of Man After sin entered the garden, sorrow entered the experience of mankind. The woman who had been created to bring forth life would bear children now marked by pain. Every child born would enter a world subjected to corruption, sorrow, and death through Adam's transgression. Yet the promise of life wasn't removed. The woman would still bring forth children, and through her seed God had already promised the serpent's destruction. Though every ordinary son of man would inherit mortality from Adam, the generations would continue until the appointed seed of the woman came into the world. Genesis 3:16 says: "Unto the woman he said, I will greatly multiply thy sorrow and thy conception; in sorrow thou shalt bring forth children; and thy desire shall be to thy husband, and he shall rule over thee." Son Of Man Full Art The verse reveals how deeply the fall affected the home, the body, and the relationships God had created. Life would continue, but it would now come through sorrow beneath the curse. Son Of Man therefore represents humanity born into Adam's fallen condition, needing a deliverer who could enter mankind's story without being overcome by its sin. In the fullness of the time, God sent forth His Son, made of a woman and made under the law. Jesus truly became man, yet the Holy Ghost conceived Him, and He was born without sin. He entered the sorrow of this fallen world as the promised seed who would crush the serpent and redeem the children of Adam. As the Son of man, Jesus fulfilled the law perfectly and then bore its curse upon the cross. He tasted death for every man, rose again, and became the last Adam and the Head of a new creation. The church isn't under Adam's condemnation or beneath the law, for we've passed from death to life in the risen Christ. Son Of Man Pure Art Son Of Man Bible TCG Strategy Son Of Man is a simple early Being that helps establish Storyline presence. Its 2 Reach and 2 Move give it enough flexibility to Challenge, Block, or reposition as the Game develops. Son Of Man can also be Created as a Token by Eve, Mother Of All, making it useful in Decks that want to build a wider Storyline. Synergies Early Storyline Presence: Son Of Man gives you a low-Cost Being that can help fill the Storyline early. Token Creation: Eve, Mother Of All can Create two Son Of Man Tokens when she is Created. Stat Support: Rise Up And Walk can Give Son Of Man extra Strength and Hope. The Strength helps its Challenges, while the Hope increases how much Damage it can withstand without removing existing Damage. Son Of Man Artwork Questions and Answers Q: If Eve Creates a Son Of Man Token, does that count as Playing a Being? A: Yes. The Token is Played as a Being Verse from the Out Of Game Zone and Created onto the Storyline without paying its Cost. Q: Does that Token count as a Verse Played from my Hand? A: No. It came from the Out Of Game Zone, which matters against restrictions such as Raphael, One Of Seven. Q: What happens if a Son Of Man Token is Exiled? A: It leaves the Storyline and returns to the Out Of Game Zone rather than remaining in your Exile Pile. Q: Can a Son Of Man Token trigger an Ability that says "Whenever a Being is Exiled"? A: Yes. It was a Being on the Storyline and was Exiled from there, so applicable Exile triggers can recognize that event even though the Token ultimately returns Out Of Game. Q: If Son Of Man Moves one Slot during my Turn, can it Challenge afterward? A: Not normally. Moving uses its normal Interaction for that Turn. Previous Card: Shame's Awakening Next Card: Tempting Fruit Explore Elder Age Cards Explore All Genesis Set Cards

