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  • Adder In The Path – Uncommon Hebrew Dragon | Bible TCG

    Adder In The Path Base Art Genesis Set Card 59/250 Adder In The Path is an Uncommon Dragon Being from the Hebrew Age, costing 2 Faith with 2 Strength, 3 Hope, 1 Reach, and 0 Move. Whenever you Play an Event, it deals 1 Damage to all Beings. The Bible Story Behind Adder In The Path As Jacob spoke prophetically concerning his sons, he compared Dan to a serpent beside the road and an adder hidden in the path. Unlike a beast that attacks openly, the adder waits where it's difficult to see. Its danger lies in surprise, striking suddenly at the vulnerable heel of a passing animal. The adder bites the horse's heels, causing both the animal and its rider to fall backward. The creature is small compared with the horse, yet a carefully placed strike can overthrow something far stronger than itself. Adder In The Path therefore represents the power of a subtle attack to interrupt, wound, and bring down an unsuspecting traveler. Genesis 49:17 says: "Dan shall be a serpent by the way, an adder in the path, that biteth the horse heels, so that his rider shall fall backward." Adder In The Path Full Art Jacob's words concerned Dan's future character and place among the tribes of Israel. The image doesn't describe strength displayed openly, but cunning used from a hidden position. It warns that an enemy doesn't need greater strength when deception, surprise, and a well-placed strike can accomplish his purpose. The adder's attack upon the heel recalls the conflict first announced in Eden. The serpent would bruise the heel of the woman's seed, but that seed would bruise the serpent's head. At the cross, Jesus received the wound of death, yet the suffering of Christ became the means through which the serpent's authority was broken. The devil worked through betrayal, false accusation, and the cruelty of men to bring Jesus to the cross. What appeared to be the fall of the promised King became His greatest victory. Christ bore our sins, fulfilled the law, and rose again, spoiling principalities and powers and triumphing over them through His sacrifice. Adder In The Path Pure Art Adder In The Path Bible TCG Strategy Adder In The Path is a powerful Event-based control Being. Every time you Play an Event, it deals 1 Damage to all Beings on the Storyline, including your own. This can help clear small Beings, weaken the whole Storyline, or set up larger removal Plays. Because it also Damages your own Beings, you need to build and play carefully around it. Synergies Event Damage Engine: Every Event you Play triggers Adder In The Path and deals 1 Damage to all Beings. Board Control: Adder In The Path can slowly weaken every Being on the Storyline. Damage Synergy: It works well with strategies that benefit from Beings taking Damage or being Exiled. Adder In The Path Artwork Questions and Answers Q: Does Adder deal Damage before or after the Event that triggers it? A: After the Event finishes resolving and enters Exile. Water Of Life Creates its Fish before Adder's Damage; Burning Bush completes its Damage with applicable Pray before Adder's Damage. Any Checks and earlier Queue items still occur in their normal order. Q: Does the queued Damage disappear if Adder leaves the Storyline or is Humbled? A: No. Once recorded, the trigger resolves independently of its source. If Adder loses the Ability before an Event is Played, no new trigger is recorded. Returning and Creating Adder makes a new Being; it doesn't replace the old trigger's source. Q: Who is the Damage source, and does Pray increase it? A: Adder is the source of its Ability Damage; its Controller carries out the instruction. Pray increases Event Damage, so it doesn't increase Adder's Damage. Q: What happens if Adder has Unclean? A: Under Section II, 2.13.15, if Adder still has Unclean when its queued Damage resolves, each Being it actually Damages is marked for Exile at the Check. If Adder remains but has been Humbled, its Canceled Unclean doesn't apply. If it left, use its last known characteristics before leaving. Zero or prevented Damage doesn't apply Unclean. Q: Which Beings does Adder affect? A: All Beings, including itself, Friendly Beings, and Beings with Darkness. Its Damage doesn't Target. Actual Damage can activate Patience and record Damage triggers, including a Jonah trigger from lethal Damage; those triggers wait behind existing Queue items. Previous Card: Sacred Turtledove Next Card: Famished Edom Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Tribal Lion – Common Stars Beast | Bible TCG

