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  • Crucifixion Centurion – Common Gospel Soldier | Bible TCG

    Crucifixion Centurion Base Art Genesis Set Card 140/250 Crucifixion Centurion is a Common Soldier Being from the Gospel Age, costing 4 Faith with 2 Strength, 2 Hope, 2 Reach, and 3 Move. Its Prophecy Ability Creates a Roman Soldier Token. The Bible Story Behind Crucifixion Centurion A Roman centurion was responsible for overseeing the crucifixion of Jesus and the two criminals beside Him. He oversaw the execution under Rome's authority, but the death of Jesus confronted him with something far greater than an ordinary sentence carried out by soldiers. The darkness, the words spoken from the cross, and the manner in which Christ surrendered His life revealed that this was no ordinary condemned man. Jesus didn't die cursing His enemies or struggling desperately against death. He prayed for those who crucified Him, promised paradise to the believing thief, and committed His spirit into the Father's hands. Crucifixion Centurion therefore presents a Gentile soldier watching the righteous Son of God complete His sacrifice with perfect authority and obedience. Luke 23:47 says: "Now when the centurion saw what was done, he glorified God, saying, Certainly this was a righteous man." Crucifixion Centurion Full Art The centurion considered what had happened and openly acknowledged Jesus' innocence. While Israel's rulers had condemned Christ and the Roman government had carried out the sentence, this officer became a witness that the Man upon the central cross had suffered despite possessing no guilt of His own. The centurion's confession directs our attention toward the sinlessness required of mankind's Saviour. Jesus perfectly fulfilled the law and committed no sin, yet He was treated as a criminal. Only the righteous Son could stand in the place of guilty sinners and offer a sacrifice untouched by personal guilt. Upon the cross, Jesus bore our sins in His own body and received the judgment they deserved. The veil of the temple was torn, showing that His blood had opened the way to God. He was buried and rose again the third day, proving that the righteous sacrifice had been accepted and everlasting redemption had been accomplished. Crucifixion Centurion Pure Art Crucifixion Centurion Bible TCG Strategy Crucifixion Centurion builds your Storyline by Creating a Roman Soldier Token when its Prophecy resolves, provided an open Slot is available. This gives you two Beings from one Verse Played from your Hand, helping you Block more lanes and prepare several receivers for shared buffs. Synergies Token Creation: Crucifixion Centurion Creates a Roman Soldier Token when it's Created. Group Buffs: Light In The Darkness can Give Crucifixion Centurion and its Roman Soldier Token +2 Strength each for the Turn. Use it when they can legally Challenge; neither Being naturally has Zeal, and the temporary bonus doesn't carry into your next Turn. Wide Storyline: Creating two Beings from one Play helps you build more Storyline presence. Crucifixion Centurion Artwork Questions and Answers Q: If Samson, Wild Honey is already in my Hand, how can I position Crucifixion Centurion and its Token to prepare for Samson? A: Leave a Slot where Samson can be Created adjacent to one or both Soldiers. His queued Prophecy affects the Beings adjacent when that Prophecy resolves; Creation doesn't immediately resolve it ahead of older Queue items. Q: Can I Return Crucifixion Centurion and Play it again later to make another Roman Soldier Token? A: Yes. If it's Created again, Prophecy triggers again, provided an open Slot is available for the Token. Q: What happens if only one open Slot exists before I Play Crucifixion Centurion? A: Centurion initially fills that Slot. If no Slot has opened by the time its queued Prophecy resolves, no Token is Created. If an earlier Queue item opens a Slot, the Token can be Created there. Q: Can the Roman Soldier Token be used as a normal Blocker on the Opponent's following Turn? A: Yes. Once Created, it's a Being on the Storyline and follows the normal Blocking rules. Q: If the Token is later Exiled while Innocent Firstling is active, does Firstling recognize that Exile? A: Yes. Record the Exile trigger when the Token leaves the Storyline. The Token goes to Out Of Game, then the recorded trigger resolves at its place in the Queue; the Token doesn't stay in Exile while waiting for Firstling's Ability. Previous Card: Rolled Away Stone Next Card: Under The Law Explore Gospel Age Cards Explore All Genesis Set Cards