  • Afflicted Man – Common Hebrew Man | Bible TCG

    Afflicted Man Base Art Genesis Set Card 55/250 Afflicted Man is a Common Man Being from the Hebrew Age, costing 1 Faith with 1 Strength, 1 Hope, 1 Reach, and 4 Move. It has no Ability, but it can also be Created by Abram's Bad Dream. The Bible Story Behind Afflicted Man When the Lord established His covenant with Abram, He revealed that his descendants would become strangers in a land that wasn't theirs. They would serve another nation and endure affliction for four hundred years. Long before Israel entered Egypt, God already knew their suffering, its appointed length, and the deliverance that would follow. Their affliction didn't mean that the covenant had failed or that God had forgotten His people. Even while Israel served beneath Pharaoh's cruelty, the nation multiplied, and the promise continued. Afflicted Man therefore represents a people suffering beneath oppression while being preserved by the faithfulness of the covenant-keeping God. Genesis 15:13 says: "And he said unto Abram, Know of a surety that thy seed shall be a stranger in a land that is not theirs, and shall serve them; and they shall afflict them four hundred years;" Afflicted Man Full Art The Lord told Abram to know these things "of a surety," because both the affliction and the deliverance were settled within His purpose. Egypt would oppress Israel, but it wouldn't possess them forever. God would judge the nation they served and bring His people out with great substance. Their suffering had a limit because God's promise had no end. Jesus entered the affliction of His people and became a man of sorrows, and acquainted with grief. He was rejected, falsely accused, beaten, and crucified, yet none of His suffering was outside the purpose of God. Through His affliction, Christ bore our sins, fulfilled the law, and opened the way for a greater deliverance from sin and death. Israel's deliverance from Egypt belonged to the covenant God made with their fathers, while the church receives salvation through the mystery now revealed in Christ. We aren't Israel beneath Pharaoh. We've been redeemed by the blood of Jesus, delivered from the power of darkness, and sealed by the Holy Ghost. Afflicted Man Pure Art Afflicted Man Bible TCG Strategy Afflicted Man is a simple low-Cost Being with strong movement. With 4 Move, it can reposition across the Storyline better than many other early Beings. Afflicted Man can also be Created as a Token by Abram's Bad Dream, making it useful in Decks that want to flood the Storyline with multiple Beings at once. Synergies High Mobility: Afflicted Man can Move across the Storyline easily because it has 4 Move. Token Creation: Abram's Bad Dream can Create four Afflicted Man Tokens. Storyline Flood: Because multiple Afflicted Man Tokens can be Created at once, it works well with wide Storyline strategies and board-wide buffs. Afflicted Man Artwork Questions and Answers Q: If Abram's Bad Dream Creates an Afflicted Man Token, does that Token count as Played? A: Yes. It's Played as a Being Verse from the Out Of Game Zone and Created onto the Storyline without paying its Cost. Q: Does that Token count as a Verse Played from my Hand? A: No. This is why Abram's Bad Dream can still Create Afflicted Man Tokens while Raphael, One Of Seven is restricting how many Verses you can Play from your Hand. Q: An Afflicted Man wants to Move three Slots and pass through one Friendly Being. Can its 4 Move make it? A: Yes. Moving three Slots costs 3 Move, and passing through the Friendly Being costs 1 additional Move. Q: Can an Afflicted Man Token remain in Exile after being Exiled? A: No. Once a Token leaves the Storyline, it returns to the Out Of Game Zone rather than remaining in Exile. Q: Why can Afflicted Man be useful with board-wide Strength effects even though it only has 1 Printed Strength? A: Abram's Bad Dream can Create several of them at once. A single effect that strengthens all Friendly Beings can therefore improve several Afflicted Man Tokens at the same time. Previous Card: Tender Calf Next Card: Offering Pigeon Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Strong Ox – Common Elder Cattle | Bible TCG

    Strong Ox Base Art Genesis Set Card 48/250 Strong Ox is a Common Cattle Being from the Elder Age, costing 6 Faith with 3 Strength, 6 Hope, 3 Reach, and 4 Move. It has Abundance, allowing it to Challenge twice. The Bible Story Behind Strong Ox Among the cattle of the ancient earth was the Strong Ox, built to carry burdens, break the ground, and labor with enduring power. Its strength wasn't merely displayed for admiration; it produced useful work and increase. The ox became a picture of might placed beneath a purpose, serving through the power God had given it. Within the Elder Age, the ox represents the strength and fruitfulness built into God's original creation. The Lord formed creatures suited for the land and gave mankind dominion over the living things of the earth. Strong Ox therefore presents power used in faithful labor, producing abundance where an empty field could otherwise remain unfruitful. Proverbs 14:4 says: "Where no oxen are, the crib is clean: but much increase is by the strength of the ox." Strong Ox Full Art An empty crib may remain clean, but it also produces no increase. The presence of the ox requires care, food, and labor, yet its strength makes a far greater harvest possible. The verse teaches that true increase often comes through strength willingly applied to necessary work, rather than through avoiding every burden or difficulty. Jesus possessed all power, yet He came among men as a servant. He healed the sick, carried the sorrows of others, and faithfully completed every work His Father had given Him. Though He could have delivered Himself from suffering, the mighty Son of God willingly bore the burden of our sins upon the cross. Under the law, oxen were also offered upon the altar, pointing toward the need for a sacrifice acceptable to God. Jesus fulfilled every shadow by offering Himself once for all. His strength was revealed not by escaping death, but by enduring it and rising again. Through His sacrifice came the everlasting increase of a redeemed people. Strong Ox Pure Art Strong Ox Bible TCG Strategy Strong Ox is a durable Being that can apply repeated Challenge pressure. With 6 Hope, it can survive more Damage than many Beings, and Abundance allows it to Challenge twice in a Turn. Because Strong Ox has only 3 Strength, it becomes much more dangerous when combined with Strength buffs. Synergies Abundance Pressure: Strong Ox can Challenge twice, allowing it to affect the Storyline more than once. Strength Buffs: Increasing Strong Ox's Strength makes both of its Challenges more impactful. Cattle Synergy: Strong Ox works well in Cattle Decks, especially with cards that improve Cattle Stats. Strong Ox Artwork Questions and Answers Q: If Strong Ox receives Abel's +3 Strength, how much Strength does it use during each Challenge? A: 6 Strength, assuming no other effects change it. The persistent +3 modifier applies to both Challenges. Q: Can Strong Ox Challenge one Being, then Play an Event, then use its second Challenge? A: Yes. Abundance's two Challenges don't have to happen back to back. Q: Can Strong Ox Challenge the same Enemy Being twice? A: Yes, if that Being survives the first Challenge, remains on the Storyline, and is still a legal Target. Q: If Strong Ox Moves first, can it then use Abundance to Challenge? A: No. Moving is an Interaction. Abundance specifically allows a second Challenge rather than giving an additional general Interaction. Q: What happens if Strong Ox is Humbled after using its first Challenge but before its second? A: Abundance is Canceled. Without that Ability, Strong Ox no longer has permission to use the additional Challenge. Previous Card: Fallen Angel Next Card: Behemoth, Chief Work Explore Elder Age Cards Explore All Genesis Set Cards