    Tribal Lion Base Art Genesis Set Card 23/250 Tribal Lion is a Common Beast Being from the Stars Age, costing 6 Faith with 6 Strength, 5 Hope, 3 Reach, and 4 Move. It has Protect, allowing it to prevent Challenges against adjacent Beings. The Bible Story Behind Tribal Lion At the conclusion of the heavenly story appears the lion, standing in majesty as the ruler whose strength none can withstand. The signs that began with the promised birth now end with the crowned King. The lion doesn't flee, suffer, or wait beneath opposition. He declares the final triumph of the rightful Ruler over every enemy. The card's reference names Christ as the lion of the tribe of Juda before John sees Him as a Lamb that had been slain. That scene occurs before the seals are opened, rather than after the establishment of the earthly kingdom. Within the stars, the lion also anticipates the royal triumph that the rest of Revelation carries toward fulfillment. Revelation 5:5 says: "And one of the elders saith unto me, Weep not: behold, the Lion of the tribe of Juda, the Root of David, hath prevailed to open the book, and to loose the seven seals thereof." Tribal Lion Full Art Jesus is called the Lion of the tribe of Juda because He is the promised King who came through David's royal line. He alone is worthy to open the book and bring the purposes of God to their appointed completion. The lion therefore reveals the strength, authority, and victory of the Messiah who has prevailed. The reigning lion is the same Jesus who first came as the Lamb of God. He was born in humility, rejected by His own, and crucified for our sins, yet He rose again and now lives for evermore. The Lamb who redeemed us by His blood is also the lion who shall rule all nations. The church shall share in His glory, not because we earned a place in His kingdom, but because we were saved by grace and joined to Him. Christ fulfilled the law, bore our condemnation, and made us accepted in Himself. When He appears, we shall appear with Him in glory and reign with the King who purchased us. Tribal Lion Pure Art Tribal Lion Bible TCG Strategy Tribal Lion is a powerful defensive and offensive Being. With 6 Strength and 5 Hope, it can Challenge effectively while also being difficult to Exile. Its Protect Ability makes positioning especially important. When placed beside valuable Friendly Beings, Tribal Lion can help keep them safe from Challenges. Synergies Protecting Key Beings: Create Tribal Lion beside important Friendly Beings so Protect can prevent Challenges against them. Strong Challenge Presence: With 6 Strength, Tribal Lion can deal serious Damage in Challenges. Support Positioning: Create or Move Tribal Lion beside a support Being such as Brave Leader. Its Protect can prevent Challenges against that adjacent Friendly Being. Tribal Lion Artwork Questions and Answers Q: What happens if two Beings with Protect are adjacent to each other? A: Each one can protect the other from Challenges because each is an adjacent Friendly Being from the other's perspective. Q: If Tribal Lion Moves to another Slot, which Beings does it protect? A: Protect follows Tribal Lion's current position. After it Moves, it protects the Friendly Beings now adjacent to its new Slot rather than the ones it used to stand beside. Q: What happens if Tribal Lion is Humbled? A: Its Protect Ability is Canceled. Any adjacent Beings that were relying only on Tribal Lion's Protect can then be Challenged normally if they are otherwise legal Targets. Q: Can an Opponent use an Event to Exile the Being beside Tribal Lion? A: Yes, if the Event can legally Target that Being. Protect stops Challenges against adjacent Friendly Beings; it doesn't protect them from Ability Targeting. Q: If the Being beside Tribal Lion already has active Darkness, what does Protect add? A: Before that Darkness Being Interacts, it already can't be Targeted by an Opponent through a Challenge. Protect may become more relevant after the Darkness protection ends, because Tribal Lion can continue preventing Challenges against that adjacent Being. Previous Card: Elder Ram Next Card: Good Shepherd Explore Stars Age Cards Explore All Genesis Set Cards

  • Renown Giant – Common Elder Soldier | Bible TCG

    Renown Giant Base Art Genesis Set Card 37/250 Renown Giant is a Common Soldier Being from the Elder Age, costing 2 Faith with 2 Strength, 2 Hope, 2 Reach, and 0 Move. It has Protect, allowing it to prevent Challenges against adjacent Beings. It can also be Created by Fallen Angel. The Bible Story Behind Renown Giant Before the flood, giants walked upon the earth, born during a time of increasing rebellion and corruption. They became mighty men whose strength, deeds, and names were remembered among the people of that ancient world. Their renown made them appear greater than ordinary men, but physical power didn't make them righteous before God. Genesis places the giants and men of renown beside the sons of God coming to the daughters of men. Those sons of God were heavenly beings who crossed the boundary God had appointed for them. The surrounding account makes the earth's violence and corruption unmistakable, while this identification explains the Fallen Angel card's place in the same Age. Genesis 6:4 says: "[...] and they bare children to them, the same became mighty men which were of old, men of renown." Renown Giant Full Art To be renowned is to possess a name and reputation remembered by others. Yet the fame of these mighty men couldn't preserve them when the flood came. Their strength couldn't resist the judgment of the Creator, revealing that a great name among men means nothing when a person stands opposed to God. Jesus didn't enter the world seeking the corrupt renown of mighty men. He made Himself of no reputation, took upon Him the form of a servant, and humbled Himself to the death of the cross. Yet through that humility, the Son of God won a victory greater than any earthly warrior could achieve. God raised Jesus from the dead and highly exalted Him, giving Him a name which is above every name. The church doesn't gain glory through natural strength, earthly fame, or the praise of men. We're accepted because we bear the name of Jesus Christ, having been joined to Him by grace and sealed by the Holy Ghost. Renown Giant Pure Art Renown Giant Bible TCG Strategy Renown Giant is a defensive early Being that can help protect important Friendly Beings. Because it has Protect, it works best when placed beside Beings you want to keep safe from Challenges. Renown Giant can also be Created as a Token by Fallen Angel, giving Fallen Angel a steady way to build defensive Storyline presence over time. Synergies Protecting Key Beings: Create Renown Giant beside important Friendly Beings so Protect can prevent Challenges against them. Token Creation: Fallen Angel can Create a Renown Giant Token at your End Of Turn. Positioning Strategy: Since Renown Giant has 0 Move, choosing the right Slot matters a lot. Renown Giant Artwork Questions and Answers Q: If Fallen Angel Creates Renown Giant beside itself, can the Token Protect Fallen Angel immediately? A: Yes. Once Renown Giant is Created and its Protect Ability is active, Fallen Angel is an adjacent Friendly Being and can be protected from Challenges. Q: Can my Opponent still Target Fallen Angel with an Event while Renown Giant protects it? A: Yes. Protect affects Challenges, not Ability Targeting. Q: What happens if Renown Giant is Humbled? A: Its Protect Ability is Canceled, so the adjacent Beings it was defending can again be Challenged normally. Q: If two Renown Giants are beside Fallen Angel, do they give it two layers of Protect? A: Protect doesn't stack into multiple separate protections. Fallen Angel is simply protected from eligible Challenges while at least one active adjacent Protect applies. Q: Why does Renown Giant's 0 Move make Fallen Angel's Token placement important? A: Once the Token is Created, it can't normally reposition. You should choose the open Slot that protects the most important adjacent Being. Previous Card: Innocent Firstling Next Card: Destroy The Wicked Explore Elder Age Cards Explore All Genesis Set Cards