  • Last Supper Lamb – Common Gospel Cattle | Bible TCG

    Last Supper Lamb Base Art Genesis Set Card 136/250 Last Supper Lamb is a Common Cattle Being from the Gospel Age, costing 3 Faith with 2 Strength, 3 Hope, 2 Reach, and 2 Move. Its Prophecy Ability Restores 3 Hope to Target Friendly Being. The Bible Story Behind Last Supper Lamb On the night before His crucifixion, Jesus gathered His disciples in an upper room to observe the Passover. The meal remembered how God had delivered Israel from Egypt when the blood of an unblemished lamb protected each believing household from judgment. Every Passover lamb had pointed forward to the greater deliverance Jesus was about to accomplish. Jesus knew betrayal, arrest, suffering, and death were only hours away, yet He deeply desired this final meal with His disciples. Last Supper Lamb therefore presents the true Lamb of God seated among His followers and preparing them to understand the sacrifice He would willingly make for them. Luke 22:15 says: "And he said unto them, With desire I have desired to eat this passover with you before I suffer:" Last Supper Lamb Full Art The Passover belonged to God's covenant dealings with Israel, but Jesus used that meal to reveal the approaching establishment of the New Testament through His blood. The lamb upon Israel's table remembered an earlier deliverance, while Jesus Himself was preparing to bear sin and provide a complete redemption that animal sacrifices could never accomplish. Jesus was the spotless Lamb whom the Passover sacrifices had foreshadowed. He possessed no sin of His own, yet He willingly submitted to the cross and shed His blood for guilty mankind. As judgment passed over Israelite homes marked by blood, eternal condemnation passes from everyone who trusts the blood of Christ. The Last Supper looked forward to Calvary, where Christ's body was given, and His blood was poured out for the remission of sins. He was buried and rose again the third day, proving that His one sacrifice had completely satisfied the judgment against us. The church doesn't repeatedly offer Christ, but remembers and proclaims the finished death of the Lamb who now lives for evermore. Last Supper Lamb Pure Art Last Supper Lamb Bible TCG Strategy Last Supper Lamb is a support Being that helps keep your Friendly Beings on the Storyline. When it's Created, it can Restore 3 Hope to a Target Friendly Being, helping that Being recover from Damage. Because it's also Cattle, Last Supper Lamb fits well in Cattle Decks that care about keeping multiple Beings active. Synergies Hope Restoration: Last Supper Lamb Restores 3 Hope to Target Friendly Being when it's Created. Cattle Synergy: Last Supper Lamb works well in Decks that care about Cattle. Storyline Recovery: Restoring Hope can help an important Friendly Being survive future Damage. Last Supper Lamb Artwork Questions and Answers Q: What happens if Last Supper Lamb Restores a damaged Being while Nicodemus is active? A: Nicodemus activates because a Being was Restored, Gaining +1 Strength and +1 Hope. Q: Can Last Supper Lamb accidentally turn off Patience? A: Yes. If its Restoration removes all Damage from the Target, that Being is no longer damaged and its Patience stops applying. Q: What happens if I Return Last Supper Lamb to my Hand with Signs And Wonders? A: You can Play and Create it again later, allowing its Prophecy to Restore another Being again. Q: Does Last Supper Lamb receive Cattle bonuses from Lost Lamb or Hungry Cattle? A: Yes. It's a Cattle Being, so applicable ongoing Cattle effects can strengthen it. Q: If the Target has only 1 Damage, what happens to the remaining 2 points of Restoration? A: Only the 1 existing Damage is removed. Excess Restoration doesn't become additional Hope. Previous Card: Casting Lots Next Card: Breaking Bread Explore Gospel Age Cards Explore All Genesis Set Cards

  • John, Water Baptism – Common Gospel Prophet | Bible TCG

    John, Water Baptism Base Art Genesis Set Card 143/250 John, Water Baptism is a Common Prophet Being from the Gospel Age, costing 4 Faith with 2 Strength, 4 Hope, 4 Reach, and 3 Move. He has Abundance, allowing him to Challenge twice. The Bible Story Behind John, Water Baptism John the Baptist appeared in the wilderness of Judaea preaching repentance because the kingdom of heaven was at hand. His clothing, lifestyle, and fearless message recalled Israel's prophets. God appointed him to prepare the nation for the arrival of its promised Messiah, giving him the role Isaiah had described as a voice crying in the wilderness. People came from Jerusalem and the surrounding regions, confessed their sins, and were baptized by John in the Jordan River. His baptism expressed repentance and readiness to receive the coming King, but John continually directed attention away from himself. John, Water Baptism therefore presents the appointed forerunner, preparing a path for Someone infinitely greater than he was. Matthew 3:3 says: "For this is he that was spoken of by the prophet Esaias, saying, The voice of one crying in the wilderness, Prepare ye the way of the Lord, make his paths straight." John, Water Baptism Full Art John fulfilled Isaiah's prophecy by calling Israel to turn from sin and recognize the Lord standing among them. He openly identified Jesus as the Lamb of God and declared that Christ must increase while he must decrease. John's ministry wasn't the destination; it was the divinely appointed road sign directing Israel to Jesus Christ. John baptized with water, but he announced that Jesus possessed a greater authority and would baptize with the Holy Ghost. Water could publicly identify a repentant person, but it couldn't remove guilt, create spiritual life, or permanently unite anyone to God. Only Christ could accomplish the inward cleansing and new life toward which John's ministry pointed. Jesus fulfilled the law, bore our sins upon the cross, was buried, and rose again the third day. Everyone who believes the Gospel is baptized by the Holy Spirit into the one body of Christ and sealed to the day of redemption. The church isn't saved through John's baptism, but through faith in the blood and finished work of the Saviour whom John proclaimed. John, Water Baptism Pure Art John, Water Baptism Bible TCG Strategy John, Water Baptism is a steady Challenge-focused Being. Abundance lets him Challenge twice, making him useful for controlling Enemy Beings, pressuring the Opponent, or getting more value from Strength buffs. With 4 Hope, John can also survive more Damage than many smaller Beings, giving him a better chance to use Abundance across multiple Turns. Synergies Double Challenge: Abundance allows John to Challenge twice. Strength Buffs: Increasing John's Strength makes both Challenges more threatening. Temporary Strength: Living Waters can Give John, Water Baptism extra Strength for the Turn. If it can make both Abundance Challenges, that bonus increases the Damage of each one. John, Water Baptism Artwork Questions and Answers Q: Why is Oil Anointing especially useful on John before his first Challenge? A: John may need to survive his first Challenge to use Abundance for a second one. Anointing can ignore the first Damage he would take and help preserve that second Challenge. Q: If John's Anointing is used in the first Challenge, does it also protect him during the second? A: No. Once Anointing has ignored the first Damage instance, it's used. Q: What happens if John is Exiled during his first Challenge? A: He leaves the Storyline and can't make his second Challenge. Q: What if Breaking Bread Gives John +3 Strength and +3 Hope? A: Both Challenges benefit from his increased Stats, making him a 5-Strength, 7-Hope threat before other effects. Q: Can John Challenge an Enemy Being first and then directly Challenge the Opponent with his second Challenge? A: Yes, if he survives the first Challenge and the Opponent is a legal direct Challenge Target when the second Challenge is declared. Previous Card: Nicodemus, Born Again Next Card: Mary, Lord's Mother Explore Gospel Age Cards Explore All Genesis Set Cards