  • Eve, Mother Of All – Common Elder Woman | Bible TCG

    Eve, Mother Of All Base Art Genesis Set Card 44/250 Eve, Mother Of All is a Common Woman Being from the Elder Age, costing 4 Faith with 2 Strength, 2 Hope, 2 Reach, and 1 Move. Her Prophecy Ability Creates two Son Of Man Tokens. The Bible Story Behind Eve, Mother Of All After judgment had been pronounced in Eden, Adam called his wife Eve, because she was the mother of all living. Death had entered through their transgression, yet Adam gave her a name connected with life. Mankind would continue through her, and the earth would be filled with the generations that came from the first man and woman. Her name also stood beside the promise God had just spoken concerning the seed of the woman. The serpent had brought deception and death into the garden, but a child would one day come through the woman and bruise his head. Eve, Mother Of All therefore represents life continuing beneath the promise of a coming Deliverer. Genesis 3:20 says: "And Adam called his wife's name Eve; because she was the mother of all living." Eve, Mother Of All Full Art Every person born into the world would trace his natural life back through Eve. Yet those generations would also inherit the fallen condition brought through Adam, including sin, sorrow, and death. Her name declared that life would continue, but it also prepared the way for the promised seed who alone could deliver mankind from the power of death. In the fullness of the time, Jesus Christ was made of a woman and entered the world as the promised seed. He was truly man, yet He was conceived by the Holy Ghost and born without sin. Through His death and resurrection, the seed of the woman crushed the serpent and opened the way to everlasting life. Natural life came through Eve, but eternal life comes through Jesus Christ. Everyone born from Adam enters a dying creation, while everyone who believes the Gospel is born again and joined to the risen Lord. The church isn't made alive through the law or human descent, but through God's grace and the life of the last Adam. Eve, Mother Of All Pure Art Eve, Mother Of All Bible TCG Strategy Eve, Mother Of All builds a wide Storyline from one Verse Played from your Hand. Her Prophecy can Create two Son Of Man Tokens if enough Slots are open, giving you several Beings to Block different lanes and prepare for later Challenges. This makes Eve useful in Decks that strengthen multiple Friendly Beings together. Establishing Eve and her Tokens first gives a later Light In The Darkness more receivers. Synergies Wide Storyline Presence: Eve can help fill your Storyline quickly by Creating two Son Of Man Tokens. Token Creation: The Son Of Man Tokens can Challenge, Block, receive buffs, and support your Game plan. Buff Setup: Light In The Darkness can strengthen Eve and both Son Of Man Tokens with one Event. Eve, Mother Of All Artwork Questions and Answers Q: If I have only one open Slot after Creating Eve, how many Son Of Man Tokens do I Create? A: One. Create as many of the instructed Tokens as possible in legal open Slots. Q: Do the two Tokens count as two additional Verses Played from my Hand? A: No. Both are Played from the Out Of Game Zone. Q: If an Ability triggers whenever a Being is Created, can Eve and both Tokens generate three separate Creation events? A: Yes. Eve is Created, and each Son Of Man Token that successfully enters the Storyline is also Created. Q: What happens if Light In The Darkness is Played after Eve Creates both Tokens? A: Eve and both Son Of Man Tokens are Friendly Beings, so all three receive +2 Strength for that Turn. Q: If all three Beings are later Exiled while Innocent Firstling survives, how many times can it trigger? A: Three times, once for Eve and once for each Token Being that was Exiled. Previous Card: Terrible Reckoning Next Card: Noah, Ark Builder Explore Elder Age Cards Explore All Genesis Set Cards