  • Praising Harp – Holy Rare Stars Event | Bible TCG

    Praising Harp Base Art Genesis Set Card 1/250 Praising Harp is a Holy Rare Event from the Stars Age, costing 0 Faith and Giving you 2 generic temporary Faith this Turn only. This makes it an essential resource booster, allowing you to make stronger Plays earlier than expected. The Bible Story Behind Praising Harp Praising Harp uses the heavenly harp as an image of celebration after the Redeemer's victory. Within the story of the stars, the instrument gives a joyful answer to the conflict and suffering represented by the surrounding cards. The One who came to save wouldn't remain in the grave; His triumph would become a reason for praise. Psalm 33 supplies the card's scriptural setting. It calls the righteous to rejoice in the Lord, celebrates the truth of His word, and directs attention toward His works and faithfulness. The harp belongs first to that song of worship. Its place in the heavenly story carries that praise into celebrating the Redeemer's victory. Psalm 33:2 says: "Praise the LORD with harp: sing unto him with the psaltery and an instrument of ten strings." Praising Harp Full Art Scripture uses the harp throughout to accompany thanksgiving, rejoicing, and worship before the Lord. It wasn't merely an instrument for human entertainment, but a fitting sound for hearts responding to the goodness, faithfulness, and mighty works of God. Placed within the Stars Age, the harp represents creation answering God's victory with joyful, reverent praise. That victory belongs fully to Jesus Christ. He bore our sins upon the cross, entered the grave, and rose again on the third day, just as the Scriptures foretold. Death couldn't hold the sinless Son of God. His resurrection declared that the sacrifice had been accepted, that sin had been answered, and that Jesus Christ had conquered death forever. The church praises Him from a position of grace. We don't worship to earn righteousness, preserve our salvation, or place ourselves back beneath the law. Christ is our righteousness, and His finished work is already complete. We sing because we've been forgiven, justified, sealed by the Holy Ghost, and joined to the risen Lord who now sits at the right hand of God. Praising Harp Pure Art Praising Harp Bible TCG Strategy Praising Harp is a 0-Cost Holy Rare Event that Gives you 2 Faith for the Turn. Because it costs nothing to Play, it can create sudden tempo swings and help you Play bigger Verses before your Opponent is ready. It helps when you need one extra burst of Faith to Create a powerful Being, Play an important Event, or build toward a major combo Turn. Synergies Midgame Boost: Praising Harp can help you Play high-Cost Beings or powerful Events earlier, creating a strong Turn before your Opponent can stabilize. Event Synergy: Because Praising Harp is an Event, it works well with Beings and Abilities that care about Events being Played. Combo Setup: Praising Harp can help you reach the exact Faith total you need for a key combo Turn, especially when you're trying to Play multiple Verses in one Turn. Praising Harp 1611 Art Questions and Answers Q: Praising Harp costs 0 Faith. Do I still need a Stars Age Faith Verse before I can Play it? A: Yes. Like every 0-Cost Verse, Praising Harp still requires at least one Stars Age Faith Verse to be present in your Faith Area. That Faith Verse may already be used because you don't actually use Faith to pay a 0 Cost. Q: Can Praising Harp's 2 generic Faith satisfy the Age requirement for another Verse by itself? A: No. The temporary Faith gives you additional Faith to spend, but it's not a Faith Verse and doesn't have an Age. If the Verse you want to Play costs 1 or more, you still need to use at least one Faith Verse matching that Verse's Age as part of the payment. Q: What happens if I Play two Praising Harps during the same Turn? A: You Gain 4 temporary Faith for that Turn. The effects stack, allowing a prepared combo Turn to exceed the amount of Faith normally available from your Faith Area. Q: Why might I save Praising Harp instead of Playing it immediately? A: Its greatest value often comes when the extra 2 Faith unlocks an entire sequence rather than just one slightly earlier Play. A Stars Power combo Deck, for example, may save Praising Harp until it can combine the temporary Faith with several Events and Faith-Return effects during the same Turn. Praising Harp Artwork Q: What happens to temporary Faith from Praising Harp if I don't spend it? A: It disappears when the Turn ends. It never becomes a Faith Verse and can't be carried into your next Turn. Previous Card: Babylonian Dragon Next Card: God's Arrow Explore Stars Age Cards Explore All Genesis Set Cards