  • Under The Law – Common Gospel Event | Bible TCG

    Under The Law Base Art Genesis Set Card 141/250 Under The Law is a Common Event from the Gospel Age, costing 4 Faith. It Humbles all Enemy Beings, then lets you Draw a Verse. The Bible Story Behind Under The Law Jesus was born into the nation of Israel and lived beneath the law of Moses. He was circumcised, attended Israel's feasts, worshiped in the synagogues, and obeyed every commandment without sin. The Gospel narratives show the promised Messiah entering Israel's covenant history and fulfilling everything written concerning Him. During the Sermon on the Mount, Jesus corrected anyone who thought His teaching opposed Moses or the prophets. He didn't come to discard God's earlier revelation, but to bring it to its intended completion. Under The Law therefore presents the sinless Son standing beneath the law's full standard and accomplishing what no other Israelite could accomplish. Matthew 5:17 says: "Think not that I am come to destroy the law, or the prophets: I am not come to destroy, but to fulfil." Under The Law Full Art Jesus fulfilled the law through perfect obedience, fulfilled its sacrifices through His death, and fulfilled the prophets through the events of His life and ministry. He also revealed that the law addressed more than outward behavior, exposing hatred, lust, hypocrisy, and self-righteousness within the heart. The standard remained holy, but sinful mankind remained unable to satisfy it apart from Christ. The law could identify sin and pronounce judgment, but it couldn't make a guilty sinner righteous. Jesus alone met every demand before offering Himself upon the cross. The One who owed the law nothing willingly bore its curse for everyone who would believe in Him. Through His death, burial, and resurrection, Christ established the New Testament in His blood and completed the work required for salvation. The church doesn't approach God through Israel's sacrifices, ceremonies, dietary laws, or covenant works. We're justified freely by grace through faith in Jesus Christ, whose righteousness is counted to everyone who believes. Under The Law Pure Art Under The Law Bible TCG Strategy Under The Law is a strong control Event against Enemy Storylines that rely on Abilities. Humbling all Enemy Beings can Cancel Protect, Darkness, Anointing, Resurrect, Pray, Abundance, Unclean, and other Abilities. Because Under The Law affects all Enemy Beings and doesn't Target, it can also Humble Enemy Beings with Darkness before they Interact. Synergies Storyline-Wide Humble: Under The Law Humbles every Enemy Being at once. Ability Control: Humble Cancels Abilities and removes applicable direct Strength and Hope modifiers. Card Draw: After Humbling all Enemy Beings, you Draw a Verse. Under The Law Artwork Questions and Answers Q: Why is Under The Law especially strong before a large Damage Event? A: It can Cancel defensive Abilities such as Eternal and Anointing across the Enemy Storyline before you deal the later Damage. Q: What happens if my Opponent controls several passive support Beings such as Lost Lamb and Hungry Cattle? A: Under The Law Humbles those sources, Canceling their ongoing Abilities and causing the bonuses they were supplying to stop applying. Q: Can Under The Law disable Resurrect before I Exile the Enemy Beings? A: Yes. If their Resurrect Abilities are Canceled before they are Exiled, those Abilities don't trigger. Q: Does Under The Law remove a Stat that was Set to a specific value by another effect? A: Yes. Humble removes the affected Being's Set modifier along with its other direct Strength and Hope modifiers. Use Printed Stats, remaining Damage, and applicable external continuous effects afterward. Setting Hope already removed all earlier Damage; Humble doesn't remove any Damage taken since that Set. Q: Can Under The Law affect a whole Storyline of Beings protected by Darkness? A: Yes. It doesn't Target them individually, so Darkness doesn't prevent the mass Humble. Previous Card: Crucifixion Centurion Next Card: Nicodemus, Born Again Explore Gospel Age Cards Explore All Genesis Set Cards

  • Fortune Moth – Common Church Creep | Bible TCG

    Fortune Moth Base Art Genesis Set Card 155/250 Fortune Moth is a Common Creep Being from the Church Age, costing 1 Faith with 1 Strength, 1 Hope, 3 Reach, and 2 Move. It has no Ability. The Bible Story Behind Fortune Moth During His earthly ministry, Jesus warned His disciples not to build their lives around possessions that decay or can be taken away. Clothing could be eaten by moths, metals could be corrupted, and thieves could break through the strongest earthly protection. Anything stored within this present world remains temporary, vulnerable, and unable to provide lasting security. A moth appears small and harmless, yet it can quietly destroy clothing that once seemed valuable. Fortune Moth therefore presents the slow and certain corruption hidden within every treasure that depends upon earthly wealth, beauty, or human possession. Matthew 6:19 says: "Lay not up for yourselves treasures upon earth, where moth and rust doth corrupt, and where thieves break through and steal:" Fortune Moth Full Art Jesus wasn't teaching that work, possessions, or wise preparation are sinful. He was exposing the danger of placing the heart's confidence in riches that can't survive death or enter eternity. Where a person stores his treasure reveals what he believes will truly satisfy, protect, and reward him. The Lord continued by directing attention toward treasure in heaven, where moth, rust, and thieves cannot destroy what is laid up. That instruction gives earthly possessions a different place: they can serve people and the purposes of God without becoming the source of our security. The church can give freely because our acceptance and everlasting life have already been secured in Christ. Salvation and reward must remain distinct. In 1 Corinthians 3, Paul describes work being tested, a reward being received, and loss being suffered, while the person himself is saved. Our works don't add to the righteousness given through Christ's blood, but what we do in His body still matters before the Lord, who will reward us at the judgment seat of Christ. Fortune Moth therefore calls us away from confidence in perishable riches and toward the lasting value of a life supplied by Christ. Fortune Moth Pure Art Fortune Moth Bible TCG Strategy Fortune Moth is a simple low-Cost Creep with useful Reach for its Cost. With 3 Reach, it can threaten more Slots than many other 1-Cost Beings. Even without an Ability, Fortune Moth can help build early Storyline presence, support Creep synergy, and give you a cheap Being to buff or use in Challenges. Synergies Early Storyline Presence: Fortune Moth gives you a low-Cost Being early in the Game. Creep Synergy: Fortune Moth works well in Decks that care about Creeps. Buff Target: Because it's cheap and has 3 Reach, Fortune Moth can become more useful when Given extra Strength or Hope. Fortune Moth Artwork Questions and Answers Q: Why is Fortune Moth a good Target for a permanent Strength buff? A: Its Printed Strength is low, but its 3 Reach already gives it useful Challenge coverage. Increasing Strength lets you turn that inexpensive Reach into a genuine threat. Q: What happens if I give Fortune Moth Land Inheritance? A: Fortune Moth Gains the Ability to Draw a Verse whenever it Challenges, turning a vanilla 1-Cost Being into a potential card-advantage engine. Q: Can Rise Up And Walk make Fortune Moth significantly harder to remove? A: Yes. It becomes a 3-Strength, 3-Hope Being while retaining its 3 Reach and 2 Move. Q: Is Humble very effective against an unmodified Fortune Moth? A: Not normally. It has no printed Ability and no direct modifiers to remove. Q: Does Fortune Moth's lack of a printed Ability protect its added bonuses from Humble? A: No. An unmodified Fortune Moth loses little to Humble because it has no printed Ability and keeps its Printed Stats. However, Humble still removes direct Strength and Hope bonuses and Cancels directly granted Abilities. Previous Card: Divine Dove Next Card: Ambush Viper Explore Church Age Cards Explore All Genesis Set Cards