  • Leviathan, Sea Serpent – Rare Elder Dragon | Bible TCG

    Leviathan, Sea Serpent Base Art Genesis Set Card 50/250 Leviathan, Sea Serpent is a Rare Dragon Being from the Elder Age, costing 7 Faith with 7 Strength, 2 Hope, 3 Reach, and 6 Move. It has Zeal and Anointing. The Bible Story Behind Leviathan, Sea Serpent Within the depths of the ancient waters moved Leviathan, the mighty sea serpent. His strength, armor, and fearsome appearance placed him far beyond ordinary men's control. Yet however dreadful he appeared, Leviathan remained a creature formed by God and completely subject to the authority of the Lord who made the sea. Leviathan belongs to the Elder Age as a mighty created sea creature, and his later role carries the conflict into the prophetic story. Satan will possess that creature during the final rebellion before Christ's return. The spirit and the animal remain distinct: the devil will be bound, while the Lord will destroy the physical Leviathan. The Bible announces the appointed punishment and the authority of the sword that will accomplish it. Isaiah 27:1 says: "In that day the LORD with his sore and great and strong sword shall punish leviathan the piercing serpent, even leviathan that crooked serpent; and he shall slay the dragon that is in the sea." Leviathan, Sea Serpent Full Art The verse doesn't praise Leviathan's strength; it announces his destruction. The piercing serpent may move through the sea with great power, but the sword of the Lord is greater. Leviathan, Sea Serpent therefore declares that God has appointed an end for every crooked power that opposes His righteousness and corrupts His creation. From the garden of Eden, God promised that the seed of the woman would bruise the serpent's head. Jesus Christ fulfilled that promise through His death and resurrection. At the cross, the serpent bruised His heel, but through that very death the Son of God destroyed the authority of the devil and spoiled principalities and powers. The law revealed mankind's sin and gave the accuser a true record of our guilt, but Jesus answered every charge through His blood. He fulfilled the law, bore its curse, and rose again so that the church could stand complete in Him. We aren't under condemnation, but under the grace and righteousness of the victorious Christ. Leviathan, Sea Serpent Pure Art Leviathan, Sea Serpent Bible TCG Strategy Leviathan, Sea Serpent is a fast and dangerous late-Game Dragon. Zeal lets it Challenge immediately, while Anointing lets it ignore the first Damage it would take. Even though it has only 2 Hope, Anointing helps protect it from the first Damage, and its 6 Move gives it excellent positioning flexibility. Synergies Immediate Challenge: Zeal lets Leviathan Challenge the Turn it's Created. Anointing Protection: Anointing helps Leviathan survive its first Damage while on the Storyline. High Mobility: With 6 Move, Leviathan can reposition across the Storyline and threaten different lanes. Leviathan, Sea Serpent 1611 Art Questions and Answers Q: If Leviathan Challenges immediately with Zeal and the Enemy Being would deal 6 Damage back, what happens? A: Challenge Damage is simultaneous, but Leviathan's unused Anointing ignores the first Damage it would take. It can therefore survive that Damage instance despite having only 2 Printed Hope. Q: What if Leviathan is hit by Judging Crow for 1 Damage before it makes its first Challenge? A: Anointing can ignore Judging Crow's Damage and becomes used. Leviathan will no longer have that Anointing available to protect it during the later Challenge. Q: Does Anointing refresh at the beginning of Leviathan's next Turn? A: No. Once Anointing has ignored its first Damage instance, it's used and doesn't automatically refresh. Q: Can Leviathan Move and then use Zeal to Challenge during the Turn it's Created? A: No. Zeal allows an immediate Challenge, not an immediate Move followed by a Challenge. Leviathan, Sea Serpent Artwork Q: What happens if Leviathan receives Anointing again after its original Anointing has already been used? A: The newly granted Anointing can protect it from another first Damage instance. Anointing doesn't stack while unused, but Gaining it again after the previous one has been spent can provide protection again. Previous Card: Behemoth, Chief Work Next Card: United Brothers Explore Elder Age Cards Explore All Genesis Set Cards

  • Ishmael Mocking – Uncommon Hebrew Event | Bible TCG

    Ishmael Mocking Base Art Genesis Set Card 52/250 Ishmael Mocking is an Uncommon Event from the Hebrew Age, costing 1 Faith. It deals 2 Damage to Target Enemy Being. The Bible Story Behind Ishmael Mocking Ishmael and Isaac were born to Abraham through very different circumstances. Ishmael was born after Abraham and Sarah tried to obtain the promised heir through Hagar, while Isaac was born years later through God's supernatural faithfulness. When Isaac was weaned, and Abraham made a great feast, Sarah saw Ishmael mocking the child through whom the covenant promise would continue. The mocking revealed more than ordinary conflict between brothers. Ishmael was older and stronger, yet the inheritance didn't belong to him merely because he came first according to the flesh. God had declared that His covenant would be established through Isaac. Ishmael Mocking therefore presents the flesh resisting and despising what God had brought forth by promise. Genesis 21:9 says: "And Sarah saw the son of Hagar the Egyptian, which she had born unto Abraham, mocking." Ishmael Mocking Full Art Ishmael's behavior brought the division within Abraham's household into the open. God still cared for Ishmael and promised to make a nation of him, but he wouldn't inherit the covenant place appointed to Isaac. The passage shows that human effort can't seize an inheritance God has chosen to give by His promise. The apostle Paul uses Hagar and Sarah to illustrate the difference between bondage and liberty. Hagar answers to Mount Sinai and the covenant that brought Israel beneath the law, while Sarah represents the freewoman and the promise of God. Like Isaac, believers are children of promise, made free through what God has accomplished rather than through the works of the flesh. Jesus Christ is the promised seed of Abraham in whom the blessing reaches the nations. He was made under the law, fulfilled it perfectly, and redeemed us from its curse through His death upon the cross. The church doesn't inherit through natural descent, circumcision, or law-keeping, but through faith in the risen Christ and God's grace. Ishmael Mocking Pure Art Ishmael Mocking Bible TCG Strategy Ishmael Mocking is a simple and efficient removal Event. For only 1 Faith, it can Damage an Enemy Being, finish off a weakened threat, or help set up a favorable Challenge later in the Turn. Because it's cheap, it's easy to combine with other Events, Beings, or follow-up Damage in the same Turn. Synergies Early Removal: Ishmael Mocking can deal with small Enemy Beings before they become a bigger problem. Damage Setup: It can weaken a stronger Enemy Being so another Friendly Being can finish it in a Challenge. Pray Synergy: Since Ishmael Mocking is an Event that deals Damage, Beings with Pray can increase its Damage. Ishmael Mocking Artwork Questions and Answers Q: What happens if Leah, Older Sister is on my Storyline when I Play Ishmael Mocking? A: Leah's Pray +1 increases the Event Damage from 2 to 3. Q: What happens if Ishmael Mocking hits a Being with unused Anointing? A: Anointing ignores that first Damage instance. The Being takes no Damage from Ishmael Mocking, and its Anointing is then used. Q: Can Ishmael Mocking Damage an Eternal Being? A: No. Eternal prevents the Being from taking Damage. The Event resolves, but its 2 Damage doesn't affect that Being. Q: Can Ishmael Mocking Target an Enemy Being protected by Darkness? A: Not before that Being Interacts. Because Ishmael Mocking Targets the Being, Darkness can make it an illegal Target. Q: If Ishmael Mocking leaves a Being with only 1 Current Hope, why might I Challenge it afterward instead of using another Event? A: The first Event has already weakened the Being, so even a small Friendly Being may now be able to finish it in a Challenge. Using your Storyline efficiently can let you save additional Events for later threats. Previous Card: United Brothers Next Card: Eager Bird Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Sore For Slaughter – Uncommon Hebrew Event | Bible TCG