  • Boarding The Ark – Uncommon Elder Event | Bible TCG

    Boarding The Ark Base Art Genesis Set Card 30/250 Boarding The Ark is an Uncommon Event from the Elder Age, costing 1 Faith. It Gives Target Friendly Being Eternal this Turn only. The Bible Story Behind Boarding The Ark As the appointed flood drew near, Noah, his family, and the living creatures entered the ark according to the commandment of God. The ark wasn't discovered after the rain began, nor hastily built when judgment appeared. God had revealed the danger beforehand and graciously prepared a refuge before a single drop fell. Those who entered were separated from the world that remained outside. The same waters that would destroy all flesh upon the dry land would lift the ark above the earth. Their safety didn't rest upon the calmness of the storm, but upon the strength of the vessel and the faithfulness of the Lord who shut them in. Genesis 7:15 says: "And they went in unto Noah into the ark, two and two of all flesh, wherein is the breath of life." Boarding The Ark Full Art Every creature entered according to the order established by God. Noah didn't invent the means of preservation, choose another vessel, or improve upon the Lord's instructions. Boarding the ark therefore presents salvation received by entering the refuge God Himself provided before the hour of judgment arrived. The ark offers an illustrative parallel with Jesus Christ. As judgment fell upon the ancient world, the cross reveals that divine wrath against sin is real. Yet God placed that judgment upon His own Son, who bore our sins, endured the curse of the law, and rose again as the only refuge appointed for guilty mankind. The believer is safe because he is in Christ. We aren't preserved by keeping ourselves worthy, obeying the law perfectly, or holding tightly enough to God. Through faith in the Gospel, we've been sealed with that holy Spirit of promise and joined to the Saviour who has already passed through judgment for us. Boarding The Ark Pure Art Boarding The Ark Bible TCG Strategy Boarding The Ark is a strong temporary protection Event. By Giving a Friendly Being Eternal this Turn only, it prevents that Being from taking Damage for the rest of the Turn. This can help you protect an important Being, survive a dangerous Challenge, or create a safe attack into a stronger Enemy Being. Synergies Safe Challenge: Use Boarding The Ark before a key Challenge so your Friendly Being can deal Damage without taking Damage back. Protecting Key Beings: Boarding The Ark can keep an important Friendly Being safe from Damage for the Turn. Event Synergy: Boarding The Ark works well in Decks that care about Events being Played. Boarding The Ark Artwork Questions and Answers Q: If my Eternal Being Challenges a stronger Enemy Being, does it still deal its own Damage? A: Yes. Eternal prevents Damage from affecting your Being; it doesn't stop that Being from dealing its Challenge Damage. Q: Can Unclean Exile my Eternal Being if the Unclean Being can't actually Damage it? A: No. Unclean requires the Being to be damaged by the Being with Unclean. Eternal prevents that Damage. Q: Can Cast Out Of Heaven still Exile a Being protected by Boarding The Ark? A: Yes, if the Being is a legal Target. Eternal prevents Damage, not direct Exile. Q: What happens if the Being is Humbled after receiving Eternal from Boarding The Ark? A: Humble Cancels the Eternal Ability that was directly Given to that Being, so it can take Damage again. Q: If the Being already took Damage earlier in the Turn, does Boarding The Ark remove that Damage? A: No. Eternal prevents future Damage while active. It doesn't Restore existing Damage. Previous Card: Tempting Fruit Next Card: Curious Mouse Explore Elder Age Cards Explore All Genesis Set Cards

  • Destroy The Wicked – Rare Elder Event | Bible TCG

    Destroy The Wicked Base Art Genesis Set Card 38/250 Destroy The Wicked is a Rare Event from the Elder Age, costing 3 Faith. It Exiles Target Enemy Being with the highest Strength. The Bible Story Behind Destroy The Wicked Before the flood, the earth had become filled with violence and corruption. The wickedness of man was great, and every imagination of the thoughts of his heart was only evil continually. What God had created good had been defiled by sin, until the whole world stood ready for righteous judgment. The flood wasn't an uncontrolled disaster or a sudden act of anger. God had patiently warned the ancient world while Noah prepared the ark, yet mankind continued in rebellion. When the appointed day arrived, the fountains of the great deep were broken up, the windows of heaven were opened, and every refuge outside God's provision failed. Genesis 7:22 says: "All in whose nostrils was the breath of life, of all that was in the dry land, died." Destroy The Wicked Full Art The judgment reached every living creature upon the dry land outside the ark. Strength, reputation, wealth, and earthly power couldn't preserve anyone from the sentence God had declared. Destroy The Wicked reveals that sin may continue for a season, but it can never escape the holiness and justice of the Creator. The flood points to the certainty of another coming judgment, but it also reveals God's mercy in providing a place of safety. Jesus Christ is the refuge God has given. At the cross, the righteous judgment against our sins fell upon the sinless Son of God, who bore the curse in our place and rose again from the dead. The church doesn't stand beneath the condemnation awaiting the unbelieving world. Jesus fulfilled the law, answered every charge against us, and delivered us from the wrath to come. We're justified by His blood, sealed by the Holy Ghost, and hidden in the risen Christ, not preserved by our own righteousness or obedience. Destroy The Wicked Pure Art Destroy The Wicked Bible TCG Strategy Destroy The Wicked is a focused removal Event that answers the strongest Enemy Being on the Storyline. It helps when your Opponent has one major threat with high Strength. Because it Targets the Enemy Being with the highest Strength, you need to pay attention to the full Storyline before choosing your Target. Compare Current Strength among legal Targets, excluding Beings with active Darkness. The highest-Strength Being on the Storyline may be ineligible; select the highest-Strength Being among those the Event can legally Target. Synergies High-Strength Removal: Destroy The Wicked is best against Enemy Beings with large Strength. Opening A Lane: Removing a powerful Enemy Being can help clear the way for safer Challenges or direct pressure. Event Synergy: Destroy The Wicked works well in Decks that care about Events being Played. Destroy The Wicked 1611 Art Questions and Answers Q: If two Enemy Beings are tied for the highest Strength, who chooses which one is Exiled? A: You choose one of the tied Beings that's a legal Target. Q: What if the strongest Enemy Being has Darkness and hasn't Interacted? A: If Darkness prevents you from Targeting it, that Being isn't a legal Target for Destroy The Wicked. Apply the card's Targeting requirement using the legal choices available. Q: Can Eternal or Anointing protect the chosen Being? A: No. Destroy The Wicked directly Exiles it instead of dealing Damage. Q: What happens if the strongest Being has Resurrect? A: Its active Resurrect Ability can trigger because it was Exiled from the Storyline. Destroy The Wicked Artwork Q: Can Strength buffs change which Being Destroy The Wicked must Target? A: Yes. Use the Beings' Current Strength when resolving the effect, including active modifiers that change Strength. Previous Card: Renown Giant Next Card: Hungry Cattle Explore Elder Age Cards Explore All Genesis Set Cards

