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- Primeval Fish – Uncommon Elder Fish | Bible TCG
Primeval Fish Base Art Genesis Set Card 26/250 Primeval Fish is an Uncommon Fish Being from the Elder Age, costing 0 Faith with 1 Strength, 1 Hope, 1 Reach, and 0 Move. It has no Ability, but it can add an early Being to your Storyline without spending Faith. The Bible Story Behind Primeval Fish In the opening chapter of Scripture, the waters brought forth living creatures at the commandment of God. The seas had contained no fish, whales, or moving creatures until the Lord spoke. Then the waters became abundantly filled with life, each creature formed according to the wisdom and pleasure of its Creator. Primeval Fish represents those first creatures that moved beneath the waters during the beginning of the Elder Age. Their appearance wasn't the result of chance, struggle, or evolution. Life entered the seas because God commanded it to be so, and the creation immediately answered the voice of Him who made it. Genesis 1:20 says: "And God said, Let the waters bring forth abundantly the moving creature that hath life, [...]" Primeval Fish Full Art The abundance of the waters reveals God's power and generosity. He didn't create one lonely creature in an empty sea, but filled the waters with creatures that moved, multiplied, and displayed His manifold wisdom. Primeval Fish therefore testifies that all life proceeds from the Word of God and remains dependent upon His will. The New Testament reveals the One who commanded the waters as Jesus Christ. All things were made by Him, and without Him was not any thing made that was made. Before He entered the world as the Son of man, the eternal Word created the seas and every living creature that moved within them. The same Lord who gave natural life at the beginning now gives everlasting life to those who believe. Mankind was dead in trespasses and sins, and the law could only reveal that death; it couldn't quicken the guilty. But through His death, burial, and resurrection, Jesus Christ has quickened us together with Him by grace. Primeval Fish Pure Art Primeval Fish Bible TCG Strategy Primeval Fish is a simple 0-Cost Being that can help you build your Storyline without using Faith. Since it costs 0 Faith, it doesn't use or rotate a Faith Verse when Played. However, like all 0-Cost Verses, it still needs an Elder Age Faith Verse in your Faith Area before you can Play it. That Faith Verse may be available or already used. Synergies Early Storyline Presence: Primeval Fish can help you add a Being to the Storyline without spending Faith. Stat Support: Rise Up And Walk can Give Primeval Fish extra Strength and Hope. The Strength helps its Challenges, while the Hope increases how much Damage it can withstand without removing existing Damage. Efficient Turns: Because it costs 0 Faith, Primeval Fish can be Played alongside other Verses in the same Turn. Primeval Fish Artwork Questions and Answers Q: If Primeval Fish costs 0 Faith, can I Play it before I have any Elder Faith? A: No. You still need at least one Elder Age Faith Verse in your Faith Area. Because the Cost is 0, that Faith Verse doesn't need to be used and may already be rotated. Q: Can temporary Faith from Praising Harp replace Primeval Fish's Elder Age Faith requirement? A: No. Temporary generic Faith can help pay Costs, but it's not an Elder Age Faith Verse. Primeval Fish still requires an Elder Faith Verse to be present in your Faith Area. Q: What does Primeval Fish's 0 Move mean for where I should Create it? A: Its starting Slot matters greatly because it can't normally reposition. With only 1 Reach, it will usually threaten only the Enemy Being directly across from it. Q: If Primeval Fish is Created beside Abundant Multitude, does it receive the Strength bonus immediately? A: Yes. While Abundant Multitude's Ability is active and Primeval Fish remains adjacent, Primeval Fish receives +1 Strength, giving it 2 Strength before other effects. The Ability supports adjacent Beings regardless of their Type. Q: Is Humble useful against an unmodified Primeval Fish? A: Usually not. Primeval Fish has no printed Ability, and Humble doesn't remove its Printed Stats. It becomes more relevant if another effect has directly Given Primeval Fish an Ability or Stat modifier. Previous Card: Dragon From The North Next Card: Shame's Awakening Explore Elder Age Cards Explore All Genesis Set Cards
- Light In The Darkness – Common Stars Event | Bible TCG
Light In The Darkness Base Art Genesis Set Card 13/250 Light In The Darkness is a Common Event from the Stars Age, costing 3 Faith. It Gives all Friendly Beings +2 Strength this Turn only. The Bible Story Behind Light In The Darkness Light In The Darkness uses heavenly light to introduce the promise of illumination in a world overshadowed by death. Its reference comes from Isaiah 9, where the hope of light stands beside the promise of the child upon whose shoulder the government will rest. Matthew 4:12-16 later applies the light prophecy to Jesus' ministry in Galilee. Within the stars imagery, the movement from darkness to light recalls the revelation of the Redeemer. The connection is grounded in Scripture's own use of Isaiah's promise. The card invites the reader to follow that connection from prophecy into the words and works of Jesus Christ. Isaiah 9:2 says: "The people that walked in darkness have seen a great light: they that dwell in the land of the shadow of death, upon them hath the light shined." Light In The Darkness Full Art Darkness in Scripture often represents ignorance, sin, judgment, and separation from the truth of God. Light reveals what darkness conceals and makes the path visible to those who couldn't find it themselves. This sign therefore presents divine truth entering a world that could never enlighten or rescue itself. Jesus is the great Light promised to those dwelling beneath the shadow of death. He entered a world darkened by sin and revealed the Father through His words, His works, and His perfect life. At the cross, He entered the deepest darkness on our behalf, and through His resurrection, the Light of life arose in victory