  • Grace Is Enough – Uncommon Church Event | Bible TCG

    Grace Is Enough Base Art Genesis Set Card 151/250 Grace Is Enough is an Uncommon Event from the Church Age, costing 0 Faith. It deals 1 Damage to Target Being and Gives that Being +2 Strength. The Bible Story Behind Grace Is Enough Paul had received extraordinary revelations and was given a thorn in the flesh, which he also calls a messenger of satan sent to buffet him. He asked the Lord three times that it might depart. The apostle who carried the revelation of grace to others now brought his own weakness before the Saviour whose power sustained his ministry. Grace Is Enough presents Paul's discovery that weakness didn't disqualify him from serving Christ. The answer he received directed his confidence away from the strength he wished to possess and toward the Lord who was already sufficient for him. 2 Corinthians 12:9 says: "And he said unto me, My grace is sufficient for thee: for my strength is made perfect in weakness. Most gladly therefore will I rather glory in my infirmities, that the power of Christ may rest upon me." Grace Is Enough Full Art The request for removal received an answer different from the one Paul had sought. He could acknowledge weakness without treating it as Christ failing him. His response centered upon the power of Christ resting upon him; the passage doesn't make suffering pleasant, prescribe pain, or promise that every difficulty will be removed during this life. Grace is more than God overlooking sin or offering occasional assistance. It's His undeserved favor freely supplied through the finished work of Jesus Christ. The Saviour fulfilled the law, bore our sins upon the cross, and rose again so that everything required for our acceptance could be received as a gift rather than earned through human strength. The letters of the apostles reveal the church living entirely beneath this reign of grace. Jew and Gentile are justified by the same faith, joined to the same body, and indwelt by the same Holy Spirit. The law could expose human weakness, but only the grace of Christ could provide righteousness, spiritual life, and power for faithful service. Grace Is Enough Pure Art Grace Is Enough Bible TCG Strategy Grace Is Enough is a flexible 0-Cost Event that can be used on either a Friendly Being or an Enemy Being. On a Friendly Being, it can trigger Damage-based synergies while also Giving that Being +2 Strength. On an Enemy Being, it can deal 1 Damage while also increasing that Being's Strength, so timing and Target choice matter. This card is especially useful with Beings that want to be damaged, such as Beings with Patience. Synergies Patience Setup: Grace Is Enough can Damage your own Being to activate Patience while also Giving it +2 Strength. Strength Buff: The +2 Strength can make a Friendly Being much more dangerous in Challenges. Event Synergy: Since Grace Is Enough costs 0 Faith, it works well in Decks that care about Events being Played. Grace Is Enough Artwork Questions and Answers Q: What happens if I Play Grace Is Enough on Rambunctious Ram while it's undamaged? A: Rambunctious Ram takes 1 Damage, activating Patience: +3 Strength, and Grace Is Enough also Gives it +2 Strength. It goes from 0 Strength to 5 Strength while Patience remains active. Q: Can Grace Is Enough make Paul, Truth Of Grace immediately much more dangerous? A: Yes. If Paul survives the 1 self-Damage, Patience Gives him +5 Strength and Grace Is Enough Gives another +2 Strength. Paul reaches 11 Strength before other effects. Q: What happens if the Friendly Being has unused Anointing? A: Anointing can ignore Grace Is Enough's 1 Damage. If the Damage is ignored, the Being doesn't become damaged and Patience won't activate from that instance, although the +2 Strength is still granted. Q: Why might I intentionally Target an Enemy Being with Grace Is Enough? A: The 1 Damage could finish off a Being whose Current Hope is already low enough. If the Damage Exiles it, the fact that the effect would also Give +2 Strength no longer helps that Being on the Storyline. Q: If the +2 Strength receiver is later Humbled, what happens? A: The direct +2 Strength modifier from Grace Is Enough is removed. Any Damage already on the Being remains. Previous Card: Jesus, Son Of God Next Card: New Life In Christ Explore Church Age Cards Explore All Genesis Set Cards