  • Tender Calf – Common Hebrew Cattle | Bible TCG

    Tender Calf Base Art Genesis Set Card 54/250 Tender Calf is a Common Cattle Being from the Hebrew Age, costing 1 Faith with 1 Strength, 1 Hope, 2 Reach, and 0 Move. Adjacent Cattle have +1 Hope. The Bible Story Behind Tender Calf As Abraham sat in the tent door during the heat of the day, three men appeared before him, and the Lord spoke among them. Abraham immediately ran to meet them, bowed himself toward the ground, and invited them to rest beneath the tree. His response showed reverence, hospitality, and an eager desire to serve those who had come to him. Abraham didn't offer the smallest portion he could spare. He asked Sarah to prepare a fine meal, brought butter and milk, and ran to the herd to choose a tender and good calf. Tender Calf therefore represents generous provision prepared with haste and gladness, as Abraham welcomed the Lord into fellowship at his table. Genesis 18:7 says: "And Abraham ran unto the herd, and fetcht a calf tender and good, and gave it unto a young man; and he hasted to dress it." Tender Calf Full Art The calf was selected carefully and prepared without delay. Abraham's hospitality wasn't empty talk; he showed it through action, sacrifice, and giving something valuable from his own household. The moment teaches that true honor toward God produces willing service, not because His favor can be purchased, but because His presence is precious. During this meal, the Lord confirmed that Sarah would bear the promised son. Yet Isaac would point forward to a greater Son, Jesus Christ, who came through Abraham's line according to the promise. God did more than receive Abraham's offering; in the fullness of time, the Father provided His own beloved Son for us. Jesus became the perfect offering, not because mankind had prepared something worthy for God, but because God supplied what mankind could never provide. Christ fulfilled the law, gave His body upon the cross, and rose again from the dead. Through Him, the church has been brought into peace and fellowship with God entirely by grace. Tender Calf Pure Art Tender Calf Bible TCG Strategy Tender Calf is a low-Cost support Being for Cattle Decks. Its Ability Gives +1 Hope to adjacent Cattle, making nearby Cattle harder to Exile. Because Tender Calf has 0 Move, its starting position matters. You want to Create it in a Slot where it can support the Cattle beside it. Synergies Cattle Support: Tender Calf helps nearby Cattle survive by Giving them +1 Hope. Positioning Strategy: Since the bonus only applies to adjacent Cattle, careful Storyline placement is important. Early Support: Tender Calf can help strengthen your Cattle Storyline from the beginning of the Game. Tender Calf Artwork Questions and Answers Q: What happens if Tender Calf is between two Friendly Cattle? A: Both adjacent Cattle receive +1 Hope while Tender Calf's Ability remains active. Q: Can two Tender Calves Give the same Cattle +2 Hope? A: Yes. If that Cattle is adjacent to both Tender Calves, each ongoing Ability can contribute its own +1 Hope. Q: If an adjacent Cattle is Humbled, does it lose the +1 Hope coming from Tender Calf? A: No. Tender Calf is the source of the ongoing Ability. Humbling the Cattle receiving the bonus doesn't Cancel Tender Calf's active passive effect. Q: What happens if Tender Calf itself is Humbled? A: Its Ability is Canceled, so the adjacent Cattle immediately stop receiving its +1 Hope. Q: A damaged Cattle has only 1 Current Hope because of Tender Calf's +1 Hope bonus. What happens if it Moves away from Tender Calf? A: It immediately stops receiving the +1 Hope. Recalculate its Current Hope, and if it becomes 0 or less, that Being is Exiled. Previous Card: Eager Bird Next Card: Afflicted Man Explore Hebrew Age Cards Explore All Genesis Set Cards

  • Shame's Awakening – Uncommon Elder Event | Bible TCG

    Shame's Awakening Base Art Genesis Set Card 27/250 Shame's Awakening is an Uncommon Event from the Elder Age, costing 1 Faith. It Sets Target Being's Hope to 1. The Bible Story Behind Shame's Awakening In the garden of Eden, Adam and Eve had known innocence, fellowship, and freedom from guilt. But after they ate of the forbidden tree, their eyes were opened in a way the serpent hadn't honestly revealed. They didn't rise into godly wisdom or greater glory. Instead, sin awakened shame, fear, and the knowledge of their nakedness. Their first response was to sew fig leaves together and make themselves aprons. Rather than coming openly before God, they attempted to cover the evidence of their fall with the work of their own hands. The leaves could hide part of their bodies from one another, but no earthly covering could remove their guilt before the Lord. Genesis 3:7 says: "And the eyes of them both were opened, and they knew that they were naked; and they sewed fig leaves together, and made themselves aprons." Shame's Awakening Full Art Their shame revealed the inward change sin produced. Man had lost his innocence and now stood exposed before God's holiness. The knowledge of good and evil didn't give Adam and Eve the power to do good or escape evil. It left them conscious of their condition and unable to restore what their disobedience had broken. Jesus entered the fallen world without sharing in its sin. He was holy, harmless, undefiled, and perfectly obedient to the Father. Yet at the cross, He allowed Himself to be stripped, mocked, and openly shamed. The sinless Son of God endured the shame that belonged to guilty mankind, bearing our sins in His own body upon the tree. The fig leaves of human righteousness can never make a sinner acceptable before God. The law reveals our nakedness, but it can't clothe us. Through faith in Jesus Christ, the believer is no longer covered by works, promises, or religious effort. We're clothed with the righteousness of Christ, accepted entirely because of His finished work. Shame's Awakening Pure Art Shame's Awakening Bible TCG Strategy Shame's Awakening is a low-Cost Event that can make a major Being much easier to Exile. By Setting a Target Being's Hope to 1, it can turn even a large threat into something that can be removed with a small amount of Damage. Because it can Target any Being, not only Enemy Beings, it can also be used on your own Being in rare situations where changing its Hope to 1 helps your strategy. Synergies Weakening Big Beings: Shame's Awakening can make high-Hope Beings much easier to remove. Damage Follow-Up: After Setting a Being's Hope to 1, even 1 Damage may be enough to Exile it. Event Synergy: Shame's Awakening works well in Decks that care about Events being Played. Shame's Awakening Artwork Questions and Answers Q: What happens when a Being with 4 Printed Hope and 2 Damage has its Hope Set to 1? A: Remove its existing direct Hope modifiers and all Damage Counters, then apply a -3 Hope modifier against its 4 Printed Hope. It has 1 Current Hope before external continuous effects. This is Set, not Restore. Q: What happens if that Being is then Humbled? A: Humble removes the -3 Hope modifier. With no Damage remaining and no external Hope effects, the Being returns to 4 Hope. Humble itself doesn't remove Damage; Setting Hope already removed it. Q: Can I Target my own Being while its Darkness is active? A: No. Active Darkness prevents Targeting by every Player, including the Being's Controller. Shame's Awakening needs a legal Target to apply its Set effect. Q: Does Set override an external Hope bonus or reduction? A: No. External continuous effects still apply. Set to 1 with Bride, Lamb's Wife Giving +2 Hope produces 3 Hope; Set to 1 under an opposing Moses, Law Of God's -1 Hope produces 0 Hope and Exile at the Check. Q: Can Eternal or Anointing prevent the Set effect? A: No. Set doesn't deal Damage. A later 1-Damage effect can Exile a Being at 1 Current Hope only if that Damage isn't prevented. Previous Card: Primeval Fish Next Card: Son Of Man Explore Elder Age Cards Explore All Genesis Set Cards