over death. The law exposes the darkness within mankind, but it can't create light in the heart. The church has received something greater through Jesus Christ. God has shined the knowledge of His glory into our hearts, and every believer has been delivered from the power of darkness and translated into the kingdom of His dear Son. Light In The Darkness Pure Art Light In The Darkness Bible TCG Strategy Light In The Darkness is a strong temporary buff for Decks that build a wide Storyline. It can help your Beings win Challenges, Exile Enemy Beings, or push for a large direct attack against your Opponent. Because the bonus only lasts this Turn, you want to Play it when your Storyline is ready to take advantage of the extra Strength right away. Synergies Finishing Push: Light In The Darkness can turn a full Storyline into a sudden burst of Bible Points. Better Challenges: The +2 Strength boost can help your Beings win key Challenges and clear Enemy Beings from the Storyline. Wide Storyline: The more Friendly Beings you have when you Play it, the more total value this Event gives you. Light In The Darkness Artwork Questions and Answers Q: If a 5 Strength Being affected by Light In The Darkness Challenges my Opponent directly, how many Bible Points do I Gain? A: The Being has 7 Strength for that Turn, so the direct Challenge Gives you 7 Bible Points. Q: How does Light In The Darkness interact with Abundance? A: A Being with Abundance can use the temporary Strength increase during both of its Challenges that Turn, as long as the bonus is still active. Q: Does Pray increase the effect of Light In The Darkness? A: No. Pray increases Damage dealt by Events. Light In The Darkness doesn't deal Event Damage; it Gives Strength to your Beings. Q: Can two copies of Light In The Darkness combine? A: Yes. The separate Strength modifiers can stack, Giving the affected Friendly Beings a much larger temporary increase for that Turn. Q: What happens if a Being that received the +2 Strength is Humbled before using it? A: Humble removes applicable direct Strength modifiers granted by other effects, so that Being loses the +2 Strength even though Light In The Darkness's Turn hasn't ended yet. Previous Card: Lost Lamb Next Card: Virgin Birth Explore Stars Age Cards Explore All Genesis Set Cards
- Soaring Eagle – Common Stars Fowl | Bible TCG
Soaring Eagle Base Art Genesis Set Card 3/250 Soaring Eagle is a Common Fowl Being from the Stars Age, costing 1 Faith with 1 Strength, 1 Hope, 2 Reach, and 1 Move. Its Prophecy Ability Restores 1 Hope to Target Friendly Being when it's Created, making it a useful support Being. The Bible Story Behind Soaring Eagle Soaring Eagle draws its meaning from Isaiah's image of renewed strength. The chapter speaks to Jacob and Israel in their weariness, answering their fear that God has hidden their way. The everlasting Creator neither faints nor grows weary, and He gives power to those who have none. The eagle's upward flight gives visible form to Isaiah's promise. Those waiting upon the Lord receive strength that doesn't originate in themselves, rising beyond the weakness that would otherwise exhaust them. Soaring Eagle carries that movement through its image, directing attention toward the Lord who sustains His people. Isaiah 40:31 says: "But they that wait upon the LORD shall renew their strength; they shall mount up with wings as eagles; they shall run, and not be weary; and they shall walk, and not faint." Soaring Eagle Full Art Isaiah contrasts the exhaustion of even the young and strong with the strength the Lord supplies. Mounting up, running, and walking together express His ability to sustain His people. This promise gets us to place confidence in the unfailing God addressed throughout the chapter. The resurrection and ascension of Jesus Christ give the believer a greater foundation for hope than natural strength. He bore our sins, truly died, and rose never to die again. The risen Saviour is the living Head of His church, whose future rests in His power rather than in the body's present limitations. Soaring Eagle Pure Art Soaring Eagle Bible TCG Strategy Soaring Eagle is a flexible support Being that brings value as soon as it enters the Storyline. Its Prophecy Ability can Restore 1 Hope to a Friendly Being, helping damaged Beings survive longer. Because it has 2 Reach, Soaring Eagle can also threaten more than the Slot directly in front of it, giving it more flexibility than many early Beings. Synergies Restore Synergy: If Soaring Eagle actually removes Damage, that Restoration can trigger Nicodemus, Born Again. His resulting bonus waits in the Queue. Sustaining Key Beings: Soaring Eagle can help keep important Friendly Beings alive, especially Beings with Protect, Pray, or other valuable Abilities. Early Game Support: Soaring Eagle can help you keep tempo by Restoring a Friendly Being while also adding another Being to the Storyline. Soaring Eagle Artwork Questions and Answers Q: Can Soaring Eagle increase a Being above its normal Hope? A: No. Restore removes existing Damage. If the Target has only 1 Damage, Soaring Eagle can remove that Damage, but it doesn't Give the Being an additional +1 Hope. Q: What happens if Soaring Eagle fully Restores a Being whose Patience is active? A: Once that Being has no Damage remaining, it's no longer damaged and its Patience stops applying. This means Restoration can save a Being while also turning off a bonus that depended on it remaining damaged. Q: Can I Target one of my own Beings with Darkness before it has Interacted? A: No. Active Darkness prevents Targeting by every Player, including the Being's Controller. You must choose another legal Target or skip the connected Targeted step if none exists. Non-Targeting effects can still affect a Being with Darkness. Q: If Soaring Eagle Restores a Being and is Humbled afterward, does the Damage come back? A: No. The Restoration already finished resolving. Humble doesn't reverse a completed effect. Q: When might Restoring only 1 Hope make the difference between winning and losing a Challenge? A: Damage remains on Beings between Turns, so removing even 1 Damage can change whether a later Challenge reduces that Being's Current Hope to 0 or less. Soaring Eagle helps when that single point moves an important Being outside your Opponent's expected Damage range. Previous Card: God's Arrow Next Card: Judging Crow Explore Stars Age Cards Explore All Genesis Set Cards