  • Crown Of Thorns – Common Gospel Event | Bible TCG

    Crown Of Thorns Base Art Genesis Set Card 132/250 Crown Of Thorns is a Common Event from the Gospel Age, costing 2 Faith. It deals 2 Damage to Target Enemy Being and Humbles it. The Bible Story Behind Crown Of Thorns After Pilate ordered Jesus to be scourged, the Roman soldiers brought Him into the judgment hall and gathered around Him. They dressed Him in a purple robe and formed a crown from sharp thorns, creating a cruel imitation of the honor that belonged to the King of the Jews. The soldiers placed the crown upon His head, struck Him, and mocked Him with false expressions of loyalty. They believed they were humiliating a powerless prisoner, yet the One standing before them possessed authority over every earthly ruler. Crown Of Thorns therefore presents the rightful King willingly enduring shame at the hands of the men He had created. John 19:2 says: "And the soldiers platted a crown of thorns, and put it on his head, and they put on him a purple robe," Crown Of Thorns Full Art Thorns first appeared after Adam's sin brought a curse upon the ground. Their placement upon the head of Jesus offers a powerful picture of the Son of God bearing the consequences of mankind's rebellion. The crown intended to ridicule His kingship instead revealed the suffering through which the King would redeem His people. Jesus didn't receive the crown because He had committed any crime. Pilate repeatedly found no fault in Him, and Christ remained perfectly righteous beneath every accusation. The sinless Saviour submitted to humiliation because He was moving willingly toward the cross where He would bear our sins in His own body. The soldiers later removed the purple robe, but they couldn't remove His true authority. Jesus was crucified, buried, and raised from the dead, proving that mockery, suffering, and death couldn't overthrow His kingdom. The One crowned with thorns now sits at the right hand of God and will return openly as King of kings and Lord of lords. Crown Of Thorns Pure Art Crown Of Thorns Bible TCG Strategy Crown Of Thorns is a strong control Event because it combines Damage with Humble. The 2 Damage can weaken or Exile a smaller Enemy Being, while Humble Cancels that Being's Abilities. This makes Crown Of Thorns useful against Enemy Beings that rely on Protect, Anointing, Resurrect, or other important Abilities, provided the Being is a legal Target. Synergies Damage And Humble: Crown Of Thorns deals Damage and Humbles the same Enemy Being. Ability Control: Humble Cancels the Target Being's Abilities. Pray Synergy: Since Crown Of Thorns is an Event that deals Damage, Beings with Pray can increase its Damage. Crown Of Thorns Artwork Questions and Answers Q: If the Damage is lethal, can the Target's Resurrect trigger? A: No. Deal Damage, then Humble the same Target before the Check because both instructions are connected in one sentence. Humble Cancels Resurrect before the Being is Exiled for having 0 Hope or less. Q: What happens if the Target has Eternal or unused Anointing? A: Eternal prevents the Damage first, without using Anointing. Otherwise Anointing can prevent that entire Damage instance. The Event then still Humbles the Target, Canceling its Abilities. Damage prevention doesn't cancel the connected Humble instruction. Q: Can Crown Of Thorns Target a Being with active Darkness? A: No. Darkness prevents Targeting by any Player. Crown can't use its Humble instruction to bypass the Targeting restriction; a non-Targeting mass Humble effect can affect Darkness. Q: Does Pray affect Crown Of Thorns? A: Yes, it increases the Damage. Pray +2 makes the Damage 4. Humble is unchanged, and the Check still happens after Damage and Humble have both been applied. Q: Does Humble Cancel a Damage trigger already recorded by Crown's Damage? A: No. For example, Jonah records his Draw when the Damage is taken; that pending trigger remains after Humble. Resurrect is different here because its Exile condition has not occurred yet when Humble Cancels it. Previous Card: Crowing Rooster Next Card: Roman Soldier Explore Gospel Age Cards Explore All Genesis Set Cards

  • Mary, Lord's Mother – Common Gospel Woman | Bible TCG

    Mary, Lord's Mother Base Art Genesis Set Card 144/250 Mary, Lord's Mother is a Common Woman Being from the Gospel Age, costing 5 Faith with 4 Strength, 5 Hope, 2 Reach, and 5 Move. Her Prophecy Ability Restores 1 Hope to all Friendly Beings. The Bible Story Behind Mary, Lord's Mother Mary was a young woman of Nazareth who was espoused to Joseph when the angel Gabriel appeared to her. She possessed no royal position or earthly influence, yet God graciously chose her for an extraordinary place within His purpose. Through Mary, the promised Son of David would enter the world as a true human child. Gabriel explained that Mary would conceive through the power of the Holy Ghost while remaining a virgin. The child would be called Jesus, receive the throne of David, and reign over the house of Jacob forever. Mary, Lord's Mother therefore presents the humble Israelite woman entrusted with bearing the long-promised Messiah and Saviour. Luke 1:31 says: "And, behold, thou shalt conceive in thy womb, and bring forth a son, and shalt call his name JESUS." Mary, Lord's Mother Full Art Mary received God's word in faith, declaring herself the handmaid of the Lord. Her calling was unique, but it didn't make her divine or remove her own need for salvation; she later rejoiced in God her Saviour. Her honor came from God's grace and from the identity of the holy Son she carried, not from independent power or righteousness of her own. The child conceived within Mary wasn't merely another prophet or earthly king. The eternal Word took flesh, uniting true deity and true humanity in Jesus Christ. He entered Adam's fallen world without sharing Adam's sin so that He could become the spotless Saviour of mankind. Jesus fulfilled the law perfectly, revealed the Father, and willingly gave His sinless body upon the cross. Mary watched her Son suffer, but she couldn't redeem Him or rescue herself through motherhood. Christ alone bore sin, was buried, and rose again so that Mary and every other believer could be saved by grace through faith in His finished work. Mary, Lord's Mother Pure Art Mary, Lord's Mother Bible TCG Strategy Mary, Lord's Mother is a strong midgame Being that helps recover your Storyline. When she is Created, she Restores 1 Hope to all Friendly Beings, helping damaged Friendly Beings stay on the Storyline longer. With 4 Strength and 5 Hope, Mary also gives you a solid Being after her Prophecy Ability resolves. Synergies Storyline Recovery: Mary Restores 1 Hope to all Friendly Beings when she is Created. Restore Synergy: Mary works well with Beings that care about Hope being Restored. Prophecy Reuse: Signs And Wonders can Return a legal Friendly Mary, Lord's Mother to its Owner's Hand. Playing it again later Creates a new Being and records a new Prophecy. Mary, Lord's Mother Artwork Questions and Answers Q: How can Mary create a large Nicodemus Turn without Restoring very much Damage? A: Nicodemus cares about how many Beings are Restored, not how much Damage is removed from each one. If four damaged Friendly Beings each have 1 Damage removed, Nicodemus can activate four times. Q: What happens if one of those Friendly Beings has 3 Damage? A: Mary removes only 1 Damage from it. That still counts as that Being being Restored. Q: Can Mary's Prophecy turn off several Patience Abilities at once? A: Yes. Any damaged Friendly Being that becomes fully Restored is no longer damaged, so its Patience stops applying. Q: What happens if I Return Mary with Signs And Wonders? A: You can Play her again later, and her Prophecy can Restore your Friendly Storyline another time. Q: Does an undamaged Friendly Being create a Nicodemus activation just because Mary's effect includes it? A: No. If no Damage is removed, that Being wasn't actually Restored. Previous Card: John, Water Baptism Next Card: Divided Crowd Explore Gospel Age Cards Explore All Genesis Set Cards