  • Fallen Angel – Holy Rare Elder Spirit | Bible TCG

    Fallen Angel Base Art Genesis Set Card 47/250 Fallen Angel is a Holy Rare Spirit Being from the Elder Age, costing 6 Faith with 4 Strength, 6 Hope, 4 Reach, and 7 Move. At your End Of Turn, it Creates a Renown Giant Token. The Bible Story Behind Fallen Angel Fallen Angel presents the sons of God in Genesis 6, heavenly beings who crossed into an unlawful union with the daughters of men. Their rebellion belongs to the growing corruption before the flood. Genesis records giants and men of renown, then turns toward the wickedness filling the earth and God's coming judgment. That corruption continued to oppose the promised seed. The conflict that began in Eden now spread through unlawful unions and a world increasingly filled with wickedness. Yet the enemy couldn't corrupt God's promise or prevent the Redeemer from coming through the line the Lord would preserve. Genesis 6:4 says: "There were giants in the earth in those days; and also after that, when the sons of God came in unto the daughters of men, [...]" Fallen Angel Full Art The giants became mighty men of renown, but their strength existed within a world filled with corruption. Their power couldn't make them righteous, save them from the flood, or overturn God's purpose. The passage shows that no rebellion in heaven or on earth can prevent the Lord from keeping His promise. The fallen angels descended in rebellion, but Jesus Christ came down from heaven in perfect obedience. He didn't come to corrupt mankind, but to redeem it. Conceived by the Holy Ghost and born of a virgin, the only begotten Son of God entered the world holy, harmless, undefiled, and separate from sinners. At the cross, Jesus faced the spiritual powers that had worked against God's purpose from the beginning. He bore our sins, spoiled principalities and powers, and rose again in victory. The church wasn't formed through fleshly union, earthly lineage, or the works of the law, but through faith in Christ and the Holy Ghost's regenerating work. Fallen Angel Pure Art Fallen Angel Bible TCG Strategy Fallen Angel is a powerful late-Game engine. If it stays on the Storyline, it can keep Creating Renown Giant Tokens at your End Of Turn, giving you more Beings and more defensive pressure. Because Renown Giant has Protect, Fallen Angel can help build a Storyline that becomes harder for your Opponent to Challenge through. Synergies End Of Turn Value: Fallen Angel Creates a Renown Giant Token at your End Of Turn. Protect Token: Renown Giant has Protect, helping defend adjacent Friendly Beings from Challenges. Long-Term Pressure: If Fallen Angel survives multiple Turns, it can create a large advantage over time. Fallen Angel 1611 Art Questions and Answers Q: If Fallen Angel is Created earlier in my Turn, will it Create a Renown Giant when I reach that same End Of Turn? A: Yes. If Fallen Angel is still on the Storyline when your End Of Turn occurs, its Ability can trigger. Q: What happens if my Storyline is full when End Of Turn begins? A: Check for an open Slot when Fallen Angel's queued Ability resolves. An earlier queued Ability may open one. If a Slot is then available, Create the Renown Giant Token there; if none is available, no Token is Created. Q: Can the Renown Giant Token protect Fallen Angel immediately after being Created? A: Yes, if you Create it in an adjacent Slot. Its Protect Ability becomes active while it's on the Storyline. Q: If Fallen Angel survives three of my Ends Of Turn, can it Create three Renown Giant Tokens? A: Yes, assuming an open Slot is available each time. Fallen Angel Artwork Q: Does Raphael stop Fallen Angel from Creating its End Of Turn Token? A: No. Raphael restricts Verses Played from Hand. Fallen Angel Creates Renown Giant from the Out Of Game Zone. Previous Card: Wild Unicorn Next Card: Strong Ox Explore Elder Age Cards Explore All Genesis Set Cards