- Deceived Woman – Common Elder Woman | Bible TCG
Deceived Woman Base Art Genesis Set Card 32/250 Deceived Woman is a Common Woman Being from the Elder Age, costing 1 Faith with 1 Strength, 1 Hope, 2 Reach, and 3 Move. It has no Ability, but it can be Created by other Verses. The Bible Story Behind Deceived Woman In the garden of Eden, the serpent approached the woman with a carefully disguised lie. He didn't begin by openly denying God, but by questioning what God had said and changing the meaning of His commandment. Eve listened to the deceiver, looked upon the forbidden fruit, and trusted his promise above the clear word of her Creator. The serpent promised wisdom and advancement, but his counsel produced disobedience, shame, and death. Eve was deceived, while Adam knowingly chose to eat with her. What seemed like a path to greater understanding became the entrance of sin and sorrow into human experience. Genesis 3:13 says: "And the LORD God said unto the woman, What is this that thou hast done? And the woman said, The serpent beguiled me, and I did eat." Deceived Woman Full Art Eve's answer identified the deception, but it couldn't undo her choice. The serpent had twisted God's word, yet the woman was still accountable for following his voice. Deceived Woman warns that the devil uses deception that resembles the truth, all while leading the heart away from God. Even while pronouncing judgment in Eden, God revealed that the serpent wouldn't have the final victory. The seed of the woman would come, suffer a wound, and crush the serpent's head. Jesus Christ fulfilled that promise as the true Son born of a woman who came to destroy the works of the devil. Where the serpent brought deception, Jesus revealed the truth. He obeyed the Father perfectly, bore the sins of fallen mankind upon the cross, and rose again in victory. The law exposed the guilt that began in Eden, but it couldn't free mankind from the deceiver. The church is delivered through the grace and truth that came by Jesus Christ. Deceived Woman Pure Art Deceived Woman Bible TCG Strategy Deceived Woman is a simple early Being that helps build your Storyline. Its 2 Reach gives it options beyond the directly opposing Slot, while its 3 Move helps it reposition to Block a different lane or prepare a later Challenge. Adam, One Flesh and Deceptive Serpent can also Create it as a Token, adding another Being without requiring another Verse from your Hand. Synergies Early Storyline Presence: Deceived Woman gives you a low-Cost Being that can help fill the Storyline early. Token Creation: Some Verses, such as Adam, One Flesh and Deceptive Serpent, can Create a Deceived Woman Token. High Move: With 3 Move, Deceived Woman can reposition easily to Block, avoid danger, or line up better Challenges. Deceived Woman Artwork Questions and Answers Q: Can Adam, One Flesh and Deceptive Serpent both Create Deceived Woman Tokens in the same Game? A: Yes. Each Ability independently Creates its own Deceived Woman Token when it resolves, provided you have an open Slot. Q: If two different effects Create Deceived Woman Tokens, are those Tokens separate Beings? A: Yes. Each occupies its own Slot and can independently Challenge, Block, receive Damage, and be affected by other Abilities. Q: Can a Deceived Woman Token be Placed as Faith later? A: If an effect would move that Token away from the Storyline, it returns to the Out Of Game Zone rather than remaining in another normal zone. It won't remain as a Faith Verse. Q: If Deceived Woman needs to Move two Slots and pass through one Friendly Being, can its 3 Move do it? A: Yes. Two Slots cost 2 Move, and passing through the Friendly Being costs 1 more. Q: Is Humble useful against an unmodified Deceived Woman? A: Very little. It has no printed Ability and Humble doesn't remove its Printed Stats. Previous Card: Curious Mouse Next Card: Pleasant Discovery Explore Elder Age Cards Explore All Genesis Set Cards
- River Of Punishment – Common Stars Event | Bible TCG
River Of Punishment Base Art Genesis Set Card 21/250 River Of Punishment is a Common Event from the Stars Age, costing 5 Faith. It has Discern, letting you choose between dealing 5 Damage to Target Enemy Being or dealing 2 Damage to all Enemy Beings. The Bible Story Behind River Of Punishment Among the signs in the heavens appears the river, flowing downward through the darkness as though proceeding from the place of judgment. It isn't pictured as a quiet stream of refreshment, but as a solemn course leading to destruction. Within the Stars Age, the river declares that the rebellion of the wicked shall reach an appointed end. The river appears in the portion of the heavenly story concerning the return of Jesus Christ and the overthrow of His enemies. When the King comes in glory, the armies gathered against Him shall fall, the beast and the false prophet shall be judged, and the earth shall behold the righteous vengeance of the Lord openly revealed. Isaiah 34:9 says: "And the streams thereof shall be turned into pitch, and the dust thereof into brimstone, and the land thereof shall become burning pitch." River Of Punishment Full Art Isaiah 34 describes judgment upon Idumea, also called Edom, using burning pitch and brimstone to picture devastation. The burning streams show how completely the Lord brings rebellion beneath judgment. The heavenly river carries that same solemn warning through the story: the wicked cannot make their resistance endure forever. Jesus first came to bear sin, suffer rejection, and give His life a ransom for many. When He returns, He shall not come again as the suffering Lamb, but as the King of kings and Lord of lords. He will judge the nations in righteousness, destroy the armies gathered against Him, and cast down every power that has opposed His rule. The church doesn't stand beneath this condemnation. Jesus fulfilled the law, bore