    Sore For Slaughter Base Art Genesis Set Card 57/250 Sore For Slaughter is an Uncommon Event from the Hebrew Age, costing 2 Faith. It deals 1 Damage to all Enemy Beings. The Bible Story Behind Sore For Slaughter After Shechem defiled Dinah, Jacob's sons answered his household with a deceitful demand involving circumcision. They agreed to join with the men of the city only if every male received the covenant sign given to Abraham. Shechem's people accepted the condition, believing it would lead to peace, marriage, and shared possessions. Simeon and Levi never intended to honor that agreement. They waited until the third day, when the men were sore and unable to defend themselves, and then entered the city with their swords. Sore For Slaughter therefore presents a holy sign misused as a weapon of vengeance, joining deceit with uncontrolled wrath. Genesis 34:25 says: "And it came to pass on the third day, when they were sore, that two of the sons of Jacob, Simeon and Levi, Dinah's brethren, took each man his sword, and came upon the city boldly, and slew all the males." Sore For Slaughter Full Art The men of Shechem were guilty of following a selfish agreement, but Simeon and Levi weren't appointed to destroy the entire city. Their boldness didn't make their actions righteous. They used weakness as an opportunity for slaughter and brought reproach upon Jacob's household. The event warns that zeal without truth, mercy, and God's authority becomes cruelty. Jesus entered the world under the law and received circumcision according to the covenant given to Abraham. Unlike the men of Shechem, He never treated the law as an outward advantage while rejecting the God who gave it. Christ fulfilled every commandment perfectly, then willingly suffered at the hands of cruel men. Simeon and Levi struck weakened men with swords, but Jesus allowed Himself to be wounded for the guilty. He bore the judgment of sin, died upon the cross, and rose again the third day. Through His sacrifice, believers receive the circumcision made without hands, being separated from the dominion of the flesh through their union with Christ. Sore For Slaughter Pure Art Sore For Slaughter Bible TCG Strategy Sore For Slaughter is a wide Damage Event that can punish Enemy Storylines filled with small Beings. It's especially useful against low-Hope Beings, Tokens, and damaged Enemy Beings. Because it affects all Enemy Beings and doesn't Target, it can also Damage Enemy Beings with Darkness. Synergies Wide Storyline Damage: Sore For Slaughter can Damage every Enemy Being at once. Anti-Token Tool: It's strong against Enemy Storylines filled with small Beings or Tokens. Pray Synergy: Since Sore For Slaughter is an Event that deals Damage, Beings with Pray can increase its Damage. Sore For Slaughter Artwork Questions and Answers Q: If Sarah, Heir's Mother is on my Storyline, how much Damage does Sore For Slaughter deal? A: Sarah's Pray +2 increases the Event Damage from 1 to 3 against every affected Enemy Being. Q: Can Sore For Slaughter Damage a Being protected by Darkness before it Interacts? A: Yes. Sore For Slaughter doesn't Target individual Beings, so Darkness doesn't protect against it. Q: What happens to an Enemy Being with unused Anointing? A: Anointing ignores that Being's first Damage instance from Sore For Slaughter and is then used. Q: What happens to an Eternal Enemy Being? A: Eternal prevents the Damage. The Being remains unaffected by that Damage instance. Q: If Sore For Slaughter Exiles three Enemy Beings at once while Innocent Firstling is on my Storyline, what happens? A: An active Firstling records one trigger per Exiled Being, for three triggers. They grant +3 Strength and +3 Hope total if the same Firstling remains for all three resolutions. Humble after the triggers are recorded doesn't Cancel them, though leaving the Storyline prevents their self-buffs from affecting that departed Being. Previous Card: Offering Pigeon Next Card: Sacred Turtledove Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Wild Unicorn – Common Elder Beast | Bible TCG