  • Ambush Viper – Common Church Dragon | Bible TCG

    Ambush Viper Base Art Genesis Set Card 156/250 Ambush Viper is a Common Dragon Being from the Church Age, costing 1 Faith with 1 Strength, 1 Hope, 1 Reach, and 0 Move. It has Zeal, allowing it to Challenge immediately. The Bible Story Behind Ambush Viper After surviving a violent shipwreck, Paul and the other passengers reached the island of Melita. The islanders received them kindly, kindled a fire against the cold and rain, and helped care for the exhausted travelers. Although Paul was a prisoner, he immediately joined the work by gathering sticks for the fire. When Paul placed the bundle on the flames, a viper came out from the heat and fastened itself to his hand. The islanders recognized the creature and expected Paul to swell or suddenly fall dead, assuming that divine vengeance had reached a murderer who escaped the sea. Ambush Viper therefore presents a hidden danger, striking suddenly while Paul continued faithfully serving after the storm. Acts 28:3 says: "And when Paul had gathered a bundle of sticks, and laid them on the fire, there came a viper out of the heat, and fastened on his hand." Ambush Viper Full Art Paul shook the creature into the fire and suffered no harm. After watching him for a long time, the islanders abandoned their first conclusion and began forming an equally mistaken belief that he was a god. The miracle didn't make Paul divine; it confirmed that the risen Christ was preserving His apostolic witness until his appointed ministry in Rome was completed. From the serpent in Eden onward, Scripture associates the serpent with deception, sin, and death. Jesus Christ entered the world as the promised seed who would crush the serpent's head. Through His death upon the cross and His bodily resurrection, Christ defeated the power of sin, spoiled spiritual principalities, and removed death's final victory over everyone who believes. Paul's survival shouldn't be turned into a promise that every Christian will be unharmed by venom, illness, persecution, or physical danger. Paul himself experienced beatings, imprisonment, weakness, and eventual death. The greater truth is that no attack could prevent the Lord from completing His purpose through Paul or stop the Gospel from reaching the Gentile world. Ambush Viper Pure Art Ambush Viper Bible TCG Strategy Ambush Viper is a fast low-Cost Dragon that can act the Turn it's Created. Zeal lets it Challenge immediately, making it useful for removing small Enemy Beings or applying early pressure. Because Ambush Viper has 0 Move, placement matters. It can Challenge immediately, but it can't reposition normally unless another effect helps it Move. Synergies Immediate Challenge: Zeal lets Ambush Viper Challenge immediately when it's Created. Immediate Pressure: Living Waters can strengthen Ambush Viper before its first Challenge. Zeal lets it use that temporary bonus even during the Turn it was Created. Early Pressure: With 1 Faith and Zeal, Ambush Viper can Interact quickly in the early Game. Ambush Viper Artwork Questions and Answers Q: What happens if I Play Rise Up And Walk on Ambush Viper before using Zeal? A: Ambush Viper becomes 3 Strength and 3 Hope, then can use Zeal to Challenge immediately with those improved Stats. Q: Can Tongues Of Fire turn Ambush Viper into a surprise direct threat? A: Yes. Its Strength becomes 5 for that Turn, so an open direct Challenge can produce 5 Bible Points. Q: Does 0 Move prevent Ambush Viper from Challenging? A: No. Move and Reach are separate Stats. Its 1 Reach still allows it to Challenge the directly opposing position when legal. Q: What happens if Ambush Viper is Humbled before it uses Zeal? A: Zeal is Canceled, so it normally loses permission to Challenge during the Turn it was just Created. Q: If Ambush Viper survives its first Turn, can it Challenge normally later without Zeal? A: Yes. Zeal only matters for immediate Challenge permission. On later Turns, it can Challenge under the normal rules. Previous Card: Fortune Moth Next Card: Tongues Of Fire Explore Church Age Cards Explore All Genesis Set Cards