its curse, and answered every charge against us through His blood. Those who are in Christ aren't appointed to wrath, but are justified freely by His grace and joined to the risen Lord who shall return in victory. River Of Punishment Pure Art River Of Punishment Bible TCG Strategy River Of Punishment is a flexible removal Event that can answer different Storyline situations. If your Opponent has one major threat, you can deal 5 Damage to Target Enemy Being. If your Opponent has several smaller Beings, you can deal 2 Damage to all Enemy Beings instead. Because of Discern, River Of Punishment gives you control over whether you want focused removal or wide Storyline pressure. Synergies Single Threat Removal: Use the 5 Damage option to weaken or Exile one dangerous Enemy Being. Wide Storyline Damage: Use the 2 Damage option when your Opponent has multiple Enemy Beings on the Storyline. Pray Synergy: Since River Of Punishment is an Event that deals Damage, Beings with Pray can increase its Damage. River Of Punishment Artwork Questions and Answers Q: My Opponent has a Being with Darkness that hasn't Interacted. Which River Of Punishment option can affect it? A: The 5 Damage option can't Target that protected Being. The 2 Damage option affects all Enemy Beings without Targeting them, so Darkness doesn't stop it. Q: If I have Pray +2 and choose the wide option, how much Damage does each Enemy Being take? A: The Event Damage is increased by 2, so each affected Enemy Being takes 4 Damage. Q: What if an affected Enemy Being has Eternal? A: Eternal prevents the Damage regardless of which Discern option you chose. Q: What if an Enemy Being has unused Anointing? A: Anointing can ignore the first Damage instance that River Of Punishment would deal to that Being. Once it does, that Anointing is used. Q: Why can the 2 Damage option sometimes be stronger than the 5 Damage option even against one important threat? A: The wide option doesn't Target. If the important threat is protected by Darkness, or if damaging several additional Beings creates more total value, the lower individual Damage may produce the stronger overall result. Previous Card: Continue The Story Next Card: Elder Ram Explore Stars Age Cards Explore All Genesis Set Cards
- Judging Crow – Uncommon Stars Fowl | Bible TCG
Judging Crow Base Art Genesis Set Card 4/250 Judging Crow is an Uncommon Fowl Being from the Stars Age, costing 1 Faith with 1 Strength, 1 Hope, 1 Reach, and 2 Move. Its Prophecy Ability deals 1 Damage to Target Enemy Being when it's Created, making it an efficient early control tool. The Bible Story Behind Judging Crow Among the final signs in the heavens appears the crow, a dark bird associated with the aftermath of battle. It doesn't soar as a symbol of freedom or rest. It gathers where death has fallen, waiting to consume what remains. Within the Stars Age, the crow presents a solemn picture of judgment completed and the enemies of God brought down. Jeremiah 12 supplies the card's image of birds and beasts gathering to devour. The passage laments the devastation of the Lord's heritage and the ruin brought upon His beloved land. The crow's scavenging image also connects with the birds summoned in Revelation 19, where the returning King's enemies are defeated. Those are related images of judgment in distinct prophetic settings. Jeremiah 12:9 says: "Mine heritage is unto me as a speckled bird, the birds round about are against her; come ye, assemble all the beasts of the field, come to devour." Judging Crow Full Art Jeremiah's lament places the threatened heritage before the gathering birds, exposing the desolation that follows judgment. The scene warns that human strength cannot shield rebellion from God. Revelation 19:17-21 brings the birds into view again at the King's final battlefield victory, where the armies opposing Him become the meal they never expected to provide. Jesus first came in humility and allowed wicked men to reject, mock, and crucify Him. When He returns, however, He will come as the faithful and true Judge, crowned with authority and followed by the armies of heaven. The nations that gather against Him won't overpower Him. The word of the King will be enough to bring their rebellion to its appointed end. The church doesn't await this judgment as those condemned beneath it. Jesus already bore our condemnation at the cross, and those who believe are justified by His blood. We aren't appointed to wrath, nor do we stand under the curse of the law. We belong to the risen Christ and will share in His triumph when He establishes righteousness upon the earth. Judging Crow Pure Art Judging Crow Bible TCG Strategy Judging Crow gives you immediate impact when it enters the Storyline. Its Prophecy Ability can finish off a damaged Enemy Being, weaken an early threat, or help set up a favorable Challenge later in the Turn. Because it costs only 1 Faith, it's easy to fit into early Turns while still developing your own Storyline. Synergies Early Removal: Judging Crow is useful for weakening or finishing off small Enemy Beings early in the Game. Prophecy Reuse: Signs And Wonders can Return a legal Friendly Judging Crow to its Owner's Hand. Playing it again later Creates a new Being and records a new Prophecy. Tempo Pressure: Judging Crow can help clear the way for your other Beings by damaging an Enemy Being as soon as it's Created. Judging Crow Artwork Questions and Answers Q: Can Judging Crow Target an Enemy Being with Darkness that hasn't Interacted yet? A: No. Darkness makes that Being an illegal Target for your Ability before it Interacts. Q: What if the Enemy Being has Protect? A: Judging Crow can still Target it. Protect prevents Challenges against adjacent Friendly Beings; it doesn't prevent Ability Targeting. Q: What happens if Judging Crow Targets a Being with unused Anointing? A: Anointing ignores the first Damage that Being would take. Judging Crow's 1 Damage is therefore ignored and the Anointing is used. Q: What happens if Judging Crow deals 1 Damage to an Eternal Being? A: Eternal prevents the Damage entirely. Judging Crow's Ability still resolves, but the Eternal Being doesn't take the Damage. Q: If Judging Crow's 1 Damage Exiles a Being with Resurrect, does Resurrect still happen? A: Yes. If the Damage causes the Being's Current Hope to reach 0 or less, it's Exiled from the Storyline. Because it was Exiled, its active Resurrect Ability can trigger normally. Previous Card: Soaring Eagle Next Card: Cast Out Of Heaven Explore Stars Age Cards Explore All Genesis Set Cards