    Wild Unicorn Base Art Genesis Set Card 46/250 Wild Unicorn is a Common Beast Being from the Elder Age, costing 5 Faith with 4 Strength, 3 Hope, 2 Reach, and 3 Move. Its Prophecy Ability Creates a Young Unicorn Token. The Bible Story Behind Wild Unicorn Wild Unicorn represents the untamed strength of a creature named in the Bible. Numbers compares Israel's deliverance with the strength of a unicorn, while Job 39 describes a powerful animal that won't readily serve at a man's crib or plow his fields. The card preserves that biblical name and the strength Scripture gives it. In the Elder Age, this powerful creature displays the strength God placed within His creation. Numbers 23 itself occurs much later, as Balaam speaks concerning Israel after the exodus. The comparison magnifies the power of the God who brought His people out of Egypt. Numbers 23:22 says: "God brought them out of Egypt; he hath as it were the strength of an unicorn." Wild Unicorn Full Art Israel's deliverance from Egypt was compared to the strength of a unicorn because the Lord brought His people forth with power no nation could withstand. Pharaoh couldn't keep them, and Egypt's armies couldn't return them to bondage. The image declares that when God rises to deliver, no earthly power can prevent His purpose. The greatest display of God's saving strength is found in Jesus Christ. He entered the world in humility, yet He possessed all power in heaven and on earth. Through His death and resurrection, the Son of God delivered believers from the bondage of sin, death, and condemnation. Scripture calls Jesus the horn of salvation because He is the mighty King raised up to save His people. The law could reveal our bondage, but it couldn't break its chains. Christ fulfilled the law, bore its curse, and brought the church into liberty through grace. Our strength and salvation are found entirely in the risen Lord. Wild Unicorn Pure Art Wild Unicorn Bible TCG Strategy Wild Unicorn develops two Beings from one Verse Played from your Hand. Its Prophecy Creates a Young Unicorn Token in an open Slot, adding another Blocker and another potential attacker alongside Wild Unicorn's 4 Strength. The Token doesn't have to be adjacent to Wild Unicorn, so choose its Slot to support your current position. Synergies Token Creation: Wild Unicorn Creates a Young Unicorn Token when it's Created. Prophecy Reuse: Signs And Wonders can Return a legal Friendly Wild Unicorn to its Owner's Hand. Playing it again later Creates a new Being and records a new Prophecy. Storyline Pressure: Wild Unicorn helps you build a wider Storyline while also adding a solid 4 Strength Being. Wild Unicorn Artwork Questions and Answers Q: Can Wild Unicorn's Prophecy Create Young Unicorn while Raphael restricts me to one Verse from Hand? A: Yes. The Token is Played from the Out Of Game Zone and doesn't count as another Hand Play. Q: If Wild Unicorn is Returned to my Hand and Played again later, can it Create another Token? A: Yes. Prophecy triggers each time Wild Unicorn is successfully Created. Q: Does a Young Unicorn Token immediately receive the bonus from an active Friendly Bride, Lamb's Wife? A: Yes. Bride's ongoing Ability Gives all other Friendly Beings +2 Strength and +2 Hope, including the newly Created Token. Q: What if Wild Unicorn fills my last open Slot? A: Wild Unicorn is Created normally because a Slot was available for its Play. Check again when its Prophecy resolves. If no Slot is then open, no Young Unicorn Token is Created. You can't normally Play Wild Unicorn into a Storyline that was already full. Q: If both Wild Unicorn and its Token are Exiled at the same time while Innocent Firstling survives, how much does Firstling Gain? A: +2 Strength and +2 Hope, one trigger for each Being Exiled. Previous Card: Noah, Ark Builder Next Card: Fallen Angel Explore Elder Age Cards Explore All Genesis Set Cards