  • Divided Crowd – Uncommon Gospel Event | Bible TCG

    Divided Crowd Base Art Genesis Set Card 145/250 Divided Crowd is an Uncommon Event from the Gospel Age, costing 5 Faith. It deals 2 Damage to all Enemy Beings and Restores 3 Hope to all Friendly Beings. The Bible Story Behind Divided Crowd During the Feast of Tabernacles, Jerusalem was filled with quiet debate about Jesus. Some people recognized His goodness and wondered whether He might truly be the promised Christ, while others repeated the accusations of the religious leaders. The same words and works that drew some people toward Him caused others to resist and condemn Him. Many were afraid to speak openly because the rulers had already created an atmosphere of hostility around Jesus. Some judged Him by rumors, while others questioned His birthplace or rejected Him without honestly examining His teaching. Divided Crowd therefore presents a nation confronted by its Messiah but unable to reach agreement concerning His identity. John 7:12 says: "And there was much murmuring among the people concerning him: for some said, He is a good man: others said, Nay; but he deceiveth the people." Divided Crowd Full Art The division didn't exist because Jesus was unclear or inconsistent. His perfect character, authoritative teaching, and mighty works exposed what people already loved within their hearts. Those willing to receive truth were drawn toward His light, while those determined to protect unbelief searched for reasons to reject Him. Calling Jesus merely a good man doesn't fully confess who He is. He is the eternal Son of God, the promised King of Israel, and the only Saviour of mankind. His claims leave no honest middle position, because He spoke and acted with the authority belonging to God Himself. The disagreement surrounding Jesus eventually reached its greatest expression at the cross. Men rejected and crucified Him, but God raised Him from the dead and declared Him to be Lord. Through His death, burial, and resurrection, Christ provided salvation for everyone who stops relying upon human opinion and believes the Gospel of His finished work. Divided Crowd Pure Art Divided Crowd Bible TCG Strategy Divided Crowd is a powerful swing Event. It weakens the Enemy Storyline and then recovers your own Storyline. The 2 Damage can Exile small Enemy Beings or soften larger ones, while the 3 Hope Restoration can help your Friendly Beings survive future Damage. The Damage sentence and its Check finish before the Restoration sentence. Resolve the whole Event before queued triggers. A Game-ending condition at the Damage check prevents the later Restoration. Synergies Enemy Storyline Damage: Divided Crowd deals 2 Damage to all Enemy Beings. Friendly Storyline Recovery: It Restores 3 Hope to all Friendly Beings. Pray Synergy: Since Divided Crowd is an Event that deals Damage, Beings with Pray can increase its Damage. Divided Crowd Artwork Questions and Answers Q: If Solomon, Wise Request is active, what changes about Divided Crowd? A: Solomon's Pray +2 increases the Enemy Storyline Damage from 2 to 4. The 3 Hope Restoration to your Friendly Beings doesn't change. Q: Can one Divided Crowd both Exile Enemy Beings and activate Nicodemus several times? A: Yes. Its Damage can Exile Enemy Beings while its separate Restoration effect can Restore multiple Friendly Beings and trigger Nicodemus for each one actually Restored. Q: Does Divided Crowd Target the Enemy Beings it Damages? A: No. It affects all Enemy Beings as a group. Q: What happens if its Restoration fully heals one of my Patience Beings? A: That Being stops receiving its Patience benefit because it's no longer damaged. Q: Why might I prefer Divided Crowd over a pure board-clear Event when my own Storyline is damaged? A: It weakens the Enemy Storyline, then Restores your Friendly Beings in a separate sentence. The Damage and its Check happen first; if the Game continues, apply Restoration. The benefit affects both sides of the Storyline, but the two sentences aren't simultaneous. Previous Card: Mary, Lord's Mother Next Card: Caiaphas, High Priest Explore Gospel Age Cards Explore All Genesis Set Cards

  • Divine Dove – Uncommon Church Fowl | Bible TCG

    Divine Dove Base Art Genesis Set Card 154/250 Divine Dove is an Uncommon Fowl Being from the Church Age, costing 1 Faith with 1 Strength, 1 Hope, 1 Reach, and 1 Move. It has Anointing, allowing it to ignore the first Damage it would take. The Bible Story Behind Divine Dove Before ascending into heaven, Jesus commanded His disciples to remain in Jerusalem until they received the promise of the Father. On the day of Pentecost, they were gathered together when that promise was openly fulfilled. The risen Christ empowered His witnesses for the testimony that would spread beyond Jerusalem. The Spirit had descended upon Jesus like a dove at His baptism, identifying Him publicly as the anointed Son of God. In Acts, however, His coming was announced by the sound of a rushing mighty wind that filled the entire house. Divine Dove therefore presents the Holy Ghost coming from heaven to dwell within and empower those who belonged to Jesus Christ. Acts 2:2 says: "And suddenly there came a sound from heaven as of a rushing mighty wind, and it filled all the house where they were sitting." Divine Dove Full Art This event occurred in Jerusalem among Jewish disciples during one of Israel's appointed feasts, but it began a transition that would reach far beyond Jerusalem. The apostles first testified to Israel concerning the risen Messiah, and Acts would gradually show the same Spirit given to Samaritans and Gentiles. God was revealing that His church would be gathered through faith in Christ from every nation rather than formed through submission to Israel's law. The coming of the Holy Ghost was possible because Jesus had completed redemption. Christ bore our sins, died, was buried, rose again, and returned to the Father. The ascended Lord then sent the Spirit to seal believers, join them to His body, and make the church His dwelling place upon the earth. The Spirit doesn't temporarily visit believers, as He sometimes did during Israel's history. Everyone today who believes the Gospel is sealed with the Holy Spirit of promise and baptized into one body, whether Jew or Gentile. The later apostles' letters reveal the full meaning of Pentecost: Christ lives within His church, and every member shares the same Spirit and heavenly calling. Divine Dove Pure Art Divine Dove Bible TCG Strategy Divine Dove is a small but protected early Being. Anointing helps it survive the first Damage it would take, making it harder to remove than its 1 Hope might suggest. It fits low-Cost strategies that need an early Blocker or a Being that can make safer Challenges once it's allowed to Interact. Synergies Anointing Protection: Divine Dove ignores the first Damage it would take. Staying Power: Rise Up And Walk can Give Divine Dove extra Strength and Hope. Those bonuses remain after its Anointing has prevented one Damage instance. Early Storyline Presence: Divine Dove gives you a low-Cost Being that can hold a Slot early. Divine Dove Artwork Questions and Answers Q: Can Divine Dove survive New Life In Christ despite having only 1 Hope? A: Yes, if its Anointing is still unused. Anointing ignores the 2 Damage instance entirely and is then used. Q: After Anointing saves Divine Dove, what is its Current Hope? A: It remains at 1 Current Hope because it took no Damage. Q: What happens if Goliath's Taunts Sets Divine Dove's Hope to 1? A: Set removes earlier direct Hope modifiers and Damage, then Sets the underlying Hope to 1. An otherwise unmodified Divine Dove already has 1 Hope. Its Anointing state doesn't change: unused Anointing remains unused, and used Anointing stays used. Q: Can direct Exile remove Divine Dove without first using its Anointing? A: Yes. Anointing only interacts with Damage, so an Exile effect can remove Divine Dove while its Anointing is still unused. Q: If Divine Dove survives its first Damage through Anointing, how should I think about the next Damage source? A: Once Anointing has been used, Divine Dove is again a 1-Hope Being with no remaining Damage shield unless another effect grants Anointing again. Previous Card: End Of The Law Next Card: Fortune Moth Explore Church Age Cards Explore All Genesis Set Cards