- Young Unicorn – Common Elder Beast | Bible TCG
Young Unicorn Base Art Genesis Set Card 35/250 Young Unicorn is a Common Beast Being from the Elder Age, costing 2 Faith with 2 Strength, 2 Hope, 1 Reach, and 3 Move. It has no Ability, but it can also be Created by Wild Unicorn. The Bible Story Behind Young Unicorn Young Unicorn is pictured with the vigor, energy, and untamed strength of early life. It doesn't move slowly beneath a burden, but leaps like a calf across the land. Its youthful motion reflects the abundance of life that filled the earth during the Elder Age. The strength of the unicorn didn't arise by chance or exist apart from its Creator. God formed its body, gave power to its frame, and appointed its place within the creation. Young Unicorn therefore presents strength received directly from God, fresh, active, and displayed through the creature He designed. Psalm 29:6 says: "He maketh them also to skip like a calf; Lebanon and Sirion like a young unicorn." Young Unicorn Full Art The psalm describes the voice of the Lord shaking the earth with such power that even great mountains appear to leap like young creatures. The unicorn becomes an image of vigorous movement under God's command. Its strength is impressive, yet the voice of the Creator is infinitely greater than the strength of anything He made. Jesus Christ is the One by whom all things were created, including every beast that displayed strength upon the earth. Yet the Creator Himself entered the world in humility, taking upon Himself the form of a servant. The mighty Son of God became man, not because He lacked power, but because He chose to accomplish redemption through obedience and sacrifice. At the cross, Jesus appeared weak before the world, but He was completing the greatest victory in history. He bore our sins, fulfilled the law, and rose again by the power of God. The church doesn't depend upon natural strength or human effort, for Christ is the power of God and the source of our everlasting life. Young Unicorn Pure Art Young Unicorn Bible TCG Strategy Young Unicorn is a simple and reliable early Being. Its 2 Strength and 2 Hope make it useful for basic Challenges and Blocking, while its 3 Move helps it reposition for later Turns. Wild Unicorn can also Create it as a Token, adding another Being without requiring a separate Verse from your Hand. Young Unicorn fits wider Storyline strategies where several Beings can Block different lanes and receive shared Strength bonuses when they are ready to Challenge. Synergies Early Storyline Presence: Young Unicorn gives you a solid Being early in the Game. Token Creation: Wild Unicorn can Create a Young Unicorn Token when it's Created. Group Bonuses: Light In The Darkness can increase Young Unicorn's Strength along with your other Friendly Beings. Prepare the bonus for a Turn when those Beings can Challenge. Young Unicorn Artwork Questions and Answers Q: What is the practical difference between Playing a Young Unicorn from my Hand and Wild Unicorn Creating one as a Token? A: The normal Verse is Played from your Hand and you pay its Cost. The Token is Played from the Out Of Game Zone and Created without paying its Cost. Q: Can Rise Up And Walk strengthen a Young Unicorn Token? A: Yes. The Token is a Friendly Being on the Storyline and can receive the Event's +2 Strength and +2 Hope if it's a legal Target. Q: If the Token is Exiled, can an Ability later Return it from Exile? A: No. The Token returns to the Out Of Game Zone instead of remaining in Exile. Q: Can Young Unicorn Move through a Friendly Being and still travel two Slots with 3 Move? A: Yes. Two Slots cost 2 Move, and passing through one Friendly Being costs the remaining 1 Move. Q: Does Humble weaken Young Unicorn's printed 2 Strength and 2 Hope? A: No. Humble doesn't remove Printed Stats. It only matters if Young Unicorn has Abilities or direct modifiers that Humble can Cancel or remove. Previous Card: Adam, One Flesh Next Card: Innocent Firstling Explore Elder Age Cards Explore All Genesis Set Cards
- Deceptive Serpent – Common Elder Dragon | Bible TCG
Deceptive Serpent Base Art Genesis Set Card 40/250 Deceptive Serpent is a Common Dragon Being from the Elder Age, costing 3 Faith with 3 Strength, 1 Hope, 1 Reach, and 1 Move. Its Prophecy Ability Creates a Deceived Woman Token. The Bible Story Behind Deceptive Serpent In the Garden of Eden, the serpent approached the woman with a question designed to create doubt. He didn't begin by openly declaring war against God. Instead, he challenged the accuracy and goodness of what the Lord had spoken, causing Eve to reconsider a commandment that had already been made clear. The serpent then replaced God's warning with his own promise. He claimed that disobedience wouldn't bring death, but wisdom, advancement, and likeness to God. His words appeared to offer freedom, yet they led Adam and Eve into bondage. Deceptive Serpent reveals that the enemy's lies often promise life while secretly producing death. Genesis 3:1 says: "Now the serpent was more subtil than any beast of the field which the LORD God had made. And he said unto the woman, Yea, hath God said, Ye shall not eat of every tree of the garden?" Deceptive Serpent Full Art The serpent was subtle, working through suggestion, distortion, and confusion rather than obvious falsehood alone. His question encouraged the woman to judge the Word of God instead of submitting to it. The first temptation therefore began with an attack against divine truth, showing that doubt concerning what God has said opens the door to deception. Jesus Christ entered the world as the Word made flesh, full of grace and truth. When the devil tempted Him in the wilderness, Jesus answered every lie with the written Word of God. Unlike Adam and Eve, He never