  • Abel, Righteous Martyr – Uncommon Elder Man | Bible TCG

    Abel, Righteous Martyr Base Art Genesis Set Card 42/250 Abel, Righteous Martyr is an Uncommon Man Being from the Elder Age, costing 4 Faith with 3 Strength, 2 Hope, 3 Reach, and 2 Move. His Prophecy Ability Gives another Target Friendly Being +3 Strength. The Bible Story Behind Abel, Righteous Martyr Abel was a keeper of sheep who approached God by faith. He brought the firstlings of his flock, and the Lord had respect for him and his offering. Cain's offering was rejected, and his anger turned against his brother. Abel became the first recorded victim of murder in Scripture, while Hebrews 11 identifies the faith through which he received witness that he was righteous. Cain spoke with Abel, and while they were in the field, he rose up against his brother and slew him. Scripture identifies Cain's works as evil and Abel's as righteous, though Genesis doesn't reveal every thought that motivated the murder. Abel, Righteous Martyr therefore presents the first recorded killing of a righteous man, while Hebrews confirms that Abel offered his sacrifice to God by faith. Genesis 4:8 says: "And Cain talked with Abel his brother: and it came to pass, when they were in the field, that Cain rose up against Abel his brother, and slew him." Abel, Righteous Martyr Full Art Abel had done no violence against Cain, yet he was slain because Cain refused the correction of God. Afterward, Abel's blood cried to the Lord from the ground, demanding that the innocent life taken from him be answered. His death became an early witness that God sees every injustice and won't forget the blood of the righteous. Abel pointed forward to Jesus Christ, the perfectly righteous Son who was hated and slain without cause. Jesus came to His own and was rejected, though He had committed no sin and no guile was found in His mouth. Like Abel, the innocent One was delivered to death by men who resisted the righteousness of God. Yet the blood of Jesus speaks better things than the blood of Abel. Abel's blood cried from the ground for justice, while Christ's blood provides forgiveness for the guilty who believe. Jesus bore our sins upon the cross, fulfilled the law, and rose again so that the church could be justified freely by His grace through redemption in His blood. Abel, Righteous Martyr Pure Art Abel, Righteous Martyr Bible TCG Strategy Abel, Righteous Martyr is a strong midgame Being that gives immediate offensive value when he is Created. His Prophecy Ability can turn another Friendly Being into a much larger threat, helping it win Challenges or push for more Bible Points through a direct Challenge. Because Abel can't Target himself with this Ability, he works best when you already have another Friendly Being on the Storyline. Synergies Strength Buff: Abel Gives another Target Friendly Being +3 Strength, helping it become a stronger threat. Challenge Pressure: The bonus can help a Friendly Being win a key Challenge or deal more Damage to the Opponent. Midgame Tempo: Abel adds a 3 Strength Being while also improving another Friendly Being on the Storyline. Abel, Righteous Martyr Artwork Questions and Answers Q: What happens if Abel Gives Strong Ox +3 Strength? A: Strong Ox rises from 3 to 6 Strength. Because it has Abundance, that increased Strength can apply during both of its Challenges. Q: Can Abel Give +3 Strength to a Friendly Being with Darkness before it Interacts? A: No. Active Darkness prevents Targeting by every Player, including the Being's Controller. You must choose another legal Target or skip the connected Targeted step if none exists. Non-Targeting effects can still affect a Being with Darkness. Q: If Abel's Target is later Humbled, does it keep the +3 Strength? A: No. Humble removes that direct Strength modifier. Q: What if Abel is Humbled after his Prophecy has already resolved? A: The completed Prophecy isn't undone merely because Abel later loses his own Ability. The +3 Strength remains on the receiver until something removes that modifier. Q: Can Abel's +3 Strength increase Bible Points from a direct Challenge? A: Yes. If the buffed Being successfully Challenges the Opponent directly, its increased Current Strength determines the Damage and Bible Points Gained. Previous Card: Seth, Replacing Abel Next Card: Terrible Reckoning Explore Elder Age Cards Explore All Genesis Set Cards

  • Evasive Hare – Common Stars Beast | Bible TCG

    Evasive Hare Base Art Genesis Set Card 8/250 Evasive Hare is a Common Beast Being from the Stars Age, costing 2 Faith with 1 Strength, 3 Hope, 1 Reach, and 3 Move. It has no Ability, but its high Move and solid Hope make it a useful early Being. The Bible Story Behind Evasive Hare Evasive Hare uses the fleeing hare of the heavenly story to picture the absence of security under judgment. Its movement recalls the helplessness of rebellion before the returning King. The scriptural reference gives the moral setting for that image: Isaiah's contrast between the peace God gives and the unrest of the wicked. Within the Stars Age, the hare appears in the portion of the story surrounding Christ's return and the judgment that follows the tribulation. The nations may resist His authority, gather against His purpose, and appear powerful for a season, but none can escape when Jesus comes in glory. Rebellion has no refuge before the rightful Ruler of the earth. Isaiah 57:21 says: "There is no peace, saith my God, to the wicked." Evasive Hare Full Art Isaiah 57 compares the wicked with a troubled sea that can't rest. The hare's flight carries that unrest into the heavenly story, where rebellion has no settled refuge from the King. God's promise of peace to the contrite makes the contrast personal and prophetic. The believer's assurance rests in Christ's finished work, and His peace gives a troubled heart somewhere sure to rest. When Jesus first came, He humbled Himself and allowed sinners to reject and crucify Him. When He returns, He will appear openly with power and great glory. Every eye will see Him, every false refuge will fail, and the nations will discover that the rejected Saviour is also the appointed Judge of all the earth. The church doesn't flee from His appearing as the condemned world will. Jesus already bore our sins, fulfilled the law on our behalf, and delivered us from the wrath to come. We aren't under condemnation, but hidden in Christ, clothed in His righteousness and awaiting the return of the One who purchased us with His blood. Evasive Hare Pure Art Evasive Hare Bible TCG Strategy Evasive Hare is a simple early-Game Being that gives you mobility and survival. With 3 Hope, it can take more Damage than many small Beings, and with 3 Move, it can reposition across the Storyline more easily. Even without an Ability, Evasive Hare can help you Block, set up Challenges, and protect your Storyline while you build toward stronger Plays. Synergies Early Defense: Evasive Hare can help slow down aggressive openings by occupying a Slot and taking early Damage. Mobility: With 3 Move, Evasive Hare can shift across the Storyline to Block, avoid danger, or line up a better Challenge. Stat Support: Rise Up And Walk can Give Evasive Hare extra Strength and Hope. The Strength helps its Challenges, while the Hope increases how much Damage it can withstand without removing existing Damage. Evasive Hare Artwork Questions and Answers Q: Evasive Hare wants to Move two Slots away, but one Friendly Being stands in the Slot between. Can its 3 Move make the trip? A: Yes. Moving two Slots costs 2 Move, and passing through the Friendly Being costs 1 additional Move, using all 3 of Evasive Hare's Move. Q: Can Evasive Hare end its Move in a Slot occupied by another Friendly Being? A: No. A Being may pass through Friendly Beings by paying the additional Move Cost, but its destination must be an open Slot. Q: If Evasive Hare Moves into a better lane, can it Challenge from there during the same Turn? A: Not normally. Move is its Interaction for that Turn, so it must usually wait until a later Turn to Challenge from the new position. Q: Why can 3 Move be valuable on a Being with only 1 Reach? A: Evasive Hare's short Reach makes its position especially important. Its high Move lets you shift it toward the lane you want to Block or toward an Enemy Being you want directly in front of it on a later Turn. Q: What does Humble do to an unmodified Evasive Hare? A: Very little. It has no printed Ability to Cancel, and Humble doesn't remove its Printed Stats. Humble becomes more useful against it if another effect has directly Given it Strength, Hope, or an Ability. Previous Card: Guard The Woman Next Card: Water Of Life Explore Stars Age Cards Explore All Genesis Set Cards