  • Herod, Unjust Revenge – Uncommon Gospel King | Bible TCG

    Herod, Unjust Revenge Base Art Genesis Set Card 148/250 Herod, Unjust Revenge is an Uncommon King Being from the Gospel Age, costing 6 Faith with 6 Strength, 4 Hope, 5 Reach, and 4 Move. His Prophecy Ability deals 3 Damage to Target Enemy Being. The Bible Story Behind Herod, Unjust Revenge When the wise men arrived in Jerusalem asking for the newborn King of the Jews, Herod immediately viewed the child as a threat to his throne. He secretly learned when the star had appeared and sent the wise men to Bethlehem, pretending that he also desired to worship Jesus. Behind his respectful words was a plan to locate and destroy Israel's promised King. God warned the wise men not to return to Herod and directed Joseph to take Mary and Jesus into Egypt. When Herod realized that the wise men had departed another way, his fear turned into murderous anger. Herod, Unjust Revenge therefore presents an insecure ruler attacking innocent children because he couldn't reach the One whose kingdom he feared. Matthew 2:16 says: "Then Herod, when he saw that he was mocked of the wise men, was exceeding wroth, and sent forth, and slew all the children that were in Bethlehem, [...]" Herod, Unjust Revenge Full Art Herod ordered the death of the young boys in Bethlehem and its surrounding regions according to the time he had learned from the wise men. His command brought terrible grief to innocent families, yet it couldn't destroy Jesus or interrupt God's promise. The ruler who appeared powerful could only act within the limits permitted by the sovereign God who preserved His Son. Herod attempted to preserve his kingdom by taking the lives of others, but Jesus established His kingdom by willingly giving His own life. The child preserved in Egypt later returned, grew in perfect obedience, and fulfilled everything written concerning Him. No sword could take His life before the appointed hour, because He had come to offer Himself according to the Father's purpose. At the cross, rulers again united against Jesus and believed they had finally removed Him. Yet Christ bore our sins willingly, was buried, and rose again the third day. Herod's violence couldn't stop His arrival, and the combined power of religious and political authorities couldn't prevent His resurrection or overthrow His everlasting reign. Herod, Unjust Revenge Pure Art Herod, Unjust Revenge Bible TCG Strategy Herod, Unjust Revenge is a strong Being with immediate removal pressure. When he is Created, his Prophecy Ability can deal 3 Damage to Target Enemy Being, helping remove a small threat or weaken a larger one. After his Prophecy resolves, Herod remains a major threat with 6 Strength and 5 Reach. Synergies Immediate Damage: Herod deals 3 Damage to Target Enemy Being when he is Created. High Strength: With 6 Strength, Herod can threaten many Enemy Beings in Challenges. Prophecy Reuse: Signs And Wonders can Return a legal Friendly Herod, Unjust Revenge to its Owner's Hand. Playing it again later Creates a new Being and records a new Prophecy. Herod, Unjust Revenge Artwork Questions and Answers Q: Can Herod's Prophecy be used mainly to remove an Enemy Being's Anointing rather than to Exile it? A: Yes. If the Target's unused Anointing ignores the 3 Damage, that Anointing is spent, potentially leaving the Being vulnerable to a later Damage source. Q: Does Pray increase Herod's Prophecy Damage? A: No. Herod is a Being, so his Prophecy Damage isn't Event Damage. Q: What happens if I Return Herod to my Hand and Play him again later? A: He is Created again, so his Prophecy can deal another 3 Damage to a legal Enemy Being. Q: Can Herod's Prophecy Damage an Eternal Being? A: No. Eternal prevents the Damage. Q: Why is Herod still valuable if his Prophecy doesn't Exile its Target? A: He combines immediate Damage with a large 6-Strength, 5-Reach body. The Prophecy can soften a threat before Herod begins controlling the Storyline on later Turns. Previous Card: Chastising Stripes Next Card: Keys Of Hell And Death Explore Gospel Age Cards Explore All Genesis Set Cards

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