doubted His Father, altered His commandments, or exchanged truth for the deceiver's promises. The serpent's lies brought mankind under sin and death, while the law later revealed the full measure of that guilt. Jesus fulfilled the law, bore its curse upon the cross, and rose again in victory. The church isn't delivered by gaining perfect knowledge or keeping commandments without failure, but through faith in the death, burial, and resurrection of Jesus Christ. Deceptive Serpent Pure Art Deceptive Serpent Bible TCG Strategy Deceptive Serpent gives you a strong early attacker and another Being through its Prophecy Ability. With 3 Strength, it can pressure Enemy Beings or help push toward the Opponent if it's not Blocked. Creating a Deceived Woman Token also helps you build a wider Storyline from a single Play. Synergies Wide Storyline Presence: Deceptive Serpent Creates another Being when it enters the Storyline. Dragon Pressure: With 3 Strength, Deceptive Serpent can be a threatening early Dragon. Token Creation: Creating a Deceived Woman Token gives you another Being to Challenge, Block, or receive buffs. Deceptive Serpent Artwork Questions and Answers Q: Can Deceptive Serpent Create its Token if Raphael is limiting Plays from Hand? A: Yes. Deceptive Serpent itself may be your one Verse Played from Hand, but its Token is Played from the Out Of Game Zone. Q: If Deceptive Serpent is Returned to my Hand and Played again later, does Prophecy happen again? A: Yes. If it's successfully Created again, its Prophecy Ability triggers again and can Create another Deceived Woman Token. Q: What happens if there is no open Slot when Prophecy resolves? A: The Token can't be Created. The Ability doesn't wait for a Slot to open later. Q: Can the Deceived Woman Token immediately Move or Challenge? A: Not normally. A newly Created Being must wait until its Controller's next Turn before normal Interaction. Zeal can permit an earlier Challenge, but doesn't permit an immediate Move or bypass Fear. Q: If both Deceptive Serpent and its Token are later Exiled while Innocent Firstling is active, how many Firstling triggers can that create? A: Two, one for each Being Exiled. Previous Card: Hungry Cattle Next Card: Seth, Replacing Abel Explore Elder Age Cards Explore All Genesis Set Cards
- Adam, One Flesh – Uncommon Elder Chief | Bible TCG
Adam, One Flesh Base Art Genesis Set Card 34/250 Adam, One Flesh is an Uncommon Chief Being from the Elder Age, costing 2 Faith with 1 Strength, 1 Hope, 2 Reach, and 0 Move. Its Prophecy Ability Creates a Deceived Woman Token. The Bible Story Behind Adam, One Flesh After forming Adam from the dust of the ground, the Lord God declared that it wasn't good for the man to be alone. None of the creatures brought before Adam could be a suitable companion for him. God therefore caused a deep sleep to fall upon the first man and took from his side that which He would use to form the woman. When Adam awoke, God brought the woman to him. She wasn't formed separately from another part of the earth, but taken from Adam himself. He recognized her as bone of his bones and flesh of his flesh. Their union established God's design for a man and his wife to become one flesh. Genesis 2:22 says: "And the rib, which the LORD God had taken from man, made he a woman, and brought her unto the man." Adam, One Flesh Full Art The woman was God's work and gift. Adam didn't create her, earn her, or bring her to himself. God prepared her from his side and personally presented her to him. Adam, One Flesh therefore reveals a union established by God, in which two persons are joined together in a bond deeper than companionship alone. Ephesians 5:31-32 explicitly brings the one-flesh language of Genesis into Paul's explanation of Christ and the church. Adam's deep sleep and the woman's formation from his side also offer an illustrative parallel to the Saviour's death and the people joined to Him. The church's union rests upon Christ's finished work, while the full mystery of that body is explained in the letter of the Apostles. The church isn't united to Jesus through the law, human lineage, or religious works. Believing Jews and Gentiles are baptized by one Spirit into one body and made members of Christ. We're of His body, of His flesh, and of His bones, joined to Him by grace through faith in His death, burial, and resurrection. Adam, One Flesh Pure Art Adam, One Flesh Bible TCG Strategy Adam, One Flesh is a low-Cost Being that immediately builds your Storyline when it's Created. His Prophecy Ability gives you another Being, helping you create early board presence with one Play. Because Adam has 0 Move, his position is important. Once he is Created, he can't normally reposition unless another effect Gives him Move or Moves him. Synergies Wide Storyline Presence: Adam, One Flesh can Create two Beings from one Play, helping you fill the Storyline early. Token Creation: Creating a Deceived Woman Token gives you another Being to Challenge, Block, or receive buffs. Exile Growth: Adam and his Deceived Woman Token can each trigger Innocent Firstling when they are Exiled. If Firstling's Ability is active for both Exiles and it remains on the Storyline to receive both queued bonuses, it Gains +2 Strength and +2 Hope total. Adam, One Flesh Artwork Questions and Answers Q: If Raphael limits me to one Verse Played from Hand, can Adam still Create Deceived Woman? A: Yes. Adam was Played from your Hand, but the Deceived Woman Token is Played from the Out Of Game Zone. Q: Does Adam's Token trigger Abilities that care about a Being being Created? A: Yes. The Deceived Woman Token is actually Created onto the Storyline. Q: What happens if I only have one open Slot when Adam is Created? A: Adam already occupies the Slot where he was Created. If another open Slot remains, his Deceived Woman Token can be Created there. Q: If there is no open Slot when Adam's Prophecy resolves, do I save the Token for later? A: No. The Token can't be Created at that time. The missed Creation doesn't wait for a later Slot to open. Q: Why does Adam's 0 Move make his initial placement more important than the Token's? A: Deceived Woman has 3 Move and can reposition later. Adam normally remains where you Created him, so his lane should be chosen more carefully. Previous Card: Pleasant Discovery Next Card: Young Unicorn Explore Elder Age Cards Explore All Genesis Set Cards