  • Eager Bird – Common Hebrew Fowl | Bible TCG

    Eager Bird Base Art Genesis Set Card 53/250 Eager Bird is a Common Fowl Being from the Hebrew Age, costing 1 Faith with 0 Strength, 1 Hope, 2 Reach, and 2 Move. Whenever you Play an Event, Eager Bird Gains +1 Strength. The Bible Story Behind Eager Bird After Abram prepared the animals God commanded, the fowls came down upon the divided carcasses. They were drawn toward what had been laid out for the covenant, seeking to consume the sacrifice before the appointed moment. Abram remained watchful and drove them away, preserving what God had told him to prepare. The offering belonged to a solemn covenant scene in which God would reveal the future of Abram's seed and confirm His promise concerning the land. Abram didn't yet understand every detail, but he guarded the sacrifice while waiting upon the Lord. Eager Bird therefore presents outside forces attempting to interfere with what God had set apart for His purpose. Genesis 15:11 says: "And when the fowls came down upon the carcases, Abram drove them away." Eager Bird Full Art The fowls were eager to take what hadn't been prepared for them. Their descent threatened to disturb the order of the sacrifice, but Abram refused to let them consume it. The moment shows that what God appoints must be handled according to His word, rather than surrendered to impatience, appetite, or intrusion. Abram's covenant scene stresses the faithfulness of the God who promises the land and foretells the history of Abram's descendants. Galatians 3 later explains how Abraham's blessing reached the nations through Jesus Christ. The interruption gives the card its picture of opposition around a promise God Himself would secure, while Abram's watchfulness keeps our attention upon the covenant before him. In the fullness of time, Jesus willingly offered Himself upon the cross. He fulfilled the law, bore our sins, and shed the blood through which the blessing of Abraham now comes upon believing Jews and Gentiles. The covenant rests upon God's faithfulness, not upon man's ability to complete it. Christ became the sacrifice, and God secured every promise through Him. Eager Bird Pure Art Eager Bird Bible TCG Strategy Eager Bird starts small, but it can grow quickly in Event-heavy Decks. Each Event you Play Gives it +1 Strength, allowing it to become a real threat over time. Because it begins with 0 Strength, Eager Bird usually needs support before it can apply pressure. It can legally Challenge and Block even at 0 Strength, but Gaining Strength lets those Challenges deal Damage and apply pressure. Synergies Event Synergy: Eager Bird Gains +1 Strength whenever you Play an Event. Snowball Threat: If you Play several Events across the Game, Eager Bird can become much stronger than its Cost suggests. Group Bonuses: Light In The Darkness can increase Eager Bird's Strength along with your other Friendly Beings. Prepare the bonus for a Turn when those Beings can Challenge. Eager Bird Artwork Questions and Answers Q: If I Play United Brothers, Ishmael Mocking, and Sore For Slaughter during the same Turn, how much Strength does Eager Bird Gain? A: +3 Strength. Each of those is a separate Event that you Played. Q: Does Playing a Token increase Eager Bird's Strength? A: No. A Token is Played as a Being Verse from the Out Of Game Zone, but Eager Bird specifically cares about Events. Q: If Abram's Bad Dream Creates four Afflicted Man Tokens, how many times does Eager Bird trigger? A: Once. Abram's Bad Dream itself is one Event, so Eager Bird Gains +1 Strength from Playing that Event. The four Tokens are Being Verses, not Events. Q: What happens to Eager Bird's accumulated Strength if it's Humbled? A: Its Ability is Canceled, and the direct Strength modifiers it Gained through that Ability are removed. Its printed 0 Strength remains unless another active effect changes it. Q: If Eager Bird has grown to 5 Strength, can that increased Strength score Bible Points through a direct Challenge? A: Yes. A successful direct Challenge uses its Current Strength, so Eager Bird would Give you 5 Bible Points in that situation. Previous Card: Ishmael Mocking Next Card: Tender Calf Explore Hebrew Age Cards Explore All Genesis Set Cards

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