  • United Brothers – Common Hebrew Event | Bible TCG

    United Brothers Base Art Genesis Set Card 51/250 United Brothers is a Common Event from the Hebrew Age, costing 0 Faith. It Gives Fear to Target Enemy Being. The Bible Story Behind United Brothers Simeon and Levi were brothers not only by birth, but also in the violent purpose they formed together after Shechem defiled their sister Dinah. They deceived the men of the city, waited until they were weakened by circumcision, and then entered with their swords. Their unity was powerful, but it was directed by anger, vengeance, and cruelty rather than righteous judgment. Years later, Jacob remembered their actions as he spoke prophetically over his sons. He didn't praise their loyalty to one another or excuse their violence because it began with concern for their sister. Their wrath had exceeded justice and brought trouble upon the entire household. United Brothers therefore warns that agreement between men isn't holy merely because they stand together. Genesis 49:5 says: "Simeon and Levi are brethren; instruments of cruelty are in their habitations." United Brothers Full Art Jacob described the brothers as instruments through which cruelty was carried out. Their swords became tools of uncontrolled wrath, and their close bond strengthened the destruction they caused. The passage teaches that human anger can't produce God's righteousness, even when it tries to defend something precious or punish genuine evil. Jesus also faced instruments of cruelty when wicked men united against Him. Religious rulers, soldiers, and governors joined together to condemn the only sinless Man who had ever lived. Yet Christ didn't answer violence with violence. He willingly endured the cross and used the cruelest act of men as the means through which He accomplished redemption. At Calvary, Jesus bore more than the hatred of mankind; He bore the righteous judgment our sins deserved. The law could condemn cruelty, wrath, and murder, but it couldn't change the hearts of those beneath it. Christ fulfilled the law, shed His blood, and rose again so that the church could be reconciled to God and joined together by one Spirit. United Brothers Pure Art United Brothers Bible TCG Strategy United Brothers is a 0-Cost control Event that can stop an Enemy Being from Interacting through the end of its Owner's next Turn. Because it costs no Faith, it can fit easily into a Turn where you still want to Play other Verses. This card is useful when you need to slow down a dangerous Enemy Being, protect your Storyline, or buy time before making a stronger Play. Synergies Tempo Control: United Brothers can stop an Enemy Being from Moving or Challenging during an important window. Event Synergy: Since United Brothers is an Event, it works well in Decks that care about Events being Played. Free Utility: Because it costs 0 Faith, United Brothers can help control the Storyline without using your available Faith. United Brothers Artwork Questions and Answers Q: United Brothers costs 0 Faith. Can I Play it before I have any Hebrew Faith? A: No. Like every 0-Cost Verse, you still need at least one Hebrew Age Faith Verse in your Faith Area. That Faith Verse may already be used because no Faith is actually spent to pay the 0 Cost. Q: Can United Brothers Target a Being with Darkness before it has Interacted? A: No. United Brothers uses Ability Targeting, so an Opponent's Being protected by Darkness isn't a legal Target before it Interacts. Q: If I Fear an Enemy Being, does that open its lane for a direct Challenge? A: No. Fear prevents the Being from Interacting, but it remains in its Slot and can still Block. You may have stopped its offense without opening the lane it occupies. Q: Does Fear Cancel an ongoing Ability on the affected Being? A: No. Fear only prevents Interaction. If the Being has an ongoing Ability such as Pray or Protect, that Ability remains active unless something such as Humble Cancels it. Q: Can Humble remove Fear before its normal endpoint? A: Yes. Humble removes Fear, but it doesn't remove a newly Created Being's waiting period or erase Interactions already used. The Being can Interact only if its remaining readiness and Interaction rules allow it. Previous Card: Leviathan, Sea Serpent Next Card: Ishmael Mocking Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Behemoth, Chief Work – Uncommon Elder Beast | Bible TCG

    Behemoth, Chief Work Base Art Genesis Set Card 49/250 Behemoth, Chief Work is an Uncommon Beast Being from the Elder Age, costing 7 Faith with 8 Strength, 5 Hope, 5 Reach, and 3 Move. Its Prophecy Ability Gives Fear to Target Enemy Being. The Bible Story Behind Behemoth, Chief Work Among the greatest creatures of the ancient earth was Behemoth, a massive beast whose strength was displayed throughout his entire frame. He ate grass like an ox, rested beneath the shady trees, and stood without fear when the river rose around him. His enormous body revealed the power and wisdom of the God who formed him. Behemoth belongs to God's answer to Job, where the creature's strength exposes the limits of human mastery. Within the Elder Age, he displays the majesty of creation and the difference between its strongest creature and the Creator Himself. His greatness brings Job's attention back to the Lord whose authority reaches beyond every limit of human strength. Job 40:19 says: "He is the chief of the ways of God: he that made him can make his sword to approach unto him." Behemoth, Chief Work Full Art Behemoth was chief among the works of God, yet he was still only a created being. No man could master him, but the Creator who made him could approach him without fear and bring him beneath judgment. Behemoth, Chief Work therefore reveals that the strongest creature remains completely subject to the authority of its Creator. Jesus Christ is the Creator of Behemoth and of every other creature in heaven and earth. All things were created by Him, and for Him, and by Him all things consist. The power displayed in Behemoth was only a small reflection of the immeasurable strength of the eternal Son of God. Yet the Creator entered His own creation and humbled Himself to death. No creature or man could overpower Him; Jesus willingly laid down His life to bear our sins. He fulfilled the law, endured its curse, and rose again in victory. The mighty God became our suffering Saviour so that the weak and guilty could receive everlasting life by grace. Behemoth, Chief Work Pure Art Behemoth, Chief Work Bible TCG Strategy Behemoth, Chief Work is a massive late-Game Being that can immediately slow down an Enemy threat. With 8 Strength and 5 Reach, it can threaten a large portion of the Opponent's Storyline. Its Prophecy Ability Gives Fear to Target Enemy Being, stopping that Being from Interacting through the end of its Owner's next Turn. It can delay an important attacker or prevent repositioning without stopping the Being from Blocking while Behemoth prepares to dominate the Storyline. Synergies Fear Control: Behemoth can stop a dangerous Enemy Being from Moving or Challenging through the end of its Owner's next Turn. Massive Strength: With 8 Strength, Behemoth can win many Challenges and threaten major Damage. High Reach: With 5 Reach, Behemoth can Challenge across a wide area of the Storyline. Behemoth, Chief Work Artwork Questions and Answers Q: Can Behemoth Fear a Being with Darkness before that Being has Interacted? A: No. Its Prophecy Ability Targets the Enemy Being, so Darkness can make that Being an illegal Target. Q: Does Fear stop the affected Being from Blocking? A: No. Fear prevents Interaction, meaning Move and Challenge. A Feared Being remains on the Storyline and can still Block normally. Q: If the Feared Being has an ongoing passive Ability, does Fear turn that Ability off? A: No. Fear prevents Interaction through the end of the Being's Owner's next Turn; it doesn't Cancel passive or triggered Abilities. It also doesn't prevent Blocking. Humble can Cancel Abilities if it legally affects the Being. Q: Can the Feared Being still be Targeted by other Abilities while it can't Interact? A: Yes, unless another rule such as Darkness prevents that Targeting. Q: Why is Behemoth's 5 Reach especially threatening after its Fear Prophecy? A: Fear can prevent an important Enemy Being from repositioning or Challenging, while Behemoth's very high Reach lets it threaten much of the opposing Storyline on later Turns. Previous Card: Strong Ox Next Card: Leviathan, Sea Serpent Explore Elder Age Cards Explore All Genesis Set Cards