- Tempting Fruit – Uncommon Elder Event | Bible TCG
Tempting Fruit Base Art Genesis Set Card 29/250 Tempting Fruit is an Uncommon Event from the Elder Age, costing 1 Faith. It deals 2 Damage to Target Opponent. The Bible Story Behind Tempting Fruit In the garden of Eden, the woman beheld the fruit of the forbidden tree and judged it according to her own desire. It appeared good for food, pleasant to the eyes, and able to make one wise. The temptation promised increase, but concealed the death that would follow when the word of God was disobeyed. The serpent had first weakened her confidence in what God had spoken. Once His commandment was questioned, the forbidden fruit appeared more desirable than the abundance already provided throughout the garden. Eve took and ate, and Adam willingly ate with her. Through one act of disobedience, sin entered into the world, and death entered by sin. Genesis 3:6 says: "And when the woman saw that the tree was good for food, and that it was pleasant to the eyes, and a tree to be desired to make one wise, she took of the fruit thereof, and did eat, and gave also unto her husband with her; and he did eat." Tempting Fruit Full Art The fruit was desirable to Eve, but its appearance couldn't overturn God's command. Adam and Eve chose to eat what He had forbidden, and their transgression brought the knowledge of guilt, not the innocence they had lost. Romans 5 later sets Adam's disobedience beside the obedience of Jesus Christ, showing why mankind needs a Saviour greater than the first man. Where Adam disobeyed in a garden filled with abundance, Jesus obeyed in a wilderness of hunger and later in a garden of sorrow. The devil tempted Him, yet Christ never departed from the word of His Father. He remained without sin and became the one obedient Man who could answer the transgression of the first Adam. Jesus was made under the law and fulfilled it perfectly before bearing its curse upon the cross. Through Adam's offense, judgment came upon mankind, but through the obedience of Christ, the free gift came to justification of life. The church is therefore not under the law, but under grace, receiving righteousness through faith in Jesus rather than through human obedience. Tempting Fruit Pure Art Tempting Fruit Bible TCG Strategy Tempting Fruit is a simple direct-Damage Event that helps you push toward 20 Bible Points. Since it deals Damage to an Opponent, you Gain Bible Points equal to the Damage that Opponent takes. Because it costs only 1 Faith, it's easy to combine with other Plays during the same Turn. Synergies Direct Pressure: Tempting Fruit helps you Gain Bible Points by dealing Damage to the Opponent. Pray Synergy: Beings with Pray increase Event Damage, making Tempting Fruit more dangerous. Event Chains: Tempting Fruit works well in Decks that want to Play multiple Events in the same Turn. Tempting Fruit Artwork Questions and Answers Q: If I have Pray +2 active, what happens when I Play Tempting Fruit? A: Tempting Fruit deals 4 Damage instead of 2. Because your Opponent takes 4 Damage, you Gain 4 Bible Points. Q: Can multiple Pray effects increase Tempting Fruit at the same time? A: Yes. Add the active Pray values together when determining the additional Event Damage. Q: Can an Event-Play trigger Damage me before Tempting Fruit deals its Damage? A: No triggered Ability interrupts Tempting Fruit after it's Played. Resolve its Damage and check Game-ending conditions before resolving triggers caused by Playing it. If its Damage wins the Game, those pending triggers never resolve. Q: Does Protect stop Tempting Fruit? A: No. Protect concerns Challenges against adjacent Beings. Tempting Fruit Targets the Opponent directly. Q: Is Tempting Fruit stronger with an Ability that triggers whenever I Play an Event? A: Yes. Playing Tempting Fruit can trigger applicable Event-based Abilities along with resolving its own Damage. Previous Card: Son Of Man Next Card: Boarding The Ark Explore Elder Age Cards Explore All Genesis Set Cards
- Son Of Man – Common Elder Child | Bible TCG
Son Of Man Base Art Genesis Set Card 28/250 Son Of Man is a Common Child Being from the Elder Age, costing 1 Faith with 1 Strength, 1 Hope, 2 Reach, and 2 Move. It has no Ability, but it can also be Created by Eve, Mother Of All. The Bible Story Behind Son Of Man After sin entered the garden, sorrow entered the experience of mankind. The woman who had been created to bring forth life would bear children now marked by pain. Every child born would enter a world subjected to corruption, sorrow, and death through Adam's transgression. Yet the promise of life wasn't removed. The woman would still bring forth children, and through her seed God had already promised the serpent's destruction. Though every ordinary son of man would inherit mortality from Adam, the generations would continue until the appointed seed of the woman came into the world. Genesis 3:16 says: "Unto the woman he said, I will greatly multiply thy sorrow and thy conception; in sorrow thou shalt bring forth children; and thy desire shall be to thy husband, and he shall rule over thee." Son Of Man Full Art The verse reveals how deeply the fall affected the home, the body, and the relationships God had created. Life would continue, but it would now come through sorrow beneath the curse. Son Of Man therefore represents humanity born into Adam's fallen condition, needing a deliverer who could enter mankind's story without being overcome by its sin. In the fullness of the time, God sent forth His Son, made of a woman and made under the law. Jesus truly became man, yet the Holy Ghost conceived Him, and He was born without sin. He entered the sorrow of this fallen world as the promised seed who would crush the serpent and redeem the children of Adam. As the Son of man, Jesus fulfilled the law perfectly and then bore its curse upon the cross. He tasted death for every man, rose again, and became the last Adam and the Head of a new creation. The church isn't under Adam's condemnation or beneath the law, for we've passed from death to life in the risen Christ. Son Of Man Pure Art Son Of Man Bible TCG Strategy Son Of Man is a simple early Being that helps establish Storyline presence. Its 2 Reach and 2 Move give it enough flexibility to Challenge, Block, or reposition as the Game develops. Son Of Man can also be Created as a Token by Eve, Mother Of All, making it useful in Decks that want to build a wider Storyline. Synergies Early Storyline Presence: Son Of Man gives you a low-Cost Being that can help fill the Storyline early. Token Creation: Eve, Mother Of All can Create two Son Of Man Tokens when she is Created. Stat Support: Rise Up And Walk can Give Son Of Man extra Strength and Hope. The Strength helps its Challenges, while the Hope increases how much Damage it can withstand without removing existing Damage. Son Of Man Artwork Questions and Answers Q: If Eve Creates a Son Of Man Token, does that count as Playing a Being? A: Yes. The Token is Played as a Being Verse from the Out Of Game Zone and Created onto the Storyline without paying its Cost. Q: Does that Token count as a Verse Played from my Hand? A: No. It came from the Out Of Game Zone, which matters against restrictions such as Raphael, One Of Seven. Q: What happens if a Son Of Man Token is Exiled? A: It leaves the Storyline and returns to the Out Of Game Zone rather than remaining in your Exile Pile. Q: Can a Son Of Man Token trigger an Ability that says "Whenever a Being is Exiled"? A: Yes. It was a Being on the Storyline and was Exiled from there, so applicable Exile triggers can recognize that event even though the Token ultimately returns Out Of Game. Q: If Son Of Man Moves one Slot during my Turn, can it Challenge afterward? A: Not normally. Moving uses its normal Interaction for that Turn. Previous Card: Shame's Awakening Next Card: Tempting Fruit Explore Elder Age Cards Explore All Genesis Set Cards
- Afflicted Man – Common Hebrew Man | Bible TCG
Afflicted Man Base Art Genesis Set Card 55/250 Afflicted Man is a Common Man Being from the Hebrew Age, costing 1 Faith with 1 Strength, 1 Hope, 1 Reach, and 4 Move. It has no Ability, but it can also be Created by Abram's Bad Dream. The Bible Story Behind Afflicted Man When the Lord established His covenant with Abram, He revealed that his descendants would become strangers in a land that wasn't theirs. They would serve another nation and endure affliction for four hundred years. Long before Israel entered Egypt, God already knew their suffering, its appointed length, and the deliverance that would follow. Their affliction didn't mean that the covenant had failed or that God had forgotten His people. Even while Israel served beneath Pharaoh's cruelty, the nation multiplied, and the promise continued. Afflicted Man therefore represents a people suffering beneath oppression while being preserved by the faithfulness of the covenant-keeping God. Genesis 15:13 says: "And he said unto Abram, Know of a surety that thy seed shall be a stranger in a land that is not theirs, and shall serve them; and they shall afflict them four hundred years;" Afflicted Man Full Art The Lord told Abram to know these things "of a surety," because both the affliction and the deliverance were settled within His purpose. Egypt would oppress Israel, but it wouldn't possess them forever. God would judge the nation they served and bring His people out with great substance. Their suffering had a limit because God's promise had no end. Jesus entered the affliction of His people and became a man of sorrows, and acquainted with grief. He was rejected, falsely accused, beaten, and crucified, yet none of His suffering was outside the purpose of God. Through His affliction, Christ bore our sins, fulfilled the law, and opened the way for a greater deliverance from sin and death. Israel's deliverance from Egypt belonged to the covenant God made with their fathers, while the church receives salvation through the mystery now revealed in Christ. We aren't Israel beneath Pharaoh. We've been redeemed by the blood of Jesus, delivered from the power of darkness, and sealed by the Holy Ghost. Afflicted Man Pure Art Afflicted Man Bible TCG Strategy Afflicted Man is a simple low-Cost Being with strong movement. With 4 Move, it can reposition across the Storyline better than many other early Beings. Afflicted Man can also be Created as a Token by Abram's Bad Dream, making it useful in Decks that want to flood the Storyline with multiple Beings at once. Synergies High Mobility: Afflicted Man can Move across the Storyline easily because it has 4 Move. Token Creation: Abram's Bad Dream can Create four Afflicted Man Tokens. Storyline Flood: Because multiple Afflicted Man Tokens can be Created at once, it works well with wide Storyline strategies and board-wide buffs. Afflicted Man Artwork Questions and Answers Q: If Abram's Bad Dream Creates an Afflicted Man Token, does that Token count as Played? A: Yes. It's Played as a Being Verse from the Out Of Game Zone and Created onto the Storyline without paying its Cost. Q: Does that Token count as a Verse Played from my Hand? A: No. This is why Abram's Bad Dream can still Create Afflicted Man Tokens while Raphael, One Of Seven is restricting how many Verses you can Play from your Hand. Q: An Afflicted Man wants to Move three Slots and pass through one Friendly Being. Can its 4 Move make it? A: Yes. Moving three Slots costs 3 Move, and passing through the Friendly Being costs 1 additional Move. Q: Can an Afflicted Man Token remain in Exile after being Exiled? A: No. Once a Token leaves the Storyline, it returns to the Out Of Game Zone rather than remaining in Exile. Q: Why can Afflicted Man be useful with board-wide Strength effects even though it only has 1 Printed Strength? A: Abram's Bad Dream can Create several of them at once. A single effect that strengthens all Friendly Beings can therefore improve several Afflicted Man Tokens at the same time. Previous Card: Tender Calf Next Card: Offering Pigeon Explore Hebrew Age Cards Explore All Genesis Set Cards