  • Offering Pigeon – Uncommon Hebrew Fowl | Bible TCG

    Offering Pigeon Base Art Genesis Set Card 56/250 Offering Pigeon is an Uncommon Fowl Being from the Hebrew Age, costing 2 Faith with 1 Strength, 1 Hope, 2 Reach, and 3 Move. It has Resurrect, letting you Draw a Verse when it's Exiled. The Bible Story Behind Offering Pigeon Offering Pigeon draws from the cleansing rites of Leviticus 14. The chapter first addresses a person healed of leprosy, then gives instructions for a plagued house. The verse printed on this card belongs to the house-cleansing ceremony after the priest has found that the plague hasn't spread. The priest takes two birds with cedar wood, scarlet, and hyssop. One bird is killed over running water, and the blood and water are used to sprinkle the house; the living bird is then released. The pigeon recalls the offering birds of Genesis 15:9 within the Hebrew Age, carrying the theme of sacrifice forward to the cleansing ceremony given under the later law. Leviticus 14:50 says: "And he shall kill the one of the birds in an earthen vessel over running water:" Offering Pigeon Full Art Leviticus 14:49-53 makes the house the object of this cleansing. The similar ceremony earlier in the chapter concerns a person, which explains the resemblance without making the two settings interchangeable. Blood, cleansing, and release provide a meaningful illustration alongside the later teaching about Christ's sacrifice. Hebrews 9 distinguishes outward ceremonial cleansing from the cleansing of the conscience through Christ's blood. Jesus offered Himself without spot to God and obtained eternal redemption. The living bird's release pictures freedom received through sacrifice, while the Gospel's saving truth rests upon Jesus' own death and resurrection. Offering Pigeon Pure Art Offering Pigeon Bible TCG Strategy Offering Pigeon is a useful resource Being. Even though its Stats are small, its Resurrect Ability gives you value when it's Exiled. This makes Offering Pigeon a good early Being for Decks that want to trade, defend, or maintain Hand advantage. Synergies Resurrect Value: When Offering Pigeon is Exiled, you Draw a Verse. End Of Turn Exile: Mark Of The Beast can strengthen Offering Pigeon before its attached status Exiles it. If Resurrect is still active when it's Exiled, record the Ability in the Queue. Humble removes both the Mark status and Resurrect. Trading Resource: Offering Pigeon can Challenge, Block, or be Exiled while still helping replace itself with another Verse. Offering Pigeon Artwork Questions and Answers Q: If Cast Out Of Heaven directly Exiles Offering Pigeon, does Resurrect still trigger? A: Yes. Resurrect only cares that Offering Pigeon was Exiled from the Storyline. The Exile doesn't need to come from Damage. Q: What happens if Offering Pigeon is Humbled before it's Exiled? A: Its Resurrect Ability is Canceled, so you don't Draw a Verse when it's Exiled. Q: If I Return Offering Pigeon to my Hand with Signs And Wonders, do I Draw a Verse? A: No. Return isn't Exile. However, you can later Play Offering Pigeon again and potentially gain its Resurrect value another time. Return effects are specifically useful for reusing or saving Beings. Q: What happens if I control Royal Elephant when Offering Pigeon's Resurrect lets me Draw? A: Royal Elephant can activate because you Drew a Verse, causing you to Exile four Verses from the top of Target Opponent's Bible. Q: If two Offering Pigeons are Exiled at the same time, do I Draw once or twice? A: Twice. Each Offering Pigeon has its own Resurrect Ability, so each one can trigger from its own Exile and let you Draw a Verse. Previous Card: Afflicted Man Next Card: Sore For Slaughter Explore Hebrew Age Cards Explore All Genesis Set